Created
December 30, 2019 12:37
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.ShortcutManagement; | |
using System.Linq; | |
using System; | |
[InitializeOnLoad] | |
public class SwitchShortcutsProfileOnPlay | |
{ | |
private const string PlayingProfileId = "Playing";//Make you don't already have a profile named like this | |
private static string _previousProfileId; | |
private static bool _switched; | |
static SwitchShortcutsProfileOnPlay() | |
{ | |
EditorApplication.playModeStateChanged += DetectPlayModeState; | |
} | |
private static void SetActiveProfile(string profileId) | |
{ | |
Debug.Log($"Activating Shortcut profile \"{profileId}\""); | |
ShortcutManager.instance.activeProfileId = profileId; | |
} | |
private static void DetectPlayModeState(PlayModeStateChange state) | |
{ | |
switch (state) | |
{ | |
case PlayModeStateChange.EnteredPlayMode: | |
OnEnteredPlayMode(); | |
break; | |
case PlayModeStateChange.ExitingPlayMode: | |
OnExitingPlayMode(); | |
break; | |
} | |
} | |
private static void OnExitingPlayMode() | |
{ | |
if (!_switched) | |
return; | |
SetActiveProfile(_previousProfileId); | |
_switched = false; | |
} | |
private static void CreateEmptyProfile() | |
{ | |
try | |
{ | |
ShortcutManager.instance.CreateProfile(PlayingProfileId); | |
ShortcutManager.instance.activeProfileId = PlayingProfileId; | |
foreach (var pid in ShortcutManager.instance.GetAvailableShortcutIds()) | |
ShortcutManager.instance.RebindShortcut(pid, ShortcutBinding.empty); | |
ShortcutManager.instance.activeProfileId = ShortcutManager.defaultProfileId; | |
} | |
catch (Exception) | |
{ | |
Debug.LogWarning("Couldn't create profile"); | |
} | |
} | |
private static void OnEnteredPlayMode() | |
{ | |
_previousProfileId = ShortcutManager.instance.activeProfileId; | |
var allProfiles = ShortcutManager.instance.GetAvailableProfileIds().ToList(); | |
if (!allProfiles.Contains(PlayingProfileId)) { | |
CreateEmptyProfile(); | |
} | |
if (_previousProfileId.Equals(PlayingProfileId)) | |
return; // Same as active | |
_switched = true; | |
SetActiveProfile(PlayingProfileId); | |
} | |
} |
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