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Ray Tracer Tuple
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use std::ops::{Add, Div, Mul, Neg, Sub}; | |
struct Tuple(i32, i32, i32, i32); | |
impl Neg for Tuple { | |
type Output = Self; | |
fn neg(self) -> Self::Output { | |
let Self(x, y, z, w) = self; | |
Self(-x, -y, -z, -w) | |
} | |
} | |
impl Add for Tuple { | |
type Output = Self; | |
fn add(self, rhs: Self) -> Self::Output { | |
let (Self(x1, y1, z1, w1), Self(x2, y2, z2, w2)) = (self, rhs); | |
Self(x1 + x2, y1 + y2, z1 + z2, w1 + w2) | |
} | |
} | |
impl Sub for Tuple { | |
type Output = Self; | |
fn sub(self, rhs: Self) -> Self::Output { | |
let (Self(x1, y1, z1, w1), Self(x2, y2, z2, w2)) = (self, rhs); | |
Self(x1 - x2, y1 - y2, z1 - z2, w1 - w2) | |
} | |
} | |
impl Mul for Tuple { | |
type Output = Self; | |
fn mul(self, rhs: Self) -> Self::Output { | |
let (Self(x1, y1, z1, w1), Self(x2, y2, z2, w2)) = (self, rhs); | |
Self(x1 * x2, y1 * y2, z1 * z2, w1 * w2) | |
} | |
} | |
impl Div for Tuple { | |
type Output = Self; | |
fn div(self, rhs: Self) -> Self::Output { | |
let (Self(x1, y1, z1, w1), Self(x2, y2, z2, w2)) = (self, rhs); | |
Self(x1 / x2, y1 / y2, z1 / z2, w1 / w2) | |
} | |
} |
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