Skip to content

Instantly share code, notes, and snippets.

@rgngl
Created May 3, 2013 10:06
Show Gist options
  • Save rgngl/5508325 to your computer and use it in GitHub Desktop.
Save rgngl/5508325 to your computer and use it in GitHub Desktop.
#ifdef GL_ES
precision mediump float;
#endif
// burl figure
uniform vec2 resolution;
uniform float time;
const float Pi = 3.14159;
float sinApprox(float x) {
x = Pi + (2.0 * Pi) * floor(x / (2.0 * Pi)) - x;
return (4.0 / Pi) * x - (4.0 / Pi / Pi) * x * abs(x);
}
float cosApprox(float x) {
return sinApprox(x + 0.5 * Pi);
}
void main()
{
vec2 p=(2.0*gl_FragCoord.xy-resolution)/max(resolution.x,resolution.y);
for(int i=1;i<50;i++)
{
vec2 newp=p;
newp.x+=0.6/float(i)*sin(float(i)*p.y+time/20.0+0.3*float(i))+400./20.0;
newp.y+=0.6/float(i)*sin(float(i)*p.x+time/20.0+0.3*float(i+10))-400./20.0+15.0;
p=newp;
}
vec3 col=vec3(0.5*sin(3.0*p.x)+0.5,0.5*sin(3.0*p.y)+0.5,sin(p.x+p.y));
gl_FragColor=vec4(col, 1.0);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment