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@ribice
Last active August 10, 2024 01:27
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A robust rabbitmq client for Go
go func() {
for {
err = rmq.Stream(cancelCtx)
if errors.Is(err, rabbitmq.ErrDisconnected) {
continue
}
break
}
}()
var (
ErrDisconnected = errors.New("disconnected from rabbitmq, trying to reconnect")
)
const (
// When reconnecting to the server after connection failure
reconnectDelay = 5 * time.Second
// When resending messages the server didn't confirm
resendDelay = 5 * time.Second
)
// Client holds necessery information for rabbitMQ
type Client struct {
pushQueue string
streamQueue string
logger zerolog.Logger
connection *amqp.Connection
channel *amqp.Channel
done chan os.Signal
notifyClose chan *amqp.Error
notifyConfirm chan amqp.Confirmation
isConnected bool
alive bool
threads int
wg *sync.WaitGroup
}
// New is a constructor that takes address, push and listen queue names, logger, and a channel that will notify rabbitmq client on server shutdown. We calculate the number of threads, create the client, and start the connection process. Connect method connects to the rabbitmq server and creates push/listen channels if they don't exist.
func New(streamQueue, pushQueue, addr string, l zerolog.Logger, done chan os.Signal) *Client {
threads := runtime.GOMAXPROCS(0)
if numCPU := runtime.NumCPU(); numCPU > threads {
threads = numCPU
}
client := Client{
logger: l,
threads: threads,
pushQueue: pushQueue,
streamQueue: streamQueue,
done: done,
alive: true,
wg: &sync.WaitGroup{},
}
go client.handleReconnect(addr)
return &client
}
// handleReconnect will wait for a connection error on
// notifyClose, and then continuously attempt to reconnect.
func (c *Client) handleReconnect(addr string) {
for c.alive {
c.isConnected = false
t := time.Now()
fmt.Printf("Attempting to connect to rabbitMQ: %s\n", addr)
var retryCount int
for !c.connect(addr) {
if !c.alive {
return
}
select {
case <-c.done:
return
case <-time.After(reconnectDelay + time.Duration(retryCount)*time.Second):
c.logger.Printf("disconnected from rabbitMQ and failed to connect")
retryCount++
}
}
c.logger.Printf("Connected to rabbitMQ in: %vms", time.Since(t).Milliseconds())
select {
case <-c.done:
return
case <-c.notifyClose:
}
}
}
// connect will make a single attempt to connect to
// RabbitMq. It returns the success of the attempt.
func (c *Client) connect(addr string) bool {
conn, err := amqp.Dial(addr)
if err != nil {
c.logger.Printf("failed to dial rabbitMQ server: %v", err)
return false
}
ch, err := conn.Channel()
if err != nil {
c.logger.Printf("failed connecting to channel: %v", err)
return false
}
ch.Confirm(false)
_, err = ch.QueueDeclare(
c.streamQueue,
true, // Durable
false, // Delete when unused
false, // Exclusive
false, // No-wait
nil, // Arguments
)
if err != nil {
c.logger.Printf("failed to declare stream queue: %v", err)
return false
}
_, err = ch.QueueDeclare(
c.pushQueue,
true, // Durable
false, // Delete when unused
false, // Exclusive
false, // No-wait
nil, // Arguments
)
if err != nil {
c.logger.Printf("failed to declare push queue: %v", err)
return false
}
c.changeConnection(conn, ch)
c.isConnected = true
return true
}
// changeConnection takes a new connection to the queue,
// and updates the channel listeners to reflect this.
func (c *Client) changeConnection(connection *amqp.Connection, channel *amqp.Channel) {
c.connection = connection
c.channel = channel
c.notifyClose = make(chan *amqp.Error)
c.notifyConfirm = make(chan amqp.Confirmation)
c.channel.NotifyClose(c.notifyClose)
c.channel.NotifyPublish(c.notifyConfirm)
}
// Push will push data onto the queue, and wait for a confirmation.
// If no confirms are received until within the resendTimeout,
// it continuously resends messages until a confirmation is received.
// This will block until the server sends a confirm.
func (c *Client) Push(data []byte) error {
if !c.isConnected {
return errors.New("failed to push push: not connected")
}
for {
err := c.UnsafePush(data)
if err != nil {
if err == ErrDisconnected {
continue
}
return err
}
select {
case confirm := <-c.notifyConfirm:
if confirm.Ack {
return nil
}
case <-time.After(resendDelay):
}
}
}
// UnsafePush will push to the queue without checking for
// confirmation. It returns an error if it fails to connect.
// No guarantees are provided for whether the server will
// receive the message.
func (c *Client) UnsafePush(data []byte) error {
if !c.isConnected {
return ErrDisconnected
}
return c.channel.Publish(
"", // Exchange
c.pushQueue, // Routing key
false, // Mandatory
false, // Immediate
amqp.Publishing{
ContentType: "text/plain",
Body: data,
},
)
}
func (c *Client) Stream(cancelCtx context.Context) error {
c.wg.Add(threads)
for {
if c.isConnected {
break
}
time.Sleep(1 * time.Second)
}
err := c.channel.Qos(1, 0, false)
if err != nil {
return err
}
var connectionDropped bool
for i := 1; i <= c.threads; i++ {
msgs, err := c.channel.Consume(
c.streamQueue,
consumerName(i), // Consumer
false, // Auto-Ack
false, // Exclusive
false, // No-local
false, // No-Wait
nil, // Args
)
if err != nil {
return err
}
go func() {
defer c.wg.Done()
for {
select {
case <-cancelCtx.Done():
return
case msg, ok := <-msgs:
if !ok {
connectionDropped = true
return
}
c.parseEvent(msg)
}
}
}()
}
c.wg.Wait()
if connectionDropped {
return ErrDisconnected
}
return nil
}
type event struct{
Job string `json:"job"`
Data string `json:"data"`
}
func (c *Client) parseEvent(msg amqp.Delivery) {
l := c.logger.Log().Timestamp()
startTime := time.Now()
var evt event
err := json.Unmarshal(msg.Body, &evt)
if err != nil {
logAndNack(msg, l, startTime, "unmarshalling body: %s - %s", string(msg.Body), err.Error())
return
}
if evt.Data == "" {
logAndNack(msg, l, startTime, "received event without data")
return
}
defer func(ctx context.Context, e event, m amqp.Delivery, logger *zerolog.Event) {
if err := recover(); err != nil {
stack := make([]byte, 8096)
stack = stack[:runtime.Stack(stack, false)]
l.Bytes("stack", stack).Str("level", "fatal").Interface("error", err).Msg("panic recovery for rabbitMQ message")
msg.Nack(false, false)
}
}(ctx, evt, msg, l)
switch evt.Job {
case "job1":
// Call an actual function
err = func()
case "job1":
err = func()
default:
msg.Reject(false)
return
}
if err != nil {
logAndNack(msg, l, startTime, err.Error())
return
}
l.Str("level", "info").Int64("took-ms", time.Since(startTime).Milliseconds()).Msgf("%s succeeded", evt.Job)
msg.Ack(false)
}
func logAndNack(msg amqp.Delivery, l *zerolog.Event, t time.Time, err string, args ...interface{}) {
msg.Nack(false, false)
l.Int64("took-ms", time.Since(t).Milliseconds()).Str("level", "error").Msg(fmt.Sprintf(err, args...))
}
func (c *Client) Close() error {
if !c.isConnected {
return nil
}
c.alive = false
fmt.Println("Waiting for current messages to be processed...")
c.wg.Wait()
for i := 1; i <= c.threads; i++ {
fmt.Println("Closing consumer: ", i)
err := c.channel.Cancel(consumerName(i), false)
if err != nil {
return fmt.Errorf("error canceling consumer %s: %v", consumerName(i), err)
}
}
err := c.channel.Close()
if err != nil {
return err
}
err = c.connection.Close()
if err != nil {
return err
}
c.isConnected = false
fmt.Println("gracefully stopped rabbitMQ connection")
return nil
}
func consumerName(i int) string {
return fmt.Sprintf("go-consumer-%v", i)
}
@bariis
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bariis commented Aug 15, 2021

Hey, how should I use this library in an architecture that consists of 1 producer and 3 subscriber? Basically my producer microservice will publish a message and 3 of the receiver services will consume it. There will be only one queue and it is fanout type. How should I structure my code regarding this library? It looks a bit complicated to me.

@bariis
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bariis commented Aug 15, 2021

Could you explain a bit more how does handleReconnect function work? And why do we need both alive and isConnected booleans?

@bvaardal
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bvaardal commented Feb 1, 2023

L181: I assume threads is c.threads?

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