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blender batch decimate
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# blender.exe -b -P decimate.py -- --input_file crate.glb --output_file output.glb | |
import bpy | |
import sys | |
import math | |
args = sys.argv | |
input_file = None | |
output_file = None | |
i = 0 | |
while i < len(args): | |
if args[i] == '--input_file' and i + 1 < len(args): | |
input_file = args[i + 1] | |
i += 2 | |
elif args[i] == '--output_file' and i + 1 < len(args): | |
output_file = args[i + 1] | |
i += 2 | |
else: | |
i += 1 | |
if not output_file: | |
sys.exit("No output file specified. Please provide an output file path.") | |
print(f'Input file: {input_file}') | |
print(f'Output file: {output_file}') | |
# input() | |
# bpy.ops.wm.open_mainfile(filepath=input_file) | |
bpy.ops.import_scene.gltf(filepath=input_file) | |
bpy.ops.object.select_all(action='DESELECT') | |
for obj in bpy.context.scene.objects: | |
if obj.type == 'MESH': | |
obj.select_set(True) | |
bpy.context.view_layer.objects.active = obj | |
bpy.ops.object.modifier_add(type='DECIMATE') | |
modifier = obj.modifiers["Decimate"] | |
modifier.decimate_type = 'DISSOLVE' | |
angle_deg = 30 | |
modifier.angle_limit = (angle_deg / 180) * math.pi | |
# modifier.use_collapse_triangulate = True | |
bpy.ops.object.modifier_apply(modifier="Decimate") | |
bpy.ops.export_scene.gltf(filepath=output_file, export_format="GLB") |
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