Can only be used for functions that are templated, on runtime parameters.
A UDA on the argument, will be stored with the argument position.
Attribute contracts apply when the type checker fails to coerce and validate a function call, that has function or delegate pointer arguments.
An attribute contract does not change how a function's body and in contract gets typed checked. These get typed checked with the assumption that the stated attributes were valid during the call.
Field | Value |
---|---|
DIP: | |
Author: | Richard (Rikki) Andrew Cattermole (firstname@lastname.co.nz) |
Implementation: | |
Status: | Draft |
# Contribute Back License - $VersionX - $Date | |
Owners: $IPOwners | |
Project: $ProjectURL | |
# Purpose | |
This license let you (the "User" an individual or organization) to use, share and modify this Project in any form, | |
as long as you contribute to the continuing development and support of the Project. |
module reusable.compression.internal.array; | |
import reusable.array : InputStreamRequest; | |
import reusable.exceptions : MalformedInputException; | |
struct InputBitBuffer { | |
InputStreamRequest inputBuffer; | |
uint bufferByteBitsLeft; | |
ubyte bufferByte; |
module mine; | |
import std.stdio : writeln, write, readln; | |
enum CellState { | |
NotSet, | |
Player1, | |
Player2, | |
} | |
CellState[][] board; |
import mine = mine; | |
import original = original; | |
import std.stdio; | |
import std.datetime.stopwatch; | |
void main() { | |
import core.memory; | |
GC.disable; | |
auto times = benchmark!(() { |