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Rafał Michałuszek rmichaluszek

  • Poland, Kraków
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View wind.shader
shader_type canvas_item;
uniform float frequency=5;
uniform float depth = 0.01;
uniform float speed_multiplier = 2.0;
void fragment() {
float multiplier = 1.0-(UV.y+0.3);
if(multiplier <= 0.0) {