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@rjrodger
Created May 26, 2011 13:51
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Phonegap 3D compass
#main {
margin: 0px;
width: 480px;
height: 300px;
}
document.ontouchmove = function(e){ e.preventDefault(); }
/**
* Provides requestAnimationFrame in a cross browser way.
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
} )();
}
$(function(){
var camera, scene, renderer, target;
init();
animate();
function init() {
scene = new THREE.Scene();
var lightpos = [{x:0,z:0,y:200},{x:0,z:200,y:0}]
for( var i = 0; i < lightpos.length; i++ ) {
var pointLight = new THREE.PointLight( 0xFFFFFF, 0.8 );
pointLight.position = lightpos[i]
scene.addLight(pointLight);
}
buildscene(scene)
target = new THREE.Object3D()
target.position = {x:0,y:10,z:-100}
camera = new THREE.Camera( 75, 480/300, 1, 10000, target );
camera.position.z = 0;
camera.position.y = 20;
renderer = new THREE.CanvasRenderer();
//renderer = new THREE.WebGLRenderer();
renderer.setSize( 480, 300 )
$('#main').append( renderer.domElement );
}
function buildscene(scene) {
var geometry, material, mesh, size=10, target, num=2
for( var xI = -1*num; xI <= num; xI++ ) {
var xd = (2*xI*size)
for( var zI = -1*num; zI <= num; zI++ ) {
var zd = (2*zI*size)
var cb = (xI+num+1)*(zI+num+1)*(256/(num*num))
var color = 0x33ff33 * cb //((cb/2)*0x10000) + (cb*0x100) + (cb/2)
material = new THREE.MeshLambertMaterial( { color: color, shading: THREE.FlatShading, wireframe: false } );
//material = new THREE.MeshBasicMaterial( { color: 0xff0000, shading: THREE.FlatShading, wireframe: true } );
geometry = new THREE.Cube( size, size/3, size );
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = xd
mesh.position.z = zd
scene.addObject( mesh );
}
}
}
function animate() {
requestAnimationFrame( animate );
render();
}
var t = 0;
function render() {
//mesh.rotation.x += 0.001;
//mesh.rotation.y += 0.002;
t = (t+(Math.PI/180))
target.position.x = 100 * Math.cos(t)
target.position.z = 100 * Math.sin(t)
renderer.render( scene, camera );
}
})
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="user-scalable=no,initial-scale=1.0">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="stylesheet" href="augment.css" />
<script src="jquery.js"></script>
<script src="three.js"></script>
<script src="augment.js"></script>
</head>
<body style="margin:0px;padding:0px">
<div id="main"></div>
</body>
</html>
<!-- you'll need:
PhoneGap
jQuery
https://github.com/mrdoob/three.js/
-->
@andrewtek
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Hi Robert,

This looks cool, but where is the tie-in with the compass and accelerometer?

Also, Three.JS updated their library so that "Three.Cube" no longer works... but "Three.CubeGeometry" does.

Thanks!

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