Skip to content

Instantly share code, notes, and snippets.

@rlittlefield
Last active May 29, 2016 17:23
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save rlittlefield/5516481 to your computer and use it in GitHub Desktop.
Save rlittlefield/5516481 to your computer and use it in GitHub Desktop.
Roll20 - Graphic/Token snapshot saving/loading for building your own macros
/*
Copyright (c) 2013 J. Ryan Littlefield
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
var getByClasses = function(classes, criteria) {
var graphics = findObjs({
_pageid: Campaign().get("playerpageid"),
_type: "graphic",
});
var cclasses = {};
for (var i = 0, il = classes.length; i < il; i++) {
cclasses['.'+classes[i]] = true;
}
var output = [];
_.each(graphics, function(item) {
var item_name = item.get('name');
if (criteria) {
var matches_criteria = true;
for (var clabel in criteria) {
var cvalue = criteria[clabel];
if (item.get(clabel) != cvalue) {
return;
}
}
}
var item_classes = item_name.match(/\.\w+/);
_.each(item_classes, function(cclass) {
if (cclasses[cclass]) {
output[output.length] = item;
}
});
});
return output;
}
var getRandomByClasses = function(classes, criteria) {
var items = getByClasses(classes, criteria);
if (!items.length) {
log('getRandomByClasses found nothing');
return;
}
if (items.length == 1) {
item = items[0];
}
var item = items[_.random(0, items.length-1)];
return item;
}
var getRandomByClass = function(klass, criteria) {
return getRandomByClasses([klass], criteria)
}
var getByClass = function(klass, criteria) {
return getByClasses([klass], criteria);
}
if (!state.jrl_snapshots) {
state.jrl_snapshots = {};
}
var generateSnapShot = function(item, index) {
var new_props = {};
for (var i in item.attributes) {
if (i.indexOf('_') !== 0 && item.attributes.hasOwnProperty(i)) {
new_props[i] = item.attributes[i];
//log('setting ' + i + '=' + last_snapshot[i] + ' on ' + item.get('_id'));
}
}
state.jrl_snapshots[index+'|'+item.get('_id')] = new_props;
};
var loadSnapShot = function(item, index) {
var last_snapshot = state.jrl_snapshots[index+'|'+item.get('_id')];
log('loading snapshot into '+ item.get('_id'));
log(last_snapshot);
item.set(last_snapshot);
};
var processCommand = function(command, argv) {
switch(command) {
case '!save_snapshot':
var i = argv.shift();
_.each(getByClasses(argv), function(item) {
generateSnapShot(item, i);
});
log(state.jrl_snapshots);
break;
case '!load_snapshot':
var i = argv.shift();
_.each(getByClasses(argv), function(item) {
loadSnapShot(item, i);
});
break;
case '!reveal':
case '!show':
/*
Usage: !reveal foo bar
Result:
will find all graphics with a name that contains .foo or .bar and
then move them to the objects layer. This may be useful for ambushes,
cutscenes, etc.
*/
_.each(getByClasses(argv), function(item) {
item.set({
'layer': 'objects'
});
});
break;
case '!conceal':
case '!hide':
/*
Usage: !conceal foo bar
Result:
will find all graphics with a name that contains .foo or .bar and
then move them to the gm layer. This may be useful for ambushes,
cutscenes, etc.
*/
_.each(getByClasses(argv), function(item) {
item.set({
'layer': 'gmlayer'
});
});
break;
case '!revealrandom':
case '!showrandom':
// Usage: !revealrandom foo bar
// Result: picks a random item with .foo or .bar in the name and shows
var item = getRandomByClasses(argv, {'layer':'gmlayer'});
if (!item) {
break;
}
item.set({
'layer': 'objects'
});
break;
case '!concealrandom':
case '!hiderandom':
// Usage: !revealrandom foo bar
// Result: picks a random item with .foo or .bar in the name and hides
var item = getRandomByClasses(argv, {'layer':'objects'});
if (!item) {
break;
}
item.set({
'layer': 'gmlayer'
});
break;
case '!alter':
case '!change':
// Usage: !alter foo bar > rotation=24.1 aura1_radius=5 aura1_color=#44FF00
// Result: changes properties of all graphics with .foo or .bar
// Note that this is not a proper parser, so you need to keep it to
// a single space, don't forget the '>' character to separate the
// classes from the properties
// Additionally, don't put spaces in values, as it will not work.
var classes = [];
var alterations = [];
var found = false;
for (var i = 0, il = argv.length; i < il; i++) {
var klass = argv[i];
if (klass == '>') {
found = true;
continue;
}
if (!found) {
classes[classes.length] = klass;
} else {
alterations[alterations.length] = klass;
}
}
log('classes:');
log(classes);
log(alterations);
var changes = {};
try {
_.each(alterations, function(alteration) {
var item = alteration.split('=');
changes[item[0]] = item[1];
if (item[1] == 'true') {
changes[item[0]] = true;
} else if (item[1] == 'false') {
changes[item[0]] = false;
}
});
log(changes);
_.each(getByClasses(classes), function(item) {
log('applying changes to ' + item.get('name'));
log(changes);
item.set(changes);
});
} catch (e) {
log('there was an error...');
log(e);
}
break;
}
}
on("chat:message", function(msg) {
var argv = msg.content.split(' ');
var command = argv.shift();
if (msg.type != 'api') {
return;
}
log(msg.content);
return processCommand(command, argv);
});
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment