Created
July 31, 2010 05:54
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require 'rubygems' | |
require 'rubygame' | |
Rubygame::TTF.setup | |
class Game | |
def initialize | |
@screen = Rubygame::Screen.new [640, 480], 0, [Rubygame::HWSURFACE, Rubygame::DOUBLEBUF] | |
@screen.title = "Pung" | |
@queue = Rubygame::EventQueue.new | |
@clock = Rubygame::Clock.new | |
@clock.target_framerate = 60 | |
@background = Background.new @screen.width, @screen.height | |
limit = @screen.height - 10 | |
@player = Paddle.new 50, 10, @screen.width * 0.20, 35 ,Rubygame::K_W, Rubygame::K_S, 10, limit | |
@enemy = Paddle.new @screen.width - 50 - @player.width, 10, @screen.width * 0.70, 35, Rubygame::K_UP, Rubygame::K_DOWN, 10, limit | |
@player.centre_y @screen.height | |
@enemy.centre_y @screen.height | |
@ball = Ball.new @screen.width/2, @screen.height/2 | |
end | |
def run! | |
loop do | |
update | |
draw | |
@clock.tick | |
end | |
end | |
def update | |
@queue.each do |ev| | |
@player.handle_event ev | |
@enemy.handle_event ev | |
case ev | |
when Rubygame::QuitEvent | |
Rubygame.quit | |
exit | |
when Rubygame::KeyDownEvent | |
if ev.key == Rubygame::K_ESCAPE | |
@queue.push Rubygame::QuitEvent.new | |
end | |
end | |
end | |
@player.update | |
@enemy.update | |
@ball.update @screen, @player, @enemy | |
if collision? @ball, @player | |
@ball.collision @player, @screen | |
end | |
if collision? @ball, @enemy | |
@ball.collision @enemy, @screen | |
end | |
end | |
def draw | |
@screen.fill [0,0,0] | |
@background.draw @screen | |
@player.draw @screen | |
@enemy.draw @screen | |
@ball.draw @screen | |
@screen.flip | |
end | |
def collision? obj1, obj2 | |
if obj1.y + obj1.height < obj2.y ; return false ; end | |
if obj1.y > obj2.y + obj2.height ; return false ; end | |
if obj1.x + obj1.width < obj2.x ; return false ; end | |
if obj1.x > obj2.x + obj2.width ; return false ; end | |
return true | |
end | |
end | |
class GameObject | |
attr_accessor :x, :y, :width, :height, :surface | |
def initialize x, y, surface | |
@x = x | |
@y = y | |
@surface = surface | |
@width = surface.width | |
@height = surface.height | |
end | |
def draw screen | |
@surface.blit screen, [@x, @y] | |
end | |
def handle_event event | |
end | |
end | |
class Background < GameObject | |
def initialize width, height | |
surface = Rubygame::Surface.new [width, height] | |
white = [255,255,255] | |
# Top | |
surface.draw_box_s [0, 0], [surface.width, 10], white | |
# Left | |
surface.draw_box_s [0, 0], [10, surface.height], white | |
# Bottom | |
surface.draw_box_s [0, surface.height-10], [surface.width,surface.height], white | |
# Right | |
surface.draw_box_s [surface.width-10, 0], [surface.width,surface.height], white | |
# Middle Divide | |
surface.draw_box_s [surface.width/2-5, 0], [surface.width/2+5, surface.height], white | |
super 0, 0, surface | |
end | |
end | |
class Paddle < GameObject | |
def initialize x, y, score_x, score_y, up_key, down_key, top_limit, bottom_limit | |
surface = Rubygame::Surface.new [20, 100] | |
surface.fill [255,255,255] | |
super x, y, surface | |
@up_key = up_key | |
@down_key = down_key | |
@moving_up = false | |
@moving_down = false | |
@top_limit = top_limit | |
@bottom_limit = bottom_limit | |
@score = 0 | |
@score_text = Text.new score_x, score_y, @score.to_s, 100 | |
end | |
def centre_y h | |
@y = h / 2 - @height / 2 | |
end | |
def handle_event event | |
case event | |
when Rubygame::KeyDownEvent | |
if event.key == @up_key | |
@moving_up = true | |
end | |
if event.key == @down_key | |
@moving_down = true | |
end | |
when Rubygame::KeyUpEvent | |
if event.key == @up_key | |
@moving_up = false | |
end | |
if event.key == @down_key | |
@moving_down = false | |
end | |
end | |
end | |
def update | |
if @moving_up and @y > @top_limit | |
@y -= 5 | |
end | |
if @moving_down and @y+@height < @bottom_limit | |
@y += 5 | |
end | |
end | |
def score | |
@score | |
end | |
def score= num | |
@score = num | |
@score_text.text = num.to_s | |
end | |
def draw screen | |
super | |
@score_text.draw screen | |
end | |
end | |
class Ball < GameObject | |
def initialize x, y | |
surface = Rubygame::Surface.load "ball.png" | |
@vx = @vy = 5 | |
super x, y, surface | |
end | |
def update screen, player, enemy | |
@x += @vx | |
@y += @vy | |
if @x <= 10 | |
enemy.score += 1 | |
score screen | |
end | |
if @x+@width >= screen.width-10 | |
player.score += 1 | |
score screen | |
end | |
if @y <= 10 or @y+@height >= screen.height-10 | |
@vy *= -1 | |
end | |
end | |
def score screen | |
@vx *= -1 | |
@x = screen.width/4 + rand(screen.width/2) | |
@y = rand(screen.height-50)+25 | |
end | |
def collision paddle, screen | |
if paddle.x < screen.width / 2 | |
unless @x < paddle.x - 5 | |
@x = paddle.x + paddle.width + 1 | |
@vx *= -1 | |
end | |
else | |
unless @x > paddle.x + 5 | |
@x = paddle.x - paddle.width - 1 | |
@vx *= -1 | |
end | |
end | |
end | |
end | |
class Text < GameObject | |
def initialize x=0, y=0, text="Hello, World!", size=48 | |
@font = Rubygame::TTF.new "font.ttf", size | |
@text = text | |
super x, y, rerender_text() | |
end | |
def rerender_text | |
@width, @height = @font.size_text(@text) | |
@surface = @font.render(@text, true, [255, 255, 255]) | |
end | |
def text | |
@text | |
end | |
def text= string | |
@text = string | |
rerender_text | |
end | |
end | |
g = Game.new | |
g.run! |
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