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A simple (py)game
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import pygame | |
import random | |
width, height = (450, 600) | |
background_color = (10,10,10) | |
clock = pygame.time.Clock() | |
screen = pygame.display.set_mode((width, height)) | |
pygame.display.set_caption("Falling Blocks") | |
pygame.display.flip() | |
hero_block = pygame.rect.Rect((width/2-30,height-2*60,60,60)) | |
running = True | |
enemy_block = pygame.rect.Rect((random.randint(0,width-60),-70,60,60)) | |
enemy_block_attrs = {"speed": random.randint(5, 11), | |
"color": (random.randint(40,230), | |
random.randint(40,230), | |
random.randint(40,230)) | |
} | |
while running: | |
if enemy_block.topleft[1] > height or enemy_block.topright[1] > height: | |
enemy_block = pygame.rect.Rect((random.randint(0,width-60),-70,60,60)) | |
enemy_block_attrs = {"speed": random.randint(5, 11), | |
"color": (random.randint(40,230), | |
random.randint(40,230), | |
random.randint(40,230)) | |
} | |
screen.fill(background_color) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
key = pygame.key.get_pressed() | |
if key[pygame.K_LEFT]: | |
hero_block.move_ip(-4, 0) | |
if key[pygame.K_RIGHT]: | |
hero_block.move_ip(4, 0) | |
if key[pygame.K_UP]: | |
hero_block.move_ip(0, -4) | |
if key[pygame.K_DOWN]: | |
hero_block.move_ip(0, 4) | |
enemy_block.move_ip(0, enemy_block_attrs["speed"]) | |
pygame.draw.rect(screen, enemy_block_attrs["color"], enemy_block) | |
pygame.draw.rect(screen, (220,220,220), hero_block) | |
pygame.display.update() | |
if hero_block.colliderect(enemy_block): | |
# TODO: Show total seconds survived | |
exit() | |
clock.tick(60) |
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