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using System.Collections; | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody))] | |
public class BooletShooter : MonoBehaviour | |
{ | |
[SerializeField] public float _speed; | |
[SerializeField] GameObject _bulletPrefab; | |
[SerializeField] float _shotDelay; |
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using UnityEngine; | |
public class TargetsChaser : MonoBehaviour | |
{ | |
private Transform _currentTarget; | |
private Transform[] _targets; | |
private int _targetIndex; | |
private float _speed; | |
private float _distanceMargin; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace HomeWorks | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
List<Animal> baseAnimals = new List<Animal> |
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