Last active
December 17, 2015 03:58
-
-
Save rgngl/5546766 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
#define M_PI 3.141592653589793 | |
// tiles by @hintz 2013-05-08 | |
void main(void) | |
{ | |
vec2 position = 10.0*(gl_FragCoord.xy - 0.5 * resolution.xy) / resolution.x; | |
float a = 0.1*time*M_PI/3.0; | |
float r = length(position); | |
float c = cos(a); | |
float s = sin(a); | |
mat2 rotate = mat2(c,s,-s,c); | |
vec2 q = 1.0+sin(position+M_PI*sin(position.yx)); | |
vec2 q2 = 1.0+sin(1.2*position+M_PI*sin(1.4*position.yx)); | |
//q = sqrt(abs(q*rotate)); | |
vec3 color = sqrt(normalize(vec3(q.x-q2.y, reflect(q.x,q.y)+q2.y, q.y+reflect(q2.x,q2.y)))); | |
gl_FragColor = vec4(color, 1.0); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment