Created
February 24, 2011 11:19
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Game of Life in Lisp
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(proclaim '(optimize (speed 3) (space 0) (debug 0))) | |
(defparameter *width* 80) | |
(defparameter *height* 23) | |
(defparameter *length* (* *width* *height*)) | |
(defun neighbours (pos) | |
(mapcar (lambda (x) (mod x *length*)) | |
(delete pos | |
(mapcan (lambda (pos) | |
(list (1- pos) | |
pos | |
(1+ pos))) | |
(list pos | |
(+ pos *width*) | |
(- pos *width*)))))) | |
(defun alive-neighbours (board pos) | |
(reduce #'+ | |
(mapcar (lambda (pos) (sbit board pos)) | |
(neighbours pos)))) | |
(defun evolve (board) | |
(let ((new-board (make-array (array-dimensions board) | |
:element-type 'bit))) | |
(loop for pos from 0 below (array-total-size board) | |
do (let ((alive-neighbours (alive-neighbours board pos)) | |
(alive-cell (= (sbit board pos) 1))) | |
(cond | |
((and alive-cell (< alive-neighbours 2)) | |
(setf (sbit new-board pos) 0)) | |
((and alive-cell (< alive-neighbours 4)) | |
(setf (sbit new-board pos) 1)) | |
((and alive-cell (>= alive-neighbours 4)) | |
(setf (sbit new-board pos) 0)) | |
((and (not alive-cell) | |
(= alive-neighbours 3)) | |
(setf (sbit new-board pos) 1)) | |
(t (setf (sbit new-board pos) | |
(sbit board pos)))))) | |
new-board)) | |
(defun print-board (board &optional (stream *standard-output*)) | |
(loop for j from 0 below *height* | |
do (loop for i from 0 below *width* | |
do (write-char | |
(if (= (sbit board (+ i (* j *width*))) 1) #\* #\space) | |
stream) | |
finally (write-char #\newline stream)))) | |
(defun make-board (lst) | |
(let ((board (make-array (list *length*) | |
:element-type 'bit | |
:initial-element 0))) | |
(loop for pair in lst | |
do (setf (sbit board (+ (car pair) | |
(* (cdr pair) *width*))) 1)) | |
board)) | |
(defun make-random-pairs (p) | |
(loop for j from 0 below *height* | |
append (loop for i from 0 below *width* | |
when (= (random p) 0) | |
collect (cons i j)))) | |
(defun evolution (board) | |
(print-board board) | |
(unless (char= (read-char) #\q) | |
(evolution (evolve board)))) | |
(defun game () | |
(evolution (make-board (make-random-pairs 12)))) | |
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