I love both of you Discord and Spotify, but this new 30 seccond rule gets pretty annoying when my music gets turned off while just talking "to much." I mean talking kind of is the whole point of Discord...
#!/usr/bin/env python3 | |
import ctypes | |
LC_SYMTAB = 0x2 | |
class mach_header_64(ctypes.Structure): | |
_fields_ = ( | |
("magic", ctypes.c_uint32), | |
("cputype", ctypes.c_uint32), |
oh-my-posh init pwsh --config "$env:POSH_THEMES_PATH\atomicBit.omp.json" | Invoke-Expression | |
Import-Module -Name Terminal-Icons | |
Import-Module -Name PSReadLine | |
Set-PSReadLineOption -PredictionSource History | |
Set-PSReadLineOption -PredictionViewStyle ListView | |
Set-PSReadLineOption -EditMode Windows |
In latest Windows 10, you can enable ANSI in conhost via the following reghack
-- in HKCU\Console create a DWORD named VirtualTerminalLevel and set it to 0x1;
then restart cmd.exe.
-- You can test it with the following powershell
?[1;31mele ?[32mct ?[33mroni ?[35mX ?[36mtar ?[m".Replace('?', [char]27);
Shoutout till ettorna som går i DV!! dsvdv |
Hi! The goal of this task is to look into ViEmu source code and patch code that would allow you to use ViEmu past it's trial time. It's very good at what it does, the best even. If you can afford the license then support them! Nonetheless, it's a nice exercise for beginners getting into reverse engineering.
- dnSpy
- ViEmuVS2013-x.x.x
Campaign on https://kampanj.bregott.se/home/ranking to promote their dairy products during the halloween period. First place is guaranteed to get a nice pair of earphones. The game itself is built on Construct 2 engine which is a game engine for people new to programming. Seems generally clunky, but not that relevant for this reversing task. The goal here is to disable generation of obstacles so that no actual brain cells are required to achieve a relatively high score.
By looking at the network tab you can see two files being generated - c2runtime.js and bmg_loader.js. The obvious first assumption here is that the first file is the actual engine and whatever code is in the other file is code that belongs to the game logic.
By observing some of the code in bmg_loader.js you can notice that console.log
gets undefined on the first line, which means that the developer doesn't want the user to see all the log messages. Understandable, because th
The client is a refactoring of the Websocket test found at: http://websocket.org/echo.html The server is a simple node.js Socket.io server which responds to the client's 'test' event, by responding with the client connection id.
See http://cliffordhall.com/2016/10/persistent-connections-with-socket-io/
personExists :: Person -> Bool | |
personExists (Person id name lastname password) = do | |
let | |
database = "database.txt" | |
contents <- readFile database | |
if (contents > 0) then do | |
let | |
(x:xs) = splitOn "\n" contents | |
person = id ++ ";" ++ name ++ ";" ++ lastname ++ ";" ++ password |
#include <Windows.h> | |
#include <d3d11.h> | |
#pragma comment(lib, "d3d11.lib") | |
#include "FW1FontWrapper.h" | |
#include <BeaEngine.h> | |
#pragma comment(lib, "BeaEngineCheetah64.lib") | |