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@ricardoquesada
Created October 12, 2012 03:25
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jsb_constants_cocos2d.js with ctor for native objects
//
// cocos2d constants
//
cc.DIRECTOR_PROJECTION_2D = 0;
cc.DIRECTOR_PROJECTION_3D = 1;
cc.TEXTURE_PIXELFORMAT_RGBA8888 = 0;
cc.TEXTURE_PIXELFORMAT_RGB888 = 1;
cc.TEXTURE_PIXELFORMAT_RGB565 = 2;
cc.TEXTURE_PIXELFORMAT_A8 = 3;
cc.TEXTURE_PIXELFORMAT_I8 = 4;
cc.TEXTURE_PIXELFORMAT_AI88 = 5;
cc.TEXTURE_PIXELFORMAT_RGBA4444 = 6;
cc.TEXTURE_PIXELFORMAT_RGB5A1 = 7;
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 8;
cc.TEXTURE_PIXELFORMAT_PVRTC4 = 9;
cc.TEXTURE_PIXELFORMAT_DEFAULT = cc.TEXTURE_PIXELFORMAT_RGBA8888;
cc.TEXT_ALIGNMENT_LEFT = 0;
cc.TEXT_ALIGNMENT_CENTER = 1;
cc.TEXT_ALIGNMENT_RIGHT = 2;
cc.VERTICAL_TEXT_ALIGNMENT_TOP = 0;
cc.VERTICAL_TEXT_ALIGNMENT_CENTER = 1;
cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM = 2;
cc.IMAGE_FORMAT_JPEG = 0;
cc.IMAGE_FORMAT_PNG = 0;
cc.PROGRESS_TIMER_TYPE_RADIAL = 0;
cc.PROGRESS_TIMER_TYPE_BAR = 1;
cc.PARTICLE_TYPE_FREE = 0;
cc.PARTICLE_TYPE_RELATIVE = 1;
cc.PARTICLE_TYPE_GROUPED = 2;
cc.PARTICLE_DURATION_INFINITY = -1;
cc.PARTICLE_MODE_GRAVITY = 0;
cc.PARTICLE_MODE_RADIUS = 1;
cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE = -1;
cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS = -1;
cc.RED = {r:255, g:0, b:0};
cc.GREEN = {r:0, g:255, b:0};
cc.BLUE = {r:0, g:0, b:255};
cc.BLACK = {r:0, g:0, b:0};
cc.WHITE = {r:255, g:255, b:255};
cc.POINT_ZERO = {x:0, y:0};
cc._reuse_p0 = {x:0, y:0};
cc._reuse_p1 = {x:0, y:0};
cc._reuse_p_index = 0;
cc._reuse_color3b = {r:255, g:255, b:255 };
cc._reuse_color4b = {r:255, g:255, b:255, a:255 };
cc._reuse_grid = cc.g(0,0);
//
// Color 3B
//
cc.c3b = function( r, g, b )
{
return {r:r, g:g, b:b };
};
cc._c3b = function( r, g, b )
{
cc._reuse_color3b.r = r;
cc._reuse_color3b.g = g;
cc._reuse_color3b.b = b;
return cc._reuse_color3b;
};
// compatibility
cc.c3 = cc.c3b;
cc._c3 = cc._c3b;
//
// Color 4B
//
cc.c4b = function( r, g, b, a )
{
return {r:r, g:g, b:b, a:a };
};
cc._c4b = function( r, g, b, a )
{
cc._reuse_color4b.r = r;
cc._reuse_color4b.g = g;
cc._reuse_color4b.b = b;
cc._reuse_color4b.a = a;
return cc._reuse_color4b;
};
// compatibility
cc.c4 = cc.c4b;
cc._c4 = cc._c4b;
//
// Color 4F
//
cc.c4f = function( r, g, b, a )
{
return {r:r, g:g, b:b, a:a };
};
//
// Point
//
cc.p = function( x, y )
{
return {x:x, y:y};
};
cc._p = function( x, y )
{
if( cc._reuse_p_index === 0 ) {
cc._reuse_p0.x = x;
cc._reuse_p0.y = y;
cc._reuse_p_index = 1;
return cc._reuse_p0;
} else {
cc._reuse_p1.x = x;
cc._reuse_p1.y = y;
cc._reuse_p_index = 0;
return cc._reuse_p1;
}
};
//
// Grid
//
cc._g = function( x, y )
{
cc._reuse_grid.x = x;
cc._reuse_grid.y = y;
return cc._reuse_grid;
};
//
// Size
//
cc.size = function(w,h)
{
return {width:w, height:h};
};
//
// Rect
//
cc.rect = function(x,y,w,h)
{
return {x:x, y:y, width:w, height:h};
};
// dump config info, but only in debug mode
cc.dumpConfig = function()
{
if( cc.config.debug ) {
for( var i in cc.config )
cc.log( i + " = " + cc.config[i] );
}
};
//
// MenuItemToggle
//
cc.MenuItemToggle.create = function( /* var args */) {
var n = arguments.length;
if (typeof arguments[n-1] === 'function') {
var args = Array.prototype.slice.call(arguments);
var func = args.pop();
var obj = args.pop();
// create it with arguments,
var item = cc.MenuItemToggle._create.apply(this, args);
// then set the callback
item.setCallback(obj, func);
return item;
} else {
return cc.MenuItemToggle._create.apply(this, arguments);
}
};
/**
* Associates a base class with a native superclass
* @function
* @param {object} jsobj subclass
* @param {object} klass superclass
*/
cc.associateWithNative = function( jsobj, superclass ) {
var native = new superclass();
__associateObjWithNative( jsobj, native );
};
// XXX Should be done in native
cc.rectIntersectsRect = function( rectA, rectB )
{
var bool = ! ( rectA.x > rectB.x + rectB.width ||
rectA.x + rectA.width < rectB.x ||
rectA.y > rectB.y +rectB.height ||
rectA.y + rectA.height < rectB.y );
return bool;
};
//
// Array: for cocos2d-html5 compatibility
//
cc.ArrayRemoveObject = function (arr, delObj) {
for (var i = 0; i < arr.length; i++) {
if (arr[i] == delObj) {
arr.splice(i, 1);
}
}
};
//
// Google "subclasses"
// borrowed from closure library
//
var goog = goog || {}; // Check to see if already defined in current scope
goog.inherits = function (childCtor, parentCtor) {
/** @constructor */
function tempCtor() {};
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
childCtor.prototype.constructor = childCtor;
// Copy "static" method, but doesn't generate subclasses.
// for( var i in parentCtor ) {
// childCtor[ i ] = parentCtor[ i ];
// }
};
goog.base = function(me, opt_methodName, var_args) {
var caller = arguments.callee.caller;
if (caller.superClass_) {
// This is a constructor. Call the superclass constructor.
ret = caller.superClass_.constructor.apply( me, Array.prototype.slice.call(arguments, 1));
// XXX: SpiderMonkey bindings extensions
// __associateObjWithNative( me, ret );
return ret;
}
var args = Array.prototype.slice.call(arguments, 2);
var foundCaller = false;
for (var ctor = me.constructor;
ctor; ctor = ctor.superClass_ && ctor.superClass_.constructor) {
if (ctor.prototype[opt_methodName] === caller) {
foundCaller = true;
} else if (foundCaller) {
return ctor.prototype[opt_methodName].apply(me, args);
}
}
// If we did not find the caller in the prototype chain,
// then one of two things happened:
// 1) The caller is an instance method.
// 2) This method was not called by the right caller.
if (me[opt_methodName] === caller) {
return me.constructor.prototype[opt_methodName].apply(me, args);
} else {
throw Error(
'goog.base called from a method of one name ' +
'to a method of a different name');
}
};
//
// Simple subclass
//
cc.Class = function(){};
cc.Class.extend = function (prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// // Copy the properties over onto the new prototype
// for (var name in prop) {
// // Check if we're overwriting an existing function
// prototype[name] = typeof prop[name] == "function" &&
// typeof _super[name] == "function" && fnTest.test(prop[name]) ?
// (function (name, fn) {
// return function () {
// var tmp = this._super;
// // Add a new ._super() method that is the same method
// // but on the super-class
// this._super = _super[name];
// // The method only need to be bound temporarily, so we
// // remove it when we're done executing
// var ret = fn.apply(this, arguments);
// this._super = tmp;
// return ret;
// };
// })(name, prop[name]) :
// prop[name];
// }
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = (typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name])) ?
(function (name, fn) {
return function () {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-Class
this._super = _super[name];
var ret = fn.apply(this, arguments);
// The method only need to be bound temporarily, so we
// remove it when we're done executing
this._super = tmp;
return ret;
};
})(name, prop[name]) :
//method does not have a super version, we make its super a blank function
(function(name, fn){
return function(){
this._super = function(){//console.log("no such method")
};
var ret = fn.apply(this, arguments);
return ret;
}
})(name, prop[name]);
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if (!initializing && this.ctor)
this.ctor.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
cc.Node.extend = cc.Class.extend;
cc.Layer.extend = cc.Class.extend;
cc.LayerGradient.extend = cc.Class.extend;
cc.LayerColor.extend = cc.Class.extend;
cc.Sprite.extend = cc.Class.extend;
cc.MenuItemFont.extend = cc.Class.extend;
cc.Scene.extend = cc.Class.extend;
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