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Riley Dutton rileydutton

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---mobdefinition_DestructorCustom---
ID :: colossuscustom
Prefab :: colossus
Range Behavior :: [[Close Ranged]]
Abilities :: [[Hunter Phase One Mines]] [[Hunter Phase One Shotgun]] [[Hunter Phase Two Divider]] [[Hunter Phase Two Boss Shotgun]] [[Hunter Phase Two Turret Shotgun]] [[Hunter Phase Three Stationary Bullet Big]] [[Hunter Phase Three Shotgun Waves]] [[Hunter Phase Three Stationary Bullet Small]] [[Hunter Phase Three Teleport Waves]] [[Hunter Phase Three Teleport Explosion]] [[Hunter Phase Three Teleport Shotgun]] [[Hunter Phase Four Divider]] [[Hunter Phase Four Boss Shotgun]] [[Hunter Phase Four Turret Shotgun]] [[Hunter Phase Four Middle Explosion]] [[Hunter Phase Four Boss Chase Explosion]] [[Hunter Phase Five Turrets Two]] [[Hunter Phase Five Turrets One]] [[Hunter Phase Five Walls]] [[Hunter Phase Five Room Divider]] [[Hunter Phase Five Room Limiter]] [[Hunter Phase Five Shotguns]] [[Hunter Phase Five Big Shotgun]] [[Hunter Phase Six Spiral]] [[Hunter Phase Six Middle Explosion]] [[Hunter Phase
Consider where they are falling, and what you might want them to fall *onto*...
/**
*
* Copyright (C) 2015 Ken L.
* Licensed under the GPL Version 3 license.
* http://www.gnu.org/licenses/gpl.html
*
* Contributors:
* Andy W.
* Shu Zong C.
* Carlos R. L. Rodrigues
var asyncWaterfall = function (tasks, cb) {
var current = 0
function done (err, args) {
function end () {
args = args ? [].concat(err, args) : [ err ]
if (cb) cb.apply(undefined, args)
}
end();
}
on("ready", function() {
log(getSheetDefaultValue("repeating_spell-cantrip_spellschool"));
var firstChar = findObjs({type: "character"})[0];
if(!firstChar) return;
log(getAttrByName(firstChar.id, "repeating_spell-cantrip_$0_spellschool"));
})
//To test, just add the script and the sheet to any blank game, then create a new blank Character in the game, then do any chat message.
//Expected behavior:
// "Found webworker script"
// "API Ready."
// "Hello from sheetworker"
// "Creating baseattribute..."
// "Base attribute heard change"
// "Created attribute heard change"
on("chat:message", function() {
/////////////////////////////////////////////////
/***********************************************/
var BloodAndHonor = {
author: {
name: "John C." || "Echo" || "SplenectomY",
company: "Team Asshat" || "The Alehounds",
contact: "echo@TeamAsshat.com",
},
version: "0.8",
gist: "https://gist.github.com/SplenectomY/097dac3e427ec50f32c9",
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-2051586448) SRandInit(-2051586445).
LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
LogStats: Stats thread started at 0.315340
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 6 2016 02:14:16
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
<fieldset class="repeating_test">
<input type="text" name="attr_foo" />
</fieldset>
<script type="text/worker">
on("change:repeating_test", function() {
log("Heard repeating test change");
});
CLICKED
compiled.js:29153 Updating character sheet values
compiled.js:29155 Really updating character sheet values
compiled.js:29257 Setting up repeating sections took until 8ms
compiled.js:29311 Finding list of dirty attributes took until 9ms
VM45:1543 TRACE:updateAbility ability:STR
compiled.js:29320 Querytest took until 10ms
compiled.js:29463 Set values took until 15ms
compiled.js:29474 Took 19ms
compiled.js:29153 Updating character sheet values