- you need to define what the "robot" or "player" can do. left, right, jump, crouch vs up,dow,left,right.attack, spinup. spindown, flameon, flameoff
- Then separate activities into "controller" and "movement"
- I think this is helpful in case NPCs or opponets need to be able to fight.
- Then it's critical to use "layers" but not the "sortable" layers. For barries, ground, robots, hazards
- I think the animations and sprite layers should be sortable layers based on default.
- But that's a guess.
Created
February 4, 2021 00:39
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Unity 2D sprite combat
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