Created
May 17, 2019 18:10
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sdl2 example for use with https://github.com/riicchhaarrd/cidscropt
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#pragma comment(lib, "msvcrt.dll") | |
#pragma comment(lib, "SDL2.dll") | |
#pragma comment(lib, "SDL2_image.dll") | |
#pragma comment(lib, "opengl32.dll") | |
typedef struct | |
{ | |
int type; | |
char rest[54]; | |
} SDL_Event; | |
typedef struct | |
{ | |
int flags; | |
void *format; | |
} SDL_Surface; | |
typedef struct | |
{ | |
int x; | |
int y; | |
int w; | |
int h; | |
} SDL_Rect; | |
logic(pos) | |
{ | |
while(level.running == true) | |
{ | |
pos->x = pos->x + 1; | |
//printf("pos x = %\n", pos->x); | |
wait 0.05; | |
} | |
} | |
update(dest) | |
{ | |
while(level.running == true) | |
{ | |
ev = new SDL_Event; | |
ev.type=0; | |
while(SDL_PollEvent(ev) != 0) | |
{ | |
//printf("ev types = %\n",ev.type); | |
if(ev.type == 0x100) //sdl_quit | |
{ | |
level.running=false; | |
} | |
} | |
SDL_RenderClear(level.renderer); | |
for(i=0;i<level.textures.size;i++) | |
{ | |
at = new SDL_Rect; | |
memcpy(at,dest,dest.size); | |
at.y = i * 100; | |
SDL_RenderCopy(level.renderer,level.textures[i],0,at); | |
} | |
SDL_RenderPresent(level.renderer); | |
wait (1/20); | |
} | |
SDL_DestroyWindow(level.wnd); | |
SDL_Quit(); | |
} | |
in_array(a, v) | |
{ | |
for(i=0;i<a.size;i++) | |
{ | |
if(a[i]==v) | |
return true; | |
} | |
return false; | |
} | |
main() { | |
files = listdir("."); | |
//valid = [".jpg", ".png", ".bmp", ".gif", ".jpeg"]; | |
valid = [".bmp"]; | |
imgs = []; | |
for(i=0;i<files.size;i++) | |
{ | |
for(j = 0; j < valid.size; j++) | |
{ | |
if(strpos(files[i],valid[j]) != -1) | |
{ | |
printf("%\n", files[i]); | |
imgs[imgs.size] = files[i]; | |
} | |
} | |
} | |
i = SDL_Init(0x20); //0x20 means init video | |
width = 512; | |
height = 512; | |
level.wnd = SDL_CreateWindow("test", 100,100, width, height, 32 | 4); //2 = gl, 32 = resizable, 4 = shown | |
level.renderer = SDL_CreateRenderer(level.wnd,-1,0); | |
surf = SDL_GetWindowSurface(level.wnd); | |
copy = new SDL_Surface; | |
memcpy(copy, surf, copy.size); | |
//surface = IMG_Load("chiken.jpg"); | |
textures = []; | |
for(i=0;i<imgs.size;i++) | |
{ | |
surface = IMG_Load(imgs[i]); | |
printf("surface = %, %\n", surface, imgs[i]); | |
textures[textures.size] = SDL_CreateTextureFromSurface(level.renderer, surface); | |
SDL_FreeSurface(surface); | |
} | |
level.textures=textures; | |
red=255; | |
green=255; | |
blue=255; | |
//SDL_FillRect(surf, 0, SDL_MapRGB( copy.format, 255, 255, 255 )); | |
dest = new SDL_Rect; | |
dest.x=100; | |
dest.y=100; | |
dest.w=100; | |
dest.h=100; | |
thread logic(dest); | |
//SDL_UpdateWindowSurface(level.wnd); | |
level.running = true; | |
thread update(dest); | |
} |
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