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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
List<Part> parts = new List<Part> |
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using System.Collections.Generic; | |
using System; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
FishtankOperator fishtankOperator = new FishtankOperator(); |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int baseHealth = 100; |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
List<Item> allItems = new List<Item> |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandContinue = "yes"; |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Dispatcher dispatcher = new Dispatcher(); |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Shop shop = new Shop(); |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAdd = "add"; |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player(); |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "add"; |