I assert that in the absence of regular interaction, communities will segregate physically and emotionally, and inevitably become unhealthy. I believe that interactions should more often than not be collaborative, though competitive and even provocative interactions can serve a greater purpose as well.
I would like to foster community growth within and across fractured communities through a geographically distributed system that encourages interaction on shared tasks, more specifically games, more specifically something like "Mario Party" style minigames.
Generally speaking, minigames are comprised of resources and controls. The task of the player is to manipulate the controls and resources using a strategy to obtain reward. So, the task of the minigame designer is to establish a set of controls that can manipulate resources and are equally accessible to all players, and to a determine a reward or set of rewards that are desirable to all.
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