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function range(end: number) { | |
var result = []; | |
for (var i = 0; i < end; ++i) { | |
result.push(i); | |
} | |
return result; | |
} | |
enum Key { | |
MoveNorthern = 87, | |
MoveSouthern = 83, | |
MoveWestern = 65, | |
MoveEastern = 68, | |
} | |
class Character { | |
x: number; | |
y: number; | |
speed: number; | |
constructor(x: number, y: number, speed: number) { | |
this.x = x; | |
this.y = y; | |
this.speed = speed; | |
} | |
moveNorthern(dt: number, collisionArea: Area) { | |
this.move(0, -Math.round(dt * this.speed), collisionArea); | |
} | |
moveSouthern(dt: number, collisionArea: Area) { | |
this.move(0, Math.round(dt * this.speed), collisionArea); | |
} | |
moveWestern(dt: number, collisionArea: Area) { | |
this.move(-Math.round(dt * this.speed), 0, collisionArea); | |
} | |
moveEastern(dt: number, collisionArea: Area) { | |
this.move(Math.round(dt * this.speed), 0, collisionArea); | |
} | |
move(dx: number, dy: number, collisionArea: Area) { | |
var x = this.x + dx; | |
var y = this.y + dy; | |
if (!collisionArea.containsRectangle(x - 2, y - 2, 4, 4)) { | |
this.x = x; | |
this.y = y; | |
} | |
} | |
draw(context: CanvasRenderingContext2D) { | |
throw new Error('You must override draw(context: CanvasRenderingContext2D): void'); | |
} | |
} | |
class PlayerCharacter extends Character { | |
constructor(x: number, y: number) { | |
super(x, y, 150); | |
} | |
draw(context: CanvasRenderingContext2D) { | |
context.fillStyle = '#f00'; | |
context.fillRect(this.x - 2, this.y - 2, 4, 4); | |
} | |
} | |
class Zombie extends Character { | |
constructor(x: number, y: number) { | |
super(x, y, 100); | |
} | |
moveTowardsPoint(dt: number, x: number, y: number, collisionArea: Area) { | |
var angle = Math.atan2(this.x - x, this.y - y); | |
var relativeX = -Math.round(dt * this.speed * Math.sin(angle)); | |
var relativeY = -Math.round(dt * this.speed * Math.cos(angle)); | |
this.move(relativeX, relativeY, collisionArea); | |
} | |
draw(context: CanvasRenderingContext2D) { | |
context.fillStyle = '#0f0'; | |
context.fillRect(this.x - 2, this.y - 2, 4, 4); | |
} | |
} | |
interface Area { | |
containsRectangle(x: number, y: number, width: number, height: number): boolean; | |
} | |
class NullArea implements Area { | |
containsRectangle(x: number, y: number, width: number, height: number) { | |
return false; | |
} | |
} | |
class RectangularArea implements Area { | |
private x: number; | |
private y: number; | |
private width: number; | |
private height: number; | |
constructor(x: number, y: number, width: number, height: number) { | |
this.x = x; | |
this.y = y; | |
this.width = width; | |
this.height = height; | |
} | |
containsRectangle(x: number, y: number, width: number, height: number) { | |
return x >= this.x && x + width <= this.x + this.width | |
&& y >= this.y && y + height <= this.y + this.height; | |
} | |
} | |
class AggregationArea implements Area { | |
private areas: Area[]; | |
constructor(areas: Area[]) { | |
this.areas = areas; | |
} | |
containsRectangle(x: number, y: number, width: number, height: number) { | |
for (var i = 0; i < this.areas.length; ++i) { | |
if (this.areas[i].containsRectangle(x, y, width, height)) { | |
return true; | |
} | |
} | |
return false; | |
} | |
} | |
interface Scene { | |
step(dt: number, input: any): void; | |
draw(context: CanvasRenderingContext2D): void; | |
} | |
class MainScene implements Scene { | |
private player: Character; | |
private zombies: Zombie[]; | |
constructor() { | |
this.player = new PlayerCharacter(20, 20); | |
this.zombies = range(20).map(() => { | |
var x = Math.round(Math.random() * 640); | |
var y = Math.round(Math.random() * 480); | |
return new Zombie(x, y); | |
}); | |
} | |
step(dt: number, input: any) { | |
var playerCollisionArea = new NullArea(); | |
if (input.keys[Key.MoveNorthern]) this.player.moveNorthern(dt, playerCollisionArea); | |
if (input.keys[Key.MoveSouthern]) this.player.moveSouthern(dt, playerCollisionArea); | |
if (input.keys[Key.MoveWestern]) this.player.moveWestern(dt, playerCollisionArea); | |
if (input.keys[Key.MoveEastern]) this.player.moveEastern(dt, playerCollisionArea); | |
this.zombies.forEach(zombie => { | |
var zombieCollisionAreas: Area[] = []; | |
this.zombies.forEach(otherZombie => { | |
if (otherZombie !== zombie) { | |
var zombieCollisionArea = new RectangularArea(otherZombie.x - 6, otherZombie.y - 6, 10, 10); | |
zombieCollisionAreas.push(zombieCollisionArea); | |
} | |
}); | |
var zombieCollisionArea = new AggregationArea(zombieCollisionAreas); | |
zombie.moveTowardsPoint(dt, this.player.x, this.player.y, zombieCollisionArea) | |
}); | |
} | |
draw(context: CanvasRenderingContext2D) { | |
this.player.draw(context); | |
this.zombies.forEach(zombie => zombie.draw(context)); | |
} | |
} | |
class Game { | |
scene: Scene; | |
constructor() { | |
this.scene = new MainScene(); | |
} | |
step(dt: number, input: any) { | |
this.scene.step(dt, input); | |
} | |
draw(context: CanvasRenderingContext2D) { | |
this.scene.draw(context); | |
} | |
} | |
window.addEventListener('load', function() { | |
var canvas = <HTMLCanvasElement>document.getElementById('canvas'); | |
var context = canvas.getContext('2d'); | |
var input = { keys: { } }; | |
document.addEventListener('keydown', function(ev: Event) { | |
input.keys[(<any>ev).keyCode] = true; | |
}); | |
document.addEventListener('keyup', function(ev: Event) { | |
input.keys[(<any>ev).keyCode] = false; | |
}); | |
var game = new Game(); | |
var lastTime = 0.0; | |
(function render(time) { | |
var dt = (time - lastTime) / 1000; | |
lastTime = time; | |
canvas.width = canvas.width; | |
game.step(dt, input); | |
game.draw(context); | |
window.requestAnimationFrame(render); | |
})(lastTime); | |
}); |
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