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UITableViewController Flow
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class UserProfileViewController: UIViewController { | |
// MARK: IBOutlet | |
@IBOutlet weak var navigationBar: UINavigationItem! | |
@IBOutlet weak var settingsButton: UIBarButtonItem! | |
@IBAction func settingsButtonClicked(_ sender: Any) { | |
let vc = UserSettingTableViewController(style: .grouped) | |
show(vc, sender: self) | |
} | |
// ... etc | |
} |
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import UIKit | |
class UserSettingTableViewController: UITableViewController { | |
let sections:[String] = ["General","Help","Logout"] | |
// Section Header | |
// | |
override init(style: UITableViewStyle) { | |
super.init(style: .grouped) | |
} | |
required init?(coder aDecoder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Uncomment the following line to preserve selection between presentations | |
// self.clearsSelectionOnViewWillAppear = false | |
// Uncomment the following line to display an Edit button in the navigation bar for this view controller. | |
// self.navigationItem.rightBarButtonItem = self.editButtonItem() | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
// MARK: - Table view data source | |
override func numberOfSections(in tableView: UITableView) -> Int { | |
// #warning Incomplete implementation, return the number of sections | |
return sections.count | |
} | |
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { | |
// #warning Incomplete implementation, return the number of rows | |
return 3 | |
} | |
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? { | |
return sections[section] | |
} | |
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { | |
print(indexPath.row) | |
} | |
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { | |
//let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath) | |
let cell = UITableViewCell() | |
indexPath.section | |
// Configure the cell... | |
return cell | |
} | |
/* | |
// Override to support conditional editing of the table view. | |
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool { | |
// Return false if you do not want the specified item to be editable. | |
return true | |
} | |
*/ | |
/* | |
// Override to support editing the table view. | |
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) { | |
if editingStyle == .delete { | |
// Delete the row from the data source | |
tableView.deleteRows(at: [indexPath], with: .fade) | |
} else if editingStyle == .insert { | |
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view | |
} | |
} | |
*/ | |
/* | |
// Override to support rearranging the table view. | |
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) { | |
} | |
*/ | |
/* | |
// Override to support conditional rearranging of the table view. | |
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool { | |
// Return false if you do not want the item to be re-orderable. | |
return true | |
} | |
*/ | |
/* | |
// MARK: - Navigation | |
// In a storyboard-based application, you will often want to do a little preparation before navigation | |
override func prepare(for segue: UIStoryboardSegue, sender: Any?) { | |
// Get the new view controller using segue.destinationViewController. | |
// Pass the selected object to the new view controller. | |
} | |
*/ | |
} |
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