Created
March 18, 2013 13:16
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Numerical integration is like magic
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#include <stdio.h> | |
void integrate_euler(float t0, float dt, float x0, float v0, float *x, float *v, float(*accelerate)(float,float,float)) | |
{ | |
float a = accelerate(t0, x0, v0); | |
float dx = v0 * dt + 0.5 * a * dt * dt; | |
float dv = a * dt; | |
*x = x0 + dx; | |
*v = v0 + dv; | |
//update(); | |
} | |
void integrate_rkn(float t0, float dt, float x0, float v0, float *x, float *v, float(*accelerate)(float,float,float)) | |
{ | |
float a0 = accelerate(t0, x0, v0); | |
float k1 = 0.5 * dt * a0; | |
float k = 0.5 * dt * (v0 + 0.5 * k1); | |
// update(); | |
float a1 = accelerate(t0 + 0.5 * dt, x0 + k, v0 + k1); | |
float k2 = 0.5 * dt * a1; | |
float a2 = accelerate(t0 + 0.5 * dt, x0 + k, v0 + k2); | |
float k3 = 0.5 * dt * a2; | |
float l = dt * (v0 + k3); | |
// update(); | |
float a3 = accelerate(t0 + dt, x0 + l, v0 + 2.0 * k3); | |
float k4 = 0.5 * dt * a3; | |
float dx = dt * (v0 + (k1 + k2 + k3)/3.0); | |
float dv = (k1 + 2.0 * k2 + 2.0 * k3 + k4) / 3.0; | |
// update() | |
*x = x0 + dx; | |
*v = v0 + dv; | |
} | |
void integrate_2step(float t0, float dt, float x0, float v0, float *x, float *v, float(*accelerate)(float,float,float)) | |
{ | |
// NOTE: this seems to be better than euler but still not very good | |
float a0 = accelerate(t0, x0, v0); | |
float k1 = 0.5 * dt * a0; | |
float k = 0.5 * dt * (v0 + k1); | |
// update(); | |
float a1 = accelerate(t0 + 0.5 * dt, x0 + k, v0 + k1); | |
float k2 = 0.5 * dt * a1; | |
//printf( | |
//"a0: %2.2f\t k1: %2.2f\t k: %2.2f\t a1: %2.2f\t k2: %2.2f\n", | |
//a0, k1, k, a1, k2); | |
float dx = dt * (v0 + (k1 + 3.0 * k2)/4.0); | |
float dv = (k1 + 3.0 * k2) / 2.0; | |
// update() | |
*x = x0 + dx; | |
*v = v0 + dv; | |
} | |
#define abs(x) ((x) < 0 ? -(x) : (x)) | |
float acc(float t, float x, float v) | |
{ | |
(void)t; (void)x; (void)v; | |
return -x; | |
//return -x - 0.1 * v; | |
//return 1; | |
} | |
int main() | |
{ | |
float dt = 1.0/120.0; | |
float t0 = 0, t1 = 100 + dt / 2; | |
float x0 = 1, v0 = 0; | |
for(float t = t0; t <= t1; t += dt) | |
{ | |
float x, v; | |
integrate_rkn(t, dt, x0, v0, &x, &v, acc); | |
printf("%04.4f\t%03.8f\t%03.8f\t%03.8f\n", t+dt, x, v, acc(t, x, v)); | |
x0 = x; v0 = v; | |
} | |
return 0; | |
} |
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