Created
August 15, 2015 09:47
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Put the contents below in <Drive name>:\Steam\steamapps\common\dota 2 beta\dota\cfg in autoexec.cfg | |
con_enable "1" //enables console | |
developer "0" //Enables Top Left Console Printout | |
con_filter_enable "1" //Filtering of Console Printout | |
con_notifytime "2" //Leaves notifications up for 2 seconds | |
dota_force_right_click_attack "1" // Rightclick deny enabled (default 0) | |
dota_disable_range_finder "0" // Show spell range | |
dota_unit_fly_bonus_height "150" // Flying height of air units (Default 150) | |
dota_health_marker_minor_alpha "255" | |
dota_selector_fulldeck_mode "1" // Doesn't work? | |
dota_topbar_buyback_time "25" | |
dota_show_itempickups "0" | |
dota_sf_game_end_delay "0" //0 delay on end score | |
dota_unit_allow_moveto_direction "1" // ALT+right click = no pathfinding | |
dota_player_auto_repeat_right_mouse "0" (disabled it cause there was a bug) | |
dota_minimap_hero_size "900" // Slightly bigger hero icons on minimap (default 600) | |
dota_minimap_misclick_time "0.3" // Threshold delay to accept minimap clicks (default 0.2) | |
dota_minimap_creep_scale "1" // Size of creeps on minimap (default 1) | |
dota_minimap_hero_scalar "1" // Enable minimap icon scaling. Minimap icon scaling by heroes proximity to each other. When heroes are close together, their icons will be reduced in size on the minimap so that you can more easily see who is there from the minimap. Without this, icons close together will overlap more and its hard to tell who is there by looking at the minimap. | |
dota_minimap_hero_scalar_distance "14" // Proximity in pixels to begin scaling (default 12) | |
dota_minimap_hero_scalar_minimum "600" // Minimum scaled size (default 500) | |
dota_minimap_ping_duration "7" // Ping duration on minimap | |
dota_minimap_tower_defend_distance "500" | |
// Health Bar, makes hp changes instantaneous if set to 0 without quotations | |
dota_health_hurt_decay_time_max "0" // Default is 0.8 | |
dota_health_hurt_decay_time_min "0" // Default is 0.3 | |
dota_health_hurt_delay 0.5 // Default is 0.1 | |
dota_pain_decay "0" // Default is 0.8 | |
dota_pain_factor "0" // Default is 3 | |
dota_pain_multiplier "0" // Default is 0.8 | |
dota_pain_fade_rate "0" | |
// NOTE: THIS WILL ALSO CHANGE THE COLOR OF UNITS WHEN YOU HOVER OVER THEM. | |
dota_unit_use_player_color "1"; | |
dota_friendly_color_r_cb "0.6"; dota_friendly_color_g_cb "0.9"; dota_friendly_color_b_cb "1"; | |
dota_enemy_color_r_cb "1"; dota_enemy_color_g_cb "0"; dota_enemy_color_b_cb "1"; | |
dota_friendly_color_r "0.6"; dota_friendly_color_g "0.9"; dota_friendly_color_b "1"; | |
dota_enemy_color_r "1"; dota_enemy_color_g "0"; dota_enemy_color_b "1"; | |
r_lod "0" | |
cl_forcepreload "1" | |
sv_forcepreload "1" | |
engine_no_focus_sleep "0" //maintain high fps when alt tabbed | |
fps_max "9999" | |
snd_updateaudiocache | |
net_graph "1" | |
net_graphinsetbottom "437" | |
net_graphinsetright "-130" | |
net_graphheight "64" | |
net_graphproportionalfont "0" | |
net_graphinsetleft "0" | |
net_graphpos "1" | |
net_graphtext "1" |
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