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---mobdefinition_DestructorCustom--- | |
ID :: colossuscustom | |
Prefab :: colossus | |
Range Behavior :: [[Close Ranged]] | |
Abilities :: [[Hunter Phase One Mines]] [[Hunter Phase One Shotgun]] [[Hunter Phase Two Divider]] [[Hunter Phase Two Boss Shotgun]] [[Hunter Phase Two Turret Shotgun]] [[Hunter Phase Three Stationary Bullet Big]] [[Hunter Phase Three Shotgun Waves]] [[Hunter Phase Three Stationary Bullet Small]] [[Hunter Phase Three Teleport Waves]] [[Hunter Phase Three Teleport Explosion]] [[Hunter Phase Three Teleport Shotgun]] [[Hunter Phase Four Divider]] [[Hunter Phase Four Boss Shotgun]] [[Hunter Phase Four Turret Shotgun]] [[Hunter Phase Four Middle Explosion]] [[Hunter Phase Four Boss Chase Explosion]] [[Hunter Phase Five Turrets Two]] [[Hunter Phase Five Turrets One]] [[Hunter Phase Five Walls]] [[Hunter Phase Five Room Divider]] [[Hunter Phase Five Room Limiter]] [[Hunter Phase Five Shotguns]] [[Hunter Phase Five Big Shotgun]] [[Hunter Phase Six Spiral]] [[Hunter Phase Six Middle Explosion]] [[Hunter Phase |
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Consider where they are falling, and what you might want them to fall *onto*... |
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/** | |
* | |
* Copyright (C) 2015 Ken L. | |
* Licensed under the GPL Version 3 license. | |
* http://www.gnu.org/licenses/gpl.html | |
* | |
* Contributors: | |
* Andy W. | |
* Shu Zong C. | |
* Carlos R. L. Rodrigues |
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var asyncWaterfall = function (tasks, cb) { | |
var current = 0 | |
function done (err, args) { | |
function end () { | |
args = args ? [].concat(err, args) : [ err ] | |
if (cb) cb.apply(undefined, args) | |
} | |
end(); | |
} |
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on("ready", function() { | |
log(getSheetDefaultValue("repeating_spell-cantrip_spellschool")); | |
var firstChar = findObjs({type: "character"})[0]; | |
if(!firstChar) return; | |
log(getAttrByName(firstChar.id, "repeating_spell-cantrip_$0_spellschool")); | |
}) |
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//To test, just add the script and the sheet to any blank game, then create a new blank Character in the game, then do any chat message. | |
//Expected behavior: | |
// "Found webworker script" | |
// "API Ready." | |
// "Hello from sheetworker" | |
// "Creating baseattribute..." | |
// "Base attribute heard change" | |
// "Created attribute heard change" | |
on("chat:message", function() { |
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///////////////////////////////////////////////// | |
/***********************************************/ | |
var BloodAndHonor = { | |
author: { | |
name: "John C." || "Echo" || "SplenectomY", | |
company: "Team Asshat" || "The Alehounds", | |
contact: "echo@TeamAsshat.com", | |
}, | |
version: "0.8", | |
gist: "https://gist.github.com/SplenectomY/097dac3e427ec50f32c9", |
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LogPlatformFile: Not using cached read wrapper | |
LogInit:Display: RandInit(-2051586448) SRandInit(-2051586445). | |
LogTaskGraph: Started task graph with 4 named threads and 9 total threads. | |
LogStats: Stats thread started at 0.315340 | |
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11 | |
LogInit: API Version: 2927265 | |
LogInit: Compiled (64-bit): Apr 6 2016 02:14:16 | |
LogInit: Compiled with Visual C++: 19.00.23026.00 | |
LogInit: Build Configuration: Development | |
LogInit: Branch Name: ++UE4+Release-4.11 |
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<fieldset class="repeating_test"> | |
<input type="text" name="attr_foo" /> | |
</fieldset> | |
<script type="text/worker"> | |
on("change:repeating_test", function() { | |
log("Heard repeating test change"); | |
}); | |
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CLICKED | |
compiled.js:29153 Updating character sheet values | |
compiled.js:29155 Really updating character sheet values | |
compiled.js:29257 Setting up repeating sections took until 8ms | |
compiled.js:29311 Finding list of dirty attributes took until 9ms | |
VM45:1543 TRACE:updateAbility ability:STR | |
compiled.js:29320 Querytest took until 10ms | |
compiled.js:29463 Set values took until 15ms | |
compiled.js:29474 Took 19ms | |
compiled.js:29153 Updating character sheet values |
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