Created
August 11, 2013 17:46
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HSV for Unity
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using UnityEngine; | |
using System.Collections; | |
public class HSVColor { | |
// h = 0.0 -> 360.0, s = 0.0 -> 1.0, v = 0.0 -> 1.0 | |
public static Color HSVToRGB(float h, float s, float v) { | |
if(s == 0) { | |
return new Color(v, v, v, 1); | |
} | |
h /= 60.0f; | |
var sector = Mathf.FloorToInt(h); | |
var fact = h - sector; | |
var p = v * (1.0f - s); | |
var q = v * (1.0f - s * fact); | |
var t = v * (1 - s * (1 - fact)); | |
switch(sector) { | |
case 0: | |
return new Color(v, t, p, 1); | |
case 1: | |
return new Color(q, v, p, 1); | |
case 2: | |
return new Color(p, v, t, 1); | |
case 3: | |
return new Color(p, q, v, 1); | |
case 4: | |
return new Color(t, p, v, 1); | |
default: | |
return new Color(v, p, q, 1); | |
} | |
} | |
} |
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