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Unity 2022.3.0f1 Android compile error - CommandInvokationFailure: Gradle build failed.
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[Licensing::Module] Trying to connect to existing licensing client channel... | |
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-RICKY GAI" | |
[Licensing::Client] Handshaking with LicensingClient: | |
Version: 1.12.1+9338cad | |
Session Id: 432f4c94abfe4fa8ba4408d9f1e61b60 | |
Correlation Id: b82fc24c5c48b8a8abd74d635a1b55cb | |
External correlation Id: 2574970976722674884 | |
Machine Id: yA+ESLS/X3YCxPAzwDnxvOROQsc= | |
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-RICKY GAI" (connect: 0.00s, validation: 0.01s, handshake: 2.01s) | |
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-RICKY GAI-notifications" | |
[Licensing::Client] Successfully updated the access token | |
[Licensing::Module] Successfully updated the access token 3AZQRMYG1q... | |
[Licensing::Client] Successfully updated license | |
Built from '2022.3/release' branch; Version is '2022.3.0f1 (fb119bb0b476) revision 16454043'; Using compiler version '192829333'; Build Type 'Release' | |
OS: 'Windows 11 (10.0.22621) 64bit Enterprise' Language: 'en' Physical Memory: 32709 MB | |
[Licensing::Client] Successfully resolved entitlements | |
[Licensing::Module] Serial number assigned to: "F4-QAED-63YQ-Q44P-FHSB-XXXX" | |
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 | |
COMMAND LINE ARGUMENTS: | |
C:\UNITY\2022.3.0f1\Editor\Unity.exe | |
-projectpath | |
F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE | |
-useHub | |
-hubIPC | |
-cloudEnvironment | |
production | |
-licensingIpc | |
LicenseClient-RICKY GAI | |
-hubSessionId | |
b11930f8-a1a8-4118-ae66-168d4d58ceca | |
-accessToken | |
3AZQRMYG1qhAhmRysP8DOlev2PF-utWtW2aHtqTg_-4011f | |
Successfully changed project path to: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE | |
F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE | |
[UnityMemory] Configuration Parameters - Can be set up in boot.config | |
"memorysetup-bucket-allocator-granularity=16" | |
"memorysetup-bucket-allocator-bucket-count=8" | |
"memorysetup-bucket-allocator-block-size=33554432" | |
"memorysetup-bucket-allocator-block-count=8" | |
"memorysetup-main-allocator-block-size=16777216" | |
"memorysetup-thread-allocator-block-size=16777216" | |
"memorysetup-gfx-main-allocator-block-size=16777216" | |
"memorysetup-gfx-thread-allocator-block-size=16777216" | |
"memorysetup-cache-allocator-block-size=4194304" | |
"memorysetup-typetree-allocator-block-size=2097152" | |
"memorysetup-profiler-bucket-allocator-granularity=16" | |
"memorysetup-profiler-bucket-allocator-bucket-count=8" | |
"memorysetup-profiler-bucket-allocator-block-size=33554432" | |
"memorysetup-profiler-bucket-allocator-block-count=8" | |
"memorysetup-profiler-allocator-block-size=16777216" | |
"memorysetup-profiler-editor-allocator-block-size=1048576" | |
"memorysetup-temp-allocator-size-main=16777216" | |
"memorysetup-job-temp-allocator-block-size=2097152" | |
"memorysetup-job-temp-allocator-block-size-background=1048576" | |
"memorysetup-job-temp-allocator-reduction-small-platforms=262144" | |
"memorysetup-allocator-temp-initial-block-size-main=262144" | |
"memorysetup-allocator-temp-initial-block-size-worker=262144" | |
"memorysetup-temp-allocator-size-background-worker=32768" | |
"memorysetup-temp-allocator-size-job-worker=262144" | |
"memorysetup-temp-allocator-size-preload-manager=33554432" | |
"memorysetup-temp-allocator-size-nav-mesh-worker=65536" | |
"memorysetup-temp-allocator-size-audio-worker=65536" | |
"memorysetup-temp-allocator-size-cloud-worker=32768" | |
"memorysetup-temp-allocator-size-gi-baking-worker=262144" | |
"memorysetup-temp-allocator-size-gfx=262144" | |
Player connection [7000] Host "[IP] 192.168.101.2 [Port] 55496 [Flags] 2 [Guid] 743813284 [EditorId] 743813284 [Version] 1048832 [Id] WindowsEditor(7,PC-ASUS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... | |
Player connection [7000] Host "[IP] 192.168.101.2 [Port] 55496 [Flags] 2 [Guid] 743813284 [EditorId] 743813284 [Version] 1048832 [Id] WindowsEditor(7,PC-ASUS) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... | |
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-10196" after 1.0 seconds. | |
[Licensing::Client] Successfully resolved entitlements | |
[Package Manager] Restoring resolved packages state from cache | |
[Licensing::Client] Successfully resolved entitlement details | |
[Package Manager] Registered 66 packages: | |
Packages from [https://packages.unity.com]: | |
com.unity.ai.navigation@1.1.3 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ai.navigation@1.1.3) | |
com.unity.collab-proxy@2.0.4 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.collab-proxy@2.0.4) | |
com.unity.collections@1.2.4 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.collections@1.2.4) | |
com.unity.ide.rider@3.0.21 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ide.rider@3.0.21) | |
com.unity.ide.visualstudio@2.0.18 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ide.visualstudio@2.0.18) | |
com.unity.ide.vscode@1.2.5 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ide.vscode@1.2.5) | |
com.unity.localization@1.3.2 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.localization@1.3.2) | |
com.unity.mobile.android-logcat@1.3.2 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.mobile.android-logcat@1.3.2) | |
com.unity.mobile.notifications@2.2.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.mobile.notifications@2.2.0) | |
com.unity.purchasing@4.8.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.purchasing@4.8.0) | |
com.unity.services.mediation@1.0.5 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.services.mediation@1.0.5) | |
com.unity.test-framework@1.1.33 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.test-framework@1.1.33) | |
com.unity.textmeshpro@3.0.6 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.textmeshpro@3.0.6) | |
com.unity.timeline@1.7.4 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.timeline@1.7.4) | |
com.unity.toolchain.win-x86_64-linux-x86_64@2.0.5 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.toolchain.win-x86_64-linux-x86_64@2.0.5) | |
com.unity.visualscripting@1.8.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.visualscripting@1.8.0) | |
com.unity.xr.management@4.3.3 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.xr.management@4.3.3) | |
com.unity.xr.legacyinputhelpers@2.1.10 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) | |
com.unity.sysroot@2.0.6 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.sysroot@2.0.6) | |
com.unity.sysroot.linux-x86_64@2.0.5 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.sysroot.linux-x86_64@2.0.5) | |
com.unity.ext.nunit@1.0.6 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ext.nunit@1.0.6) | |
com.unity.searcher@4.9.2 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.searcher@4.9.2) | |
com.unity.settings-manager@2.0.1 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.settings-manager@2.0.1) | |
com.unity.services.core@1.9.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.services.core@1.9.0) | |
com.unity.mathematics@1.2.6 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.mathematics@1.2.6) | |
com.unity.burst@1.8.4 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.burst@1.8.4) | |
com.unity.addressables@1.21.12 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.addressables@1.21.12) | |
com.unity.nuget.newtonsoft-json@3.2.1 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) | |
com.unity.scriptablebuildpipeline@1.21.5 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.5) | |
Built-in packages: | |
com.unity.render-pipelines.universal@14.0.7 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.render-pipelines.universal@14.0.7) | |
com.unity.shadergraph@14.0.7 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.shadergraph@14.0.7) | |
com.unity.ugui@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.ugui@1.0.0) | |
com.unity.modules.ai@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.ai@1.0.0) | |
com.unity.modules.androidjni@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.androidjni@1.0.0) | |
com.unity.modules.animation@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.animation@1.0.0) | |
com.unity.modules.assetbundle@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) | |
com.unity.modules.audio@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.audio@1.0.0) | |
com.unity.modules.cloth@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.cloth@1.0.0) | |
com.unity.modules.director@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.director@1.0.0) | |
com.unity.modules.imageconversion@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) | |
com.unity.modules.imgui@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.imgui@1.0.0) | |
com.unity.modules.jsonserialize@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) | |
com.unity.modules.particlesystem@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) | |
com.unity.modules.physics@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.physics@1.0.0) | |
com.unity.modules.physics2d@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.physics2d@1.0.0) | |
com.unity.modules.screencapture@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.screencapture@1.0.0) | |
com.unity.modules.terrain@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.terrain@1.0.0) | |
com.unity.modules.terrainphysics@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) | |
com.unity.modules.tilemap@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.tilemap@1.0.0) | |
com.unity.modules.ui@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.ui@1.0.0) | |
com.unity.modules.uielements@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.uielements@1.0.0) | |
com.unity.modules.umbra@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.umbra@1.0.0) | |
com.unity.modules.unityanalytics@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) | |
com.unity.modules.unitywebrequest@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) | |
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) | |
com.unity.modules.unitywebrequestaudio@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) | |
com.unity.modules.unitywebrequesttexture@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) | |
com.unity.modules.unitywebrequestwww@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) | |
com.unity.modules.vehicles@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.vehicles@1.0.0) | |
com.unity.modules.video@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.video@1.0.0) | |
com.unity.modules.vr@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.vr@1.0.0) | |
com.unity.modules.wind@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.wind@1.0.0) | |
com.unity.modules.xr@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.xr@1.0.0) | |
com.unity.modules.subsystems@1.0.0 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.modules.subsystems@1.0.0) | |
com.unity.render-pipelines.core@14.0.7 (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.render-pipelines.core@14.0.7) | |
Git packages: | |
com.google.xr.cardboard@https://github.com/googlevr/cardboard-xr-plugin.git (location: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.google.xr.cardboard@5c9645eb26) | |
[Subsystems] Looking for new subsystems at path F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.google.xr.cardboard@5c9645eb26 | |
[Subsystems] Novel subsystem found at Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json | |
[Subsystems] Discovering subsystems at path C:/UNITY/2022.3.0f1/Editor/Data/Resources/UnitySubsystems | |
[Subsystems] Discovering subsystems at path F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE/Assets | |
[Subsystems] Discovering subsystems at path F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.google.xr.cardboard@5c9645eb26 | |
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json. | |
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json | |
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json | |
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json. | |
Package Manager log level set to [2] | |
[Package Manager] Done registering packages in 2.07 seconds | |
[Licensing::Client] Successfully resolved entitlements | |
Refreshing native plugins compatible for Editor in 2946.23 ms, found 3 plugins. | |
Preloading 0 native plugins for Editor in 0.00 ms. | |
Initialize engine version: 2022.3.0f1 (fb119bb0b476) | |
[Subsystems] Discovering subsystems at path C:/UNITY/2022.3.0f1/Editor/Data/Resources/UnitySubsystems | |
[Subsystems] Discovering subsystems at path F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE/Assets | |
[Subsystems] Discovering subsystems at path F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.google.xr.cardboard@5c9645eb26 | |
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json. | |
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json | |
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json | |
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.google.xr.cardboard@5c9645eb26/Runtime/UnitySubsystemsManifest.json. | |
GfxDevice: creating device client; threaded=1; jobified=0 | |
Direct3D: | |
Version: Direct3D 11.0 [level 11.1] | |
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) | |
Vendor: NVIDIA | |
VRAM: 8003 MB | |
Driver: 31.0.15.3598 | |
[Licensing::Client] Successfully resolved entitlements | |
Initialize mono | |
Mono path[0] = 'C:/UNITY/2022.3.0f1/Editor/Data/Managed' | |
Mono path[1] = 'C:/UNITY/2022.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' | |
Mono config path = 'C:/UNITY/2022.3.0f1/Editor/Data/MonoBleedingEdge/etc' | |
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56196 | |
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts | |
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts | |
ImportWorker Server TCP listen port: 0 | |
Begin MonoManager ReloadAssembly | |
Registering precompiled unity dll's ... | |
Register platform support module: C:/UNITY/2022.3.0f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll | |
Register platform support module: C:/UNITY/2022.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll | |
[Licensing::Client] Successfully resolved entitlements | |
Register platform support module: C:/UNITY/2022.3.0f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll | |
Register platform support module: C:/UNITY/2022.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll | |
Registered in 0.469073 seconds. | |
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[usbmuxd] Listen thread started | |
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Mono: successfully reloaded assembly | |
- Finished resetting the current domain, in 0.956 seconds | |
Domain Reload Profiling: 8599ms | |
BeginReloadAssembly (4833ms) | |
ExecutionOrderSort (0ms) | |
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initialDomainReloadingComplete (550ms) | |
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LoadAssemblies (4833ms) | |
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TypeCache.Refresh (1666ms) | |
TypeCache.ScanAssembly (1383ms) | |
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ReleaseScriptCaches (0ms) | |
RebuildScriptCaches (0ms) | |
SetupLoadedEditorAssemblies (885ms) | |
LogAssemblyErrors (0ms) | |
InitializePlatformSupportModulesInManaged (639ms) | |
SetLoadedEditorAssemblies (6ms) | |
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ProcessInitializeOnLoadAttributes (169ms) | |
ProcessInitializeOnLoadMethodAttributes (69ms) | |
AfterProcessingInitializeOnLoad (0ms) | |
EditorAssembliesLoaded (0ms) | |
ExecutionOrderSort2 (0ms) | |
AwakeInstancesAfterBackupRestoration (0ms) | |
[Licensing::Client] Successfully resolved entitlements | |
[Licensing::Client] Successfully resolved entitlements | |
Application.AssetDatabase Initial Refresh Start | |
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Now listening on: http://localhost:80 | |
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Application started. Press Ctrl+C to shut down. | |
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Hosting environment: Production | |
info: Microsoft.Hosting.Lifetime[0] | |
Content root path: F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\ | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 51.2052ms | |
Starting: C:\UNITY\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies | |
WorkingDir: F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' | |
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\UNITY\2022.3.0f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\UNITY\2022.3.0f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" | |
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\UNITY\2022.3.0f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\UNITY\2022.3.0f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" | |
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.4\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 554.6370ms | |
ExitCode: 0 Duration: 2s12ms | |
[ 216/1241 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp | |
[ 943/1241 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput | |
*** Tundra build success (1.96 seconds), 2 items updated, 1241 evaluated | |
AssetDatabase: script compilation time: 3.512582s | |
Begin MonoManager ReloadAssembly | |
Total cache size 268421196 | |
Total cache size after purge 268421196 | |
Symbol file LoadedFromMemory doesn't match image F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll | |
Symbol file LoadedFromMemory doesn't match image F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll | |
Symbol file LoadedFromMemory is not a mono symbol file | |
- Loaded All Assemblies, in 13.070 seconds | |
Refreshing native plugins compatible for Editor in 17.25 ms, found 3 plugins. | |
Preloading 0 native plugins for Editor in 0.00 ms. | |
Refreshing native plugins compatible for Editor in 17.12 ms, found 3 plugins. | |
Native extension for WindowsStandalone target not found | |
Native extension for iOS target not found | |
Native extension for Android target not found | |
Native extension for OSXStandalone target not found | |
[Licensing::Client] Successfully resolved entitlements | |
[Licensing::Client] Successfully resolved entitlements | |
Mono: successfully reloaded assembly | |
- Finished resetting the current domain, in 4.827 seconds | |
Domain Reload Profiling: 17892ms | |
BeginReloadAssembly (174ms) | |
ExecutionOrderSort (0ms) | |
DisableScriptedObjects (7ms) | |
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ReleaseScriptingObjects (0ms) | |
CreateAndSetChildDomain (37ms) | |
RebuildCommonClasses (45ms) | |
RebuildNativeTypeToScriptingClass (14ms) | |
initialDomainReloadingComplete (43ms) | |
LoadAllAssembliesAndSetupDomain (12789ms) | |
LoadAssemblies (11814ms) | |
RebuildTransferFunctionScriptingTraits (0ms) | |
AnalyzeDomain (1058ms) | |
TypeCache.Refresh (997ms) | |
TypeCache.ScanAssembly (927ms) | |
ScanForSourceGeneratedMonoScriptInfo (48ms) | |
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FinalizeReload (4827ms) | |
ReleaseScriptCaches (0ms) | |
RebuildScriptCaches (0ms) | |
SetupLoadedEditorAssemblies (4221ms) | |
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InitializePlatformSupportModulesInManaged (49ms) | |
SetLoadedEditorAssemblies (10ms) | |
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BeforeProcessingInitializeOnLoad (141ms) | |
ProcessInitializeOnLoadAttributes (3595ms) | |
ProcessInitializeOnLoadMethodAttributes (416ms) | |
AfterProcessingInitializeOnLoad (10ms) | |
EditorAssembliesLoaded (0ms) | |
ExecutionOrderSort2 (0ms) | |
AwakeInstancesAfterBackupRestoration (15ms) | |
Asset Pipeline Refresh (id=57c6add4223e46a4f9dc71ead6c15ce7): Total: 64.870 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) | |
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Imports: total=0 (actual=0, local cache=0, cache server=0) | |
Asset DB Process Time: managed=0 ms, native=42885 ms | |
Asset DB Callback time: managed=21 ms, native=0 ms | |
Scripting: domain reloads=1, domain reload time=18357 ms, compile time=3513 ms, other=92 ms | |
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CategorizeAssets: 600.387ms | |
ImportOutOfDateAssets: 5283.620ms (1656.505ms without children) | |
CompileScripts: 3512.838ms | |
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Application.AssetDatabase Initial Refresh End | |
Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds | |
Scanning for USB devices : 11.166ms | |
Initializing Unity extensions: | |
Asset Pipeline Refresh (id=74b3cc984e87a8640a225b7e0922339d): Total: 0.067 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) | |
[Licensing::Client] Successfully resolved entitlements | |
[MODES] ModeService[none].Initialize | |
[MODES] ModeService[none].LoadModes | |
[MODES] Loading mode Default (0) for mode-current-id-nexspace | |
[Licensing::Client] Successfully resolved entitlements | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 0) | |
ProgressiveSceneManager::Cancel() | |
Loaded scene 'Assets/Scenes/Select Device Mode.unity' | |
Deserialize: 13.647 ms | |
Integration: 398.948 ms | |
Integration of assets: 0.017 ms | |
Thread Wait Time: 0.039 ms | |
Total Operation Time: 412.651 ms | |
Unloading 138 unused Assets / (501.6 KB). Loaded Objects now: 7900. | |
Memory consumption went from 192.8 MB to 192.3 MB. | |
Total: 14.112600 ms (FindLiveObjects: 0.827300 ms CreateObjectMapping: 1.002400 ms MarkObjects: 11.665100 ms DeleteObjects: 0.616700 ms) | |
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
<RI> Initialized touch support. | |
[Logcat] [WorkThread] 23:25:35.9091 Worker thread started | |
[Logcat] [MainThread]23:25:35.9340 OnEnable | |
[Logcat] [MainThread]23:25:35.9340 Package: com.nexuzinnovation.nexspace, Auto select: False | |
[MODES] ModeService[default].InitializeCurrentMode | |
[MODES] ModeService[default].RaiseModeChanged(default, default) | |
IsTimeToCheckForNewEditor: Update time 1685893304 current 1685892336 | |
<RI> Initializing input. | |
New input system (experimental) initialized | |
Using Windows.Gaming.Input | |
<RI> Input initialized. | |
[Project] Loading completed in 91.924 seconds | |
Project init time: 85.956 seconds | |
Template init time: 0.000 seconds | |
Package Manager init time: 1.058 seconds | |
Asset Database init time: 3.763 seconds | |
Global illumination init time: 0.020 seconds | |
Assemblies load time: 8.640 seconds | |
Unity extensions init time: 0.008 seconds | |
Asset Database refresh time: 0.067 seconds | |
Scene opening time: 2.251 seconds | |
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1685892336383,"processId":10196,"projectLoad":91.92383000000001,"projectInit":85.9557403,"templateInit":0.0,"packageManagerInit":1.0575099,"assetDatabaseInit":3.7626239,"globalIlluminationInit":0.0202722,"assembliesLoad":8.6404357,"unityExtensionsInit":0.0084177,"assetDatabaseRefresh":0.0667881,"sceneOpening":2.251218} | |
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1685892336383,"processId":10196,"editorVersion":"2022.3.0f1 (fb119bb0b476)","branch":"2022.3/release","buildType":"Release","platform":"Windows"} | |
Could not find localization settings. Default will be used. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogWarning (object) | |
UnityEngine.Localization.Settings.LocalizationSettings:GetOrCreateSettings () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:632) | |
UnityEngine.Localization.Settings.LocalizationSettings:get_Instance () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:125) | |
UnityEngine.Localization.Settings.LocalizationSettings:get_SelectedLocaleAsync () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:186) | |
UnityEditor.Localization.UI.DrivenPropertyDrawer:BeginProperty (UnityEngine.Rect,UnityEditor.SerializedProperty) (at ./Library/PackageCache/com.unity.localization@1.3.2/Editor/UI/DrivenPropertyDrawer.cs:22) | |
UnityEditor.EditorGUIUtility:BeginPropertyCallback (UnityEngine.Rect,UnityEditor.SerializedProperty) | |
UnityEditor.EditorGUI:BeginPropertyInternal (UnityEngine.Rect,UnityEngine.GUIContent,UnityEditor.SerializedProperty) | |
UnityEditor.EditorGUI:DefaultPropertyField (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) | |
UnityEditor.PropertyHandler:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.Rect) | |
UnityEditor.PropertyHandler:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool) | |
UnityEditor.PropertyHandler:OnGUILayout (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) | |
UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) | |
UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) | |
UnityEditor.LightingWindowLightingTab:LightingSettingsGUI () | |
UnityEditor.LightingWindowLightingTab:OnGUI () | |
UnityEditor.LightingWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () | |
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) | |
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) | |
UnityEngine.UIElements.UIR.RenderChain:Render () | |
UnityEngine.UIElements.UIRRepaintUpdater:Update () | |
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) | |
UnityEngine.UIElements.Panel:UpdateForRepaint () | |
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
(Filename: ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs Line: 632) | |
Asset Pipeline Refresh (id=baceaad03ec8d9845a354f70b9540b43): Total: 0.023 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) | |
Android Extension - Scanning For ADB Devices 2758 ms | |
Curl error 28: Failed to connect to config.uca.cloud.unity3d.com port 443 after 21044 ms: Timed out | |
[Logcat] [WorkThread] 23:26:39.4036 C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe devices | |
ArgumentNullException: Value cannot be null. | |
Parameter name: e | |
at UnityEngine.UIElements.UQueryExtensions.Q (UnityEngine.UIElements.VisualElement e, System.String name, System.String className) [0x00009] in <73c3b9fa4da644c9a21a8a16d8e2909f>:0 | |
at UnityEditor.Purchasing.PlatformsAndStoresServiceSettingsBlock.GetTagContainer (UnityEngine.UIElements.VisualElement baseElement) [0x00000] in .\Library\PackageCache\com.unity.purchasing@4.8.0\Editor\ServiceProjectSettings\UI\Views\PlatformsAndStoresServiceSettingsBlock.cs:102 | |
at UnityEditor.Purchasing.PlatformsAndStoresEnabledServiceSettingsBlock.OnAndroidTargetChange (UnityEngine.Purchasing.AppStore appStore) [0x00009] in .\Library\PackageCache\com.unity.purchasing@4.8.0\Editor\ServiceProjectSettings\UI\Views\PlatformsAndStoresEnabledServiceSettingsBlock.cs:45 | |
at UnityEditor.Purchasing.UnityPurchasingEditor+<>c.<.cctor>b__28_0 () [0x00031] in .\Library\PackageCache\com.unity.purchasing@4.8.0\Editor\UnityPurchasingEditor.cs:185 | |
at UnityEditor.EditorApplication.Internal_CallDelayFunctions () [0x0002c] in <4911eca47f294e18a7b3306f02701303>:0 | |
(Filename: ./Library/PackageCache/com.unity.purchasing@4.8.0/Editor/UnityPurchasingEditor.cs Line: 185) | |
[Licensing::Client] Successfully resolved entitlements | |
Created GICache directory at C:/Users/RICKY GAI/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.057s, timestamps: [93.836 - 93.893] | |
gi::BakeBackendSwitch: switching bake backend from 3 to 1. | |
[00:01:05] Builtin Sky manager started. | |
Setting up 2 worker threads for Enlighten. | |
[Logcat] [WorkThread] 23:26:39.6122 List of devices attached | |
[Logcat] [WorkThread] 23:26:39.6122 AKJBVB2715004543 device | |
[Logcat] [MainThread]23:26:40.3944 Selecting package (0) | |
[Logcat] [MainThread]23:26:40.5902 | |
Starting logcat | |
[Logcat] [MainThread]23:26:40.5902 C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe -s AKJBVB2715004543 logcat -v year *:V | |
[Licensing::Client] Successfully resolved entitlement details | |
[Licensing::Client] Successfully resolved entitlement details | |
[00:01:06] Finished 1 Bake Ambient Probe job (0.01s execute, 0.00s integrate, 1.35s wallclock) | |
[Licensing::Client] Successfully updated the access token | |
[Licensing::Module] Successfully updated access token: "3AZQRMYG"... (expires: 2024-06-04 15:26:42 GMT) | |
[00:01:08] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.63s wallclock) | |
[Licensing::Client] Successfully updated the access token | |
[Licensing::Module] Successfully updated access token: "3AZQRMYG"... (expires: 2024-06-04 15:26:43 GMT) | |
[collab-accelerator] discovery started due to a new cloud project binding | |
UPID Received '765c4411-3680-4a14-9b3b-c92f3ec1082e'. | |
[Mediation]: Warning, failed to retrieve game id from Dashboard | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:LogWarning (string,object) | |
Unity.Services.Mediation.MediationLogger:LogWarning (object) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:27) | |
Unity.Services.Mediation.Settings.Editor.MediationEditorService:OnGameIdRetrieved (System.Collections.Generic.Dictionary`2<string, string>) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/MediationEditorService.cs:54) | |
Unity.Services.Mediation.Dashboard.Editor.DashboardClient:OnGameIdReady (UnityEngine.Networking.UnityWebRequest,System.Action`1<System.Collections.Generic.Dictionary`2<string, string>>) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/Dashboard/DashboardClient.cs:176) | |
Unity.Services.Mediation.Dashboard.Editor.DashboardClient/<>c__DisplayClass16_1:<GetGameIdAsync>b__2 (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/Dashboard/DashboardClient.cs:136) | |
UnityEngine.AsyncOperation:InvokeCompletionEvent () | |
(Filename: ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/MediationEditorService.cs Line: 54) | |
UPID Received '765c4411-3680-4a14-9b3b-c92f3ec1082e'. | |
Curl error 42: Callback aborted | |
Curl error 28: Failed to connect to cdp.cloud.unity3d.com port 443 after 21027 ms: Timed out | |
TrimDiskCacheJob: Current cache size 789mb | |
Curl error 28: Failed to connect to cdp.cloud.unity3d.com port 443 after 21049 ms: Timed out | |
Curl error 28: Failed to connect to cdp.cloud.unity3d.com port 443 after 21040 ms: Timed out | |
Curl error 42: Callback aborted | |
Curl error 28: Failed to connect to cdp.cloud.unity3d.com port 443 after 21024 ms: Timed out | |
Curl error 42: Callback aborted | |
Asset Pipeline Refresh (id=7919433b50b83d449a16efaee33c919a): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) | |
Curl error 42: Callback aborted | |
Curl error 28: Failed to connect to cdp.cloud.unity3d.com port 443 after 21040 ms: Timed out | |
Asset Pipeline Refresh (id=b11994d284fe15e46ab0a898ee6d7d32): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) | |
[Licensing::Client] Successfully resolved entitlements | |
[Licensing::Client] Successfully resolved entitlements | |
[Mediation]: Warning, failed to retrieve game id from Dashboard | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:LogWarning (string,object) | |
Unity.Services.Mediation.MediationLogger:LogWarning (object) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:27) | |
Unity.Services.Mediation.Settings.Editor.MediationEditorService:OnGameIdRetrieved (System.Collections.Generic.Dictionary`2<string, string>) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/MediationEditorService.cs:54) | |
Unity.Services.Mediation.Dashboard.Editor.DashboardClient:OnGameIdReady (UnityEngine.Networking.UnityWebRequest,System.Action`1<System.Collections.Generic.Dictionary`2<string, string>>) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/Dashboard/DashboardClient.cs:176) | |
Unity.Services.Mediation.Dashboard.Editor.DashboardClient/<>c__DisplayClass16_1:<GetGameIdAsync>b__2 (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/Dashboard/DashboardClient.cs:136) | |
UnityEngine.AsyncOperation:InvokeCompletionEvent () | |
(Filename: ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Settings/MediationEditorService.cs Line: 54) | |
GUILayout: Mismatched LayoutGroup.scrollWheel | |
Android Extension - Scanning For ADB Devices 341 ms | |
Attempted to call .Dispose on an already disposed CancellationTokenSource | |
Android Extension - Scanning For ADB Devices 334 ms | |
2023-06-04T15:30:44.075ZE [12944:ShellIpcClient] shell_ipc_client.cc:138:Connect Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell | |
2023-06-04T15:30:44.077ZE [12944:ShellIpcClient] shell_ipc_client.cc:621:operator() Failed to connect to the server: NOT_FOUND: Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell [type.googleapis.com/drive.ds.Status='UNAVAILABLE_RESOURCE'] | |
=== Source Location Trace: === | |
apps/drive/fs/ipc/shell_ipc_client.cc:139 | |
2023-06-04T15:30:44.077ZE [19384:ShellIpcClient] shell_ipc_client.cc:138:Connect Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell | |
2023-06-04T15:30:44.077ZE [19384:ShellIpcClient] shell_ipc_client.cc:621:operator() Failed to connect to the server: NOT_FOUND: Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell [type.googleapis.com/drive.ds.Status='UNAVAILABLE_RESOURCE'] | |
=== Source Location Trace: === | |
apps/drive/fs/ipc/shell_ipc_client.cc:139 | |
2023-06-04T15:30:44.077ZE [19340:ShellIpcClient] shell_ipc_client.cc:138:Connect Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell | |
2023-06-04T15:30:44.077ZE [19340:ShellIpcClient] shell_ipc_client.cc:621:operator() Failed to connect to the server: NOT_FOUND: Can't connect to socket at: \\.\Pipe\GoogleDriveFSPipe_RICKY GAI_shell [type.googleapis.com/drive.ds.Status='UNAVAILABLE_RESOURCE'] | |
=== Source Location Trace: === | |
apps/drive/fs/ipc/shell_ipc_client.cc:139 | |
Start importing Assets/Editor/MediationAdapterDependencies.xml using Guid(1bbef3eb26723854f963508dfc6efeea) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1996609e21367b88f4a006e3e872e825') in 0.025348 seconds | |
Refreshing native plugins compatible for Editor in 21.86 ms, found 3 plugins. | |
Preloading 0 native plugins for Editor in 0.00 ms. | |
Asset Pipeline Refresh (id=24550d24063ae454eada44a72cec79d6): Total: 0.233 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) | |
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a8b95e31d3d3df481e924fbe464da4e6') in 0.005308 seconds | |
Start importing Assets/Settings/Very High_PipelineAsset.asset using Guid(3041d1a6c2a35df4da0aa3f7bff8edcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1b5c0159c7ecbf24eb8b62009b688afb') in 0.011831 seconds | |
Start importing Assets/Settings/Ultra_PipelineAsset.asset using Guid(e11de294278ab95479a97fab1c9fc30b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '84be596a8b851e673c2387da964b9525') in 0.012061 seconds | |
Start importing Assets/Settings/Medium_PipelineAsset.asset using Guid(826d1bf371d2e5345b3b6a31a8626c0b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02fa193c3b1aa7fa86da9b5096f7dc34') in 0.010118 seconds | |
Start importing Assets/Settings/Low_PipelineAsset.asset using Guid(86d29cf8cd4e72443911421dc7848386) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b900772014256dea710bf2e4ca3df21e') in 0.008398 seconds | |
Start importing Assets/Settings/Very Low_PipelineAsset.asset using Guid(7a18fb32d6181c049937bf89df1af843) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f589faae25f7fdcaeb561440ccb30d5a') in 0.008875 seconds | |
Start importing Assets/Settings/High_PipelineAsset.asset using Guid(ae04ac3f07cf86a478f858f2256d85dc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd518e189bc7c68a5db1fa791f826183') in 0.010596 seconds | |
Refreshing native plugins compatible for Editor in 17.65 ms, found 3 plugins. | |
Preloading 0 native plugins for Editor in 0.00 ms. | |
Asset Pipeline Refresh (id=0dfed1bf7acc14547895f3e1f2fbcfe9): Total: 0.161 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) | |
Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled | |
Android PostProcess task "Checking prerequisites" took 16.8756 ms | |
Android PostProcess task "Detect Java Development Kit (JDK)" took 235.6859 ms | |
Curl error 42: Callback aborted | |
AndroidSDKTools: | |
root : C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK | |
cmdline-tools : C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmdline-tools\6.0 | |
platform-tools: C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools | |
build-tools : C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0 | |
adb : C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe | |
Android PostProcess task "Detecting Android SDK" took 8544.2468 ms | |
Android PostProcess task "Detect Android NDK" took 1.7148 ms | |
Android PostProcess task "Trying to find a suitable Android device" took 0.4836 ms | |
Android PostProcess task "Checking Graphics API compatibility" took 0.2253 ms | |
Android PostProcess task "Check resources" took 0.2001 ms | |
Android PostProcess task "Check Android Player Settings" took 0.4335 ms | |
[Licensing::Client] Successfully resolved entitlements | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.6763ms | |
Starting: C:\UNITY\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB | |
WorkingDir: F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE | |
ExitCode: 0 Duration: 0s432ms | |
*** Tundra build success (0.39 seconds), 0 items updated, 4 evaluated | |
Asset Pipeline Refresh (id=883ddb3c37ea39449882e9d5a80ee5e2): Total: 0.012 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) | |
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. | |
BuildPlayer: start building target 13 | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3246ms | |
Starting: C:\UNITY\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aPDevDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB | |
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Total cache size 268421196 | |
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info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' | |
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
ALC ILPP context 1 is unloading | |
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\UNITY\2022.3.0f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\UNITY\2022.3.0f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" | |
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\UNITY\2022.3.0f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\UNITY\2022.3.0f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" | |
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] | |
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.4\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 542.8179ms | |
ExitCode: 0 Duration: 3s736ms | |
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*** Tundra build success (3.70 seconds), 106 items updated, 782 evaluated | |
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Not rebuilding Data files -- no changes | |
[Licensing::Client] Successfully resolved entitlements | |
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Asset Pipeline Refresh (id=65176ea6083bc484c9d2475540868c5c): Total: 0.135 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) | |
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Dependency assembly - System.Net.Ping.dll | |
Dependency assembly - System.Text.RegularExpressions.dll | |
Dependency assembly - System.ServiceModel.Security.dll | |
Dependency assembly - netstandard.dll | |
Dependency assembly - System.ComponentModel.Primitives.dll | |
Dependency assembly - System.Threading.Overlapped.dll | |
Dependency assembly - Unity.VisualScripting.Flow.dll | |
Dependency assembly - System.Buffers.dll | |
Dependency assembly - Unity.AI.Navigation.dll | |
Dependency assembly - System.Data.OracleClient.dll | |
Dependency assembly - System.Diagnostics.StackTrace.dll | |
Dependency assembly - System.Net.Http.WebRequest.dll | |
Dependency assembly - System.Security.dll | |
Dependency assembly - System.Runtime.Caching.dll | |
Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll | |
Dependency assembly - System.ServiceModel.Duplex.dll | |
Dependency assembly - System.IdentityModel.Selectors.dll | |
Dependency assembly - System.ComponentModel.dll | |
Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll | |
Dependency assembly - System.Data.DataSetExtensions.dll | |
Dependency assembly - System.Xml.XPath.XmlDocument.dll | |
Dependency assembly - UnityEngine.SpatialTracking.dll | |
Dependency assembly - Unity.Burst.dll | |
Dependency assembly - System.dll | |
Dependency assembly - Unity.Services.Core.Scheduler.dll | |
Dependency assembly - System.ComponentModel.DataAnnotations.dll | |
Dependency assembly - System.Xml.Serialization.dll | |
Dependency assembly - System.Text.Encoding.Extensions.dll | |
Dependency assembly - Unity.XR.Management.dll | |
Dependency assembly - System.ServiceModel.Http.dll | |
Dependency assembly - Unity.VisualScripting.Core.dll | |
Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll | |
Dependency assembly - System.ServiceModel.dll | |
Dependency assembly - Unity.Services.Core.Threading.dll | |
Dependency assembly - System.IO.UnmanagedMemoryStream.dll | |
Dependency assembly - System.ObjectModel.dll | |
Dependency assembly - System.Security.Cryptography.RSA.dll | |
Dependency assembly - System.Windows.Forms.dll | |
Dependency assembly - System.IO.Compression.FileSystem.dll | |
Dependency assembly - System.Data.Entity.dll | |
Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll | |
Dependency assembly - System.Threading.AccessControl.dll | |
Dependency assembly - System.ComponentModel.Composition.dll | |
Dependency assembly - System.Security.SecureString.dll | |
Dependency assembly - System.Reflection.Emit.ILGeneration.dll | |
Dependency assembly - System.ServiceModel.NetTcp.dll | |
Dependency assembly - System.Web.ApplicationServices.dll | |
Dependency assembly - System.Drawing.dll | |
Dependency assembly - System.ComponentModel.TypeConverter.dll | |
Dependency assembly - System.Xml.XDocument.dll | |
Dependency assembly - System.Diagnostics.FileVersionInfo.dll | |
Dependency assembly - System.Diagnostics.Process.dll | |
Dependency assembly - System.AppContext.dll | |
Dependency assembly - System.ComponentModel.Annotations.dll | |
Dependency assembly - System.Globalization.Extensions.dll | |
Dependency assembly - Unity.Services.Core.Environments.dll | |
Dependency assembly - System.Runtime.Numerics.dll | |
Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll | |
Dependency assembly - Unity.Services.Core.Registration.dll | |
Dependency assembly - System.Net.Mail.dll | |
Dependency assembly - Microsoft.CSharp.dll | |
Dependency assembly - Mono.Data.Sqlite.dll | |
Dependency assembly - Unity.RenderPipelines.Universal.Runtime.dll | |
Dependency assembly - System.Threading.ThreadPool.dll | |
Dependency assembly - System.Reflection.Emit.Lightweight.dll | |
Dependency assembly - System.Net.ServicePoint.dll | |
Dependency assembly - System.Reflection.Emit.dll | |
Dependency assembly - System.Runtime.dll | |
Dependency assembly - System.Net.Cache.dll | |
Dependency assembly - System.Security.Cryptography.DeriveBytes.dll | |
Dependency assembly - Mono.Security.dll | |
Dependency assembly - UnityEngine.Purchasing.SecurityCore.dll | |
Dependency assembly - UnityEngine.Purchasing.Codeless.dll | |
Dependency assembly - Unity.Services.Core.Device.dll | |
Dependency assembly - Unity.RenderPipelines.Universal.Shaders.dll | |
Dependency assembly - Unity.Services.Core.Environments.Internal.dll | |
Dependency assembly - System.ServiceModel.Web.dll | |
Dependency assembly - System.Xml.XmlSerializer.dll | |
Dependency assembly - System.Resources.Writer.dll | |
Dependency assembly - Mono.Data.Tds.dll | |
Dependency assembly - System.Net.Requests.dll | |
Dependency assembly - UnityEngine.Purchasing.WinRTStub.dll | |
Dependency assembly - System.Linq.dll | |
Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll | |
Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll | |
Dependency assembly - Unity.Mathematics.dll | |
Dependency assembly - System.Data.Linq.dll | |
Dependency assembly - System.Web.RegularExpressions.dll | |
Dependency assembly - System.ComponentModel.EventBasedAsync.dll | |
Dependency assembly - System.Windows.dll | |
Dependency assembly - System.Net.NetworkInformation.dll | |
Dependency assembly - System.Web.Extensions.Design.dll | |
Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll | |
Dependency assembly - Unity.ResourceManager.dll | |
Dependency assembly - System.Net.Primitives.dll | |
Dependency assembly - System.Runtime.Serialization.dll | |
Dependency assembly - Unity.Burst.Unsafe.dll | |
Dependency assembly - System.Threading.Tasks.Extensions.dll | |
Dependency assembly - UnityEngine.Purchasing.Stores.dll | |
Dependency assembly - Unity.Services.Core.Internal.dll | |
Dependency assembly - System.ServiceModel.Primitives.dll | |
Dependency assembly - Microsoft.Win32.Primitives.dll | |
Dependency assembly - System.Security.Cryptography.Encoding.dll | |
Dependency assembly - Unity.Services.Core.Telemetry.dll | |
Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll | |
Dependency assembly - System.Security.Cryptography.OpenSsl.dll | |
Dependency assembly - Newtonsoft.Json.dll | |
Dependency assembly - UnityEngine.Purchasing.AppleStub.dll | |
Dependency assembly - System.ServiceModel.Activation.dll | |
Dependency assembly - System.Runtime.InteropServices.dll | |
Dependency assembly - Google.XR.Cardboard.dll | |
Dependency assembly - System.Security.Cryptography.Algorithms.dll | |
Dependency assembly - System.Xml.XPath.dll | |
Dependency assembly - System.Threading.Timer.dll | |
Dependency assembly - System.Runtime.DurableInstancing.dll | |
Dependency assembly - System.Configuration.Install.dll | |
Dependency assembly - UnityEngine.Purchasing.dll | |
Dependency assembly - System.Configuration.dll | |
Dependency assembly - System.Data.dll | |
Dependency assembly - System.Diagnostics.TraceEvent.dll | |
Dependency assembly - System.Diagnostics.TraceSource.dll | |
Dependency assembly - System.Web.dll | |
Dependency assembly - System.Data.Services.dll | |
Dependency assembly - System.Diagnostics.Contracts.dll | |
Dependency assembly - System.ServiceModel.Internals.dll | |
Dependency assembly - System.Memory.dll | |
Dependency assembly - Unity.VisualScripting.Antlr3.Runtime.dll | |
Dependency assembly - System.IO.FileSystem.DriveInfo.dll | |
Dependency assembly - System.Net.dll | |
Dependency assembly - UnityEngine.Purchasing.AppleMacosStub.dll | |
Dependency assembly - System.ValueTuple.dll | |
Dependency assembly - System.Numerics.Vectors.dll | |
Dependency assembly - System.Security.Claims.dll | |
Dependency assembly - System.Runtime.CompilerServices.VisualC.dll | |
Dependency assembly - System.IO.Pipes.dll | |
Dependency assembly - System.Threading.dll | |
Dependency assembly - System.Transactions.dll | |
Dependency assembly - System.Collections.Concurrent.dll | |
Dependency assembly - System.DirectoryServices.dll | |
Dependency assembly - System.Security.Cryptography.Csp.dll | |
Dependency assembly - System.Security.Cryptography.X509Certificates.dll | |
Compressed texture unity_template_icon_36x36 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_48x48 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_72x72 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_96x96 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_144x144 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_192x192 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_36x36 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_48x48 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_72x72 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_96x96 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_144x144 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_192x192 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_81x81 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_81x81 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_108x108 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_108x108 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_162x162 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_162x162 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_216x216 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_216x216 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_324x324 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_324x324 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_bg_432x432 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Compressed texture unity_template_icon_fg_432x432 is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
[C:\build\output\unity\unity\Editor\Src\Commands\IconUtility.cpp line 1011] | |
Android PostProcess task "Initializing" took 0.6152 ms | |
Android PostProcess task "Check gradle project collisions" took 0.3056 ms | |
Android PostProcess task "Preparing banner" took 0.4604 ms | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[1] | |
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] | |
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] | |
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' | |
info: Microsoft.AspNetCore.Hosting.Diagnostics[2] | |
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2132ms | |
Starting: C:\UNITY\2022.3.0f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playera729d324.dag" --profile="Library/Bee/backend1.traceevents" Player | |
WorkingDir: F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE | |
[1417/1420 4s] AddBootConfigGUID Library/Bee/artifacts/Android/boot.config | |
[1418/1420 0s] CopyFiles F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/assets/bin/Data/boot.config | |
[1419/1420 0s] GuidGenerator F:/DEVELOP/NEXUZ/CS/UNITY/NEXSPACE/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/assets/bin/Data/unity_app_guid | |
*** Tundra build success (5.67 seconds), 3 items updated, 1420 evaluated | |
ExitCode: 0 Duration: 5s702ms | |
Calling IPostGenerateGradleAndroidProject callbacks on 'F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary': | |
Call "Unity.Mediation.Build.Editor.AndroidProguardPostGenerateGradleProject.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Mediation.Build.Editor' | |
Call "Unity.Mediation.Build.Editor.DisableDexingArtifactTransformPostGenerateGradleProject.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Mediation.Build.Editor' | |
Call "Unity.Services.Mediation.Build.Editor.AndroidManifestPostGenerateGradleProject.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Mediation.Build.Editor' | |
Call "Unity.Mediation.Build.Editor.AndroidUpdateDependenciesPostGenerateGradleProject.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Mediation.Build.Editor' | |
Call "Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Mediation.Build.Editor' | |
[Mediation]: | |
Deterministic Builds are currently activated. | |
This means that: | |
- When your project is built for the first time, lock files will be stored inside of your project from that build. | |
- On subsequent builds (where the lockfiles are still available), lock files from the previous build will be used. | |
This will ensure that your builds will use the same dependencies each time, making your builds deterministic. | |
If you would like to disable this feature, uncheck the Deterministic Builds under: Services > Mediation > Configure > Build Settings. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (string,object) | |
Unity.Services.Mediation.MediationLogger:Log (object) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:21) | |
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:OnPostGenerateGradleAndroidProject (string) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:59) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:OnGeneratePlatformProjectPostprocess (string,bool) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput) | |
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) | |
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
(Filename: ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs Line: 59) | |
[Mediation]: Only copying gradle lock files, no lockfile generation | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (string,object) | |
Unity.Services.Mediation.MediationLogger:Log (object) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:21) | |
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:CopyExistingLockFiles (string,string) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:140) | |
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:OnPostGenerateGradleAndroidProject (string) (at ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:82) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:OnGeneratePlatformProjectPostprocess (string,bool) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput) | |
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) | |
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
(Filename: ./Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs Line: 140) | |
Call "UnityEditor.XR.Management.XRGeneralBuildProcessor.OnPostGenerateGradleAndroidProject" from assembly 'Unity.XR.Management.Editor' | |
Call "Unity.Notifications.AndroidNotificationPostProcessor.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Notifications' | |
Call "UnityEditor.Localization.Platform.Android.LocalizationBuildPlayerAndroid.OnPostGenerateGradleAndroidProject" from assembly 'Unity.Localization.Editor' | |
Android App Info has not been configured. Please add and configure `Android App Info` metadata to the Localization Settings in order to correctly support Localization on Android. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogWarning (object) | |
UnityEditor.Localization.Platform.Android.Player:AddLocalizationToAndroidGradleProject (string) (at ./Library/PackageCache/com.unity.localization@1.3.2/Editor/Platform/Android/Player.cs:65) | |
UnityEditor.Localization.Platform.Android.LocalizationBuildPlayerAndroid:OnPostGenerateGradleAndroidProject (string) (at ./Library/PackageCache/com.unity.localization@1.3.2/Editor/Platform/Android/BuildPlayerAndroid.cs:12) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:OnGeneratePlatformProjectPostprocess (string,bool) | |
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput) | |
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) | |
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
(Filename: ./Library/PackageCache/com.unity.localization@1.3.2/Editor/Platform/Android/Player.cs Line: 65) | |
Android PostProcess task "Calling IPostGenerateGradleAndroidProject callbacks" took 166.8174 ms | |
Android PostProcess task "Cloud Diagnostics Symbol Upload" took 0.3038 ms | |
Total cache size 268421196 | |
Total cache size after purge 268421196 | |
Starting a Gradle Daemon, 2 incompatible and 4 stopped Daemons could not be reused, use --status for details | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogError (object) | |
UnityEditor.Android.GradleInvokationException:ParseAndShowException () | |
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput) | |
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) | |
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 | |
FAILURE: Build failed with an exception. | |
* Where: | |
Build file 'F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 1 | |
* What went wrong: | |
A problem occurred evaluating project ':launcher'. | |
> Failed to apply plugin 'com.android.internal.application'. | |
> Cannot parse project property android.enableR8='' of type 'class java.lang.String' as boolean. Expected 'true' or 'false'. | |
* Try: | |
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. | |
* Get more help at https://help.gradle.org | |
BUILD FAILED in 19s | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogError (object) | |
UnityEditor.Android.GradleInvokationException:ParseAndShowException () | |
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) | |
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput) | |
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) | |
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
CommandInvokationFailure: Gradle build failed. | |
C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug" | |
Environment Variables: | |
PROCESSOR_ARCHITECTURE = AMD64 | |
TEMP = C:\Users\RICKYG~1\AppData\Local\Temp | |
BURST_ANDROID_MIN_API_LEVEL = 22 | |
DriverData = C:\Windows\System32\Drivers\DriverData | |
USERDOMAIN = PC-ASUS | |
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files | |
COMPUTERNAME = PC-ASUS | |
DEBUG_ENV_VAR = UnityHub | |
LOGONSERVER = \\PC-ASUS | |
VS110COMNTOOLS = C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\ | |
PUBLIC = C:\Users\Public | |
ProgramData = C:\ProgramData | |
SESSIONNAME = Console | |
asl.log = Destination=file | |
ALLUSERSPROFILE = C:\ProgramData | |
SystemRoot = C:\WINDOWS | |
windir = C:\WINDOWS | |
ProgramFiles(x86) = C:\Program Files (x86) | |
ProgramW6432 = C:\Program Files | |
NVPACK_ROOT = C:\\NVPACK | |
ChocolateyLastPathUpdate = 132625617803890166 | |
OS = Windows_NT | |
ANDROID_NDK_ROOT = C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK | |
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 94 Stepping 3, GenuineIntel | |
HEAP_CLIENT_TOKEN_STAGING = 3786794399 | |
HOMEPATH = \Users\RICKY GAI | |
ChocolateyInstall = C:\ProgramData\chocolatey | |
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_15616_NDLOKFYNATIEDFWC | |
PROCESSOR_LEVEL = 6 | |
VS120COMNTOOLS = C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\ | |
KMP_DUPLICATE_LIB_OK = TRUE | |
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8 | |
CommonProgramFiles = C:\Program Files\Common Files | |
ZES_ENABLE_SYSMAN = 1 | |
VS140COMNTOOLS = C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\ | |
EFC_10464 = 1 | |
USERDOMAIN_ROAMINGPROFILE = PC-ASUS | |
CARBON_MEM_DISABLE = 1 | |
CommonProgramW6432 = C:\Program Files\Common Files | |
JAVA_HOME = C:\UNITY\2022.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK | |
CSSCRIPT_INC = C:\ProgramData\cs-script\inc | |
HOMEDRIVE = C: | |
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 | |
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283 | |
USERNAME = RICKY GAI | |
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC;.PY;.PYW | |
NUMBER_OF_PROCESSORS = 8 | |
VBOX_MSI_INSTALL_PATH = C:\Program Files\Oracle\VirtualBox\ | |
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282 | |
ProgramFiles = C:\Program Files | |
ComSpec = C:\WINDOWS\system32\cmd.exe | |
ORIGINAL_XDG_CURRENT_DESKTOP = undefined | |
PROCESSOR_REVISION = 5e03 | |
TMP = C:\Users\RICKYG~1\AppData\Local\Temp | |
SystemDrive = C: | |
PLATFORMIO_CORE_DIR = C:\.platformio | |
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa | |
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 | |
HEAP_CLIENT_TOKEN = 1717415662 | |
APPDATA = C:\Users\RICKY GAI\AppData\Roaming | |
Path = C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files\Microsoft\jdk-11.0.16.101-hotspot\bin;C:\Python311\Scripts\;C:\Python311\;C:\CMake\bin;C:\ProgramData\chocolatey\bin;C:\OpenOCD-20210407-0.10.0\bin;C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin;C:\gcc-arm-none-eabi-10-2020-q4-major\bin;C:\gcc-arm-none-eabi-10-2020-q4-major\arm-none-eabi\bin;C:\gcc-arm-none-eabi-10-2020-q4-major\arm-none-eabi\include;C:\gcc-arm-none-eabi-10-2020-q4-major\arm-none-eabi\lib;C:\Program Files\Microchip\xc8\v2.31\bin;C:\Program Files (x86)\STMicroelectronics\STM32 ST-LINK Utility\ST-LINK Utility;C:\WINDOWS;C:\WINDOWS\system32;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files\dotnet\;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;C:\GENERAL\BATCH\WINDOWS;C:\GENERAL\TOOLS;C:\WinDDK\7600.16385.1\bin\amd64;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files (x86)\Windows Kits\10\Microsoft Application Virtualization\Sequencer\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files (x86)\OMake\bin\;C:\Program Files (x86)\Windows Kits\10\App Certification Kit;C:\Program Files (x86)\Nordic Semiconductor\nrf-command-line-tools\bin\;C:\Program Files (x86)\GnuWin32\bin;C:\Program Files\Android Game Development Extension\bin\;C:\Program Files (x86)\dotnet\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\AOMEI\AOMEI Backupper\7.2.1;C:\Program Files\Git\cmd;C:\CMake\bin;C:\Users\RICKY GAI\AppData\Local\Microsoft\WindowsApps;C:\Users\RICKY GAI\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\RICKY GAI\.dotnet\tools;C:\Users\RICKY GAI\.dotnet\tools;C:\Program Files\SDCC\bin;C:\Program Files\Mercurial;C:\Users\RICKY GAI\AppData\Local\Microsoft\WindowsApps; | |
PAI_MODEL_DIR = C:\ProgramData\Topaz Labs LLC\Topaz Photo AI\models | |
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules;C:\Program Files (x86)\Windows Kits\10\Microsoft Application Virtualization\Sequencer\AppvPkgConverter;C:\Program Files (x86)\Windows Kits\10\Microsoft Application Virtualization\Sequencer\AppvSequencer;C:\Program Files (x86)\Windows Kits\10\Microsoft Application Virtualization\ | |
LOCALAPPDATA = C:\Users\RICKY GAI\AppData\Local | |
USERPROFILE = C:\Users\RICKY GAI | |
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 | |
stderr[ | |
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 | |
FAILURE: Build failed with an exception. | |
* Where: | |
Build file 'F:\DEVELOP\NEXUZ\CS\UNITY\NEXSPACE\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build.gradle' line: 1 | |
* What went wrong: | |
A problem occurred evaluating project ':launcher'. | |
> Failed to apply plugin 'com.android.internal.application'. | |
> Cannot parse project property android.enableR8='' of type 'class java.lang.String' as boolean. Expected 'true' or 'false'. | |
* Try: | |
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. | |
* Get more help at https://help.gradle.org | |
BUILD FAILED in 19s | |
] | |
stdout[ | |
Starting a Gradle Daemon, 2 incompatible and 4 stopped Daemons could not be reused, use --status for details | |
] | |
exit code: 1 | |
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002b] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
Rethrow as GradleInvokationException: Gradle build failed | |
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004c] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0009b] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <edae9acfb32b434e9f1e104d7ab2dc78>:0 | |
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean) | |
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform, IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() | |
UnityEditor.BuildPlayerWindow:OnGUI() | |
UnityEditor.HostView:InvokeOnGUI(Rect) | |
UnityEditor.DockArea:DrawView(Rect) | |
UnityEditor.DockArea:OldOnGUI() | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent(EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase(EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() | |
UnityEngine.UIElements.EventDispatcher:OpenGate() | |
UnityEngine.UIElements.EventDispatcherGate:Dispose() | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) | |
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) | |
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) | |
[Licensing::Client] Successfully resolved entitlements | |
Unloading 33 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 270 unused Assets / (16.4 MB). Loaded Objects now: 9282. | |
Memory consumption went from 256.1 MB to 239.7 MB. | |
Total: 27.319600 ms (FindLiveObjects: 0.933300 ms CreateObjectMapping: 1.121600 ms MarkObjects: 20.638200 ms DeleteObjects: 4.625400 ms) | |
Build Finished, Result: Failure. | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Loaded scene 'Temp/__Backupscenes/0.backup' | |
Deserialize: 2.522 ms | |
Integration: 357.494 ms | |
Integration of assets: 0.016 ms | |
Thread Wait Time: 0.056 ms | |
Total Operation Time: 360.088 ms | |
Unloading 0 unused Assets / (236.7 KB). Loaded Objects now: 9224. | |
Memory consumption went from 235.8 MB to 235.6 MB. | |
Total: 22.168400 ms (FindLiveObjects: 1.270800 ms CreateObjectMapping: 0.995700 ms MarkObjects: 19.797200 ms DeleteObjects: 0.103700 ms) | |
Build completed with a result of 'Failed' in 90 seconds (89932 ms) | |
3 errors | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogError (object) | |
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) | |
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) | |
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) | |
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () | |
UnityEditor.BuildPlayerWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) | |
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) | |
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () | |
UnityEngine.UIElements.EventDispatcher:OpenGate () | |
UnityEngine.UIElements.EventDispatcherGate:Dispose () | |
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) | |
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
Could not find localization settings. Default will be used. | |
UnityEngine.StackTraceUtility:ExtractStackTrace () | |
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
UnityEngine.Debug:LogWarning (object) | |
UnityEngine.Localization.Settings.LocalizationSettings:GetOrCreateSettings () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:632) | |
UnityEngine.Localization.Settings.LocalizationSettings:get_Instance () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:125) | |
UnityEngine.Localization.Settings.LocalizationSettings:get_SelectedLocaleAsync () (at ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs:186) | |
UnityEditor.Localization.UI.DrivenPropertyDrawer:BeginProperty (UnityEngine.Rect,UnityEditor.SerializedProperty) (at ./Library/PackageCache/com.unity.localization@1.3.2/Editor/UI/DrivenPropertyDrawer.cs:22) | |
UnityEditor.EditorGUIUtility:BeginPropertyCallback (UnityEngine.Rect,UnityEditor.SerializedProperty) | |
UnityEditor.EditorGUI:BeginPropertyInternal (UnityEngine.Rect,UnityEngine.GUIContent,UnityEditor.SerializedProperty) | |
UnityEditor.EditorGUI:DefaultPropertyField (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) | |
UnityEditor.PropertyHandler:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.Rect) | |
UnityEditor.PropertyHandler:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool) | |
UnityEditor.PropertyHandler:OnGUILayout (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) | |
UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) | |
UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) | |
UnityEditor.LightingWindowLightingTab:LightingSettingsGUI () | |
UnityEditor.LightingWindowLightingTab:OnGUI () | |
UnityEditor.LightingWindow:OnGUI () | |
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) | |
UnityEditor.DockArea:DrawView (UnityEngine.Rect) | |
UnityEditor.DockArea:OldOnGUI () | |
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) | |
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () | |
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) | |
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) | |
UnityEngine.UIElements.UIR.RenderChain:Render () | |
UnityEngine.UIElements.UIRRepaintUpdater:Update () | |
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) | |
UnityEngine.UIElements.Panel:UpdateForRepaint () | |
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) | |
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) | |
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) | |
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) | |
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
(Filename: ./Library/PackageCache/com.unity.localization@1.3.2/Runtime/Settings/LocalizationSettings.cs Line: 632) | |
Android Extension - Scanning For ADB Devices 332 ms | |
Attempted to call .Dispose on an already disposed CancellationTokenSource | |
Android Extension - Scanning For ADB Devices 350 ms | |
Asset Pipeline Refresh (id=b5d172e8cb524c049ab546a136e1bfd7): Total: 0.017 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) |
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