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@ritesh
Created August 15, 2015 09:47
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Put the contents below in <Drive name>:\Steam\steamapps\common\dota 2 beta\dota\cfg in autoexec.cfg
con_enable "1" //enables console
developer "0" //Enables Top Left Console Printout
con_filter_enable "1" //Filtering of Console Printout
con_notifytime "2" //Leaves notifications up for 2 seconds
dota_force_right_click_attack "1" // Rightclick deny enabled (default 0)
dota_disable_range_finder "0" // Show spell range
dota_unit_fly_bonus_height "150" // Flying height of air units (Default 150)
dota_health_marker_minor_alpha "255"
dota_selector_fulldeck_mode "1" // Doesn't work?
dota_topbar_buyback_time "25"
dota_show_itempickups "0"
dota_sf_game_end_delay "0" //0 delay on end score
dota_unit_allow_moveto_direction "1" // ALT+right click = no pathfinding
dota_player_auto_repeat_right_mouse "0" (disabled it cause there was a bug)
dota_minimap_hero_size "900" // Slightly bigger hero icons on minimap (default 600)
dota_minimap_misclick_time "0.3" // Threshold delay to accept minimap clicks (default 0.2)
dota_minimap_creep_scale "1" // Size of creeps on minimap (default 1)
dota_minimap_hero_scalar "1" // Enable minimap icon scaling. Minimap icon scaling by heroes proximity to each other. When heroes are close together, their icons will be reduced in size on the minimap so that you can more easily see who is there from the minimap. Without this, icons close together will overlap more and its hard to tell who is there by looking at the minimap.
dota_minimap_hero_scalar_distance "14" // Proximity in pixels to begin scaling (default 12)
dota_minimap_hero_scalar_minimum "600" // Minimum scaled size (default 500)
dota_minimap_ping_duration "7" // Ping duration on minimap
dota_minimap_tower_defend_distance "500"
// Health Bar, makes hp changes instantaneous if set to 0 without quotations
dota_health_hurt_decay_time_max "0" // Default is 0.8
dota_health_hurt_decay_time_min "0" // Default is 0.3
dota_health_hurt_delay 0.5 // Default is 0.1
dota_pain_decay "0" // Default is 0.8
dota_pain_factor "0" // Default is 3
dota_pain_multiplier "0" // Default is 0.8
dota_pain_fade_rate "0"
// NOTE: THIS WILL ALSO CHANGE THE COLOR OF UNITS WHEN YOU HOVER OVER THEM.
dota_unit_use_player_color "1";
dota_friendly_color_r_cb "0.6"; dota_friendly_color_g_cb "0.9"; dota_friendly_color_b_cb "1";
dota_enemy_color_r_cb "1"; dota_enemy_color_g_cb "0"; dota_enemy_color_b_cb "1";
dota_friendly_color_r "0.6"; dota_friendly_color_g "0.9"; dota_friendly_color_b "1";
dota_enemy_color_r "1"; dota_enemy_color_g "0"; dota_enemy_color_b "1";
r_lod "0"
cl_forcepreload "1"
sv_forcepreload "1"
engine_no_focus_sleep "0" //maintain high fps when alt tabbed
fps_max "9999"
snd_updateaudiocache
net_graph "1"
net_graphinsetbottom "437"
net_graphinsetright "-130"
net_graphheight "64"
net_graphproportionalfont "0"
net_graphinsetleft "0"
net_graphpos "1"
net_graphtext "1"
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