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PuzzleScript Demake of PUSH, from http://lonebot.net/games/push/

View readme.txt
1
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
View readme.txt
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title PUSH
author lonebot - demake by rmmh
homepage http://lonebot.net/games/push/
 
youtube UXlXgFDgXow
again_interval 0.1
noaction
 
========
OBJECTS
========
 
Background .
#756C5E
 
Wall #
#635854
 
StrongPlayer P
#E8D2AC #67453D Black #282D3C Red
11111
02020
40004
43334
33.33
 
WeakPlayer
#E8D2AC #67453D Black #282D3C
11111
02020
.000.
.333.
33.33
 
GibbedPlayer
Red
...0.
.0...
0..0.
.....
..0.0
 
Rock *
#202020 #706249 #A6957B
.000.
02220
02210
01110
.000.
 
RockDust (destroyed by a projectile)
#A6957B
...0.
.0...
0..0.
.....
..0.0
 
Idol G
#945527 #C97536 #F4EF0B
.000.
01210
.222.
.010.
01210
 
Pit _
Black #5A5349
.1.1.
1000.
.000.
.0001
..11.
 
PitFilled
Black #5A5349 #706249
.1.1.
1222.
.222.
.2221
..11.
 
PitPlayer
Black #5A5349 #E8D2AC #282D3C
.1.1.
1020.
.222.
.3331
..11.
 
WeakGround x
#5A5349
.0..0
00..0
..00.
00..0
0.0..
 
GunUSingle U
Black Grey Yellow
..0..
12021
11011
11111
.111.
 
GunDSingle D
Black Grey Yellow
.111.
11111
11011
12021
..0..
 
GunRSingle R
Black Grey Yellow
.111.
1112.
11000
1112.
.111.
 
GunLSingle L
Black Grey Yellow
.111.
.2111
00011
.2111
.111.
 
GunUMulti M
Black Grey Red
..0..
.202.
12021
12221
.111.
 
GunLMulti N
Black Grey Red
..11.
.2221
00021
.2221
..11.
 
GunRMulti O
Black Grey Red
.11..
1222.
12000
1222.
.11..
 
 
Button T
#969283 #4A4A4A
.000.
01110
01010
01110
.000.
 
ButtonPressed
#969283 #3A3A3A
.000.
01110
01110
01110
.000.
 
ArrowU
Brown
..0..
.000.
..0..
.....
.....
 
ArrowR
Brown
.....
...0.
..000
...0.
.....
 
ArrowL
Brown
.....
.0...
000..
.0...
.....
 
ArrowD
Brown DarkBrown
.....
.....
..0..
.000.
..0..
 
Firing
Black
 
Fired
Brown
 
(used for linking buttons to guns, and for generic flags)
LinkA
Red
 
LinkB
Green
 
LinkC
Blue
 
LinkD
White
 
LinkE
Black
 
=======
LEGEND
=======
 
Player = StrongPlayer or WeakPlayer or GibbedPlayer
DeadPlayer = GibbedPlayer or PitPlayer
GunU = GunUSingle or GunUMulti
GunD = GunDSingle
GunL = GunLSingle or GunLMulti
GunR = GunRSingle or GunRMulti
MultiGun = GunUMulti or GunLMulti or GunRMulti
Gun = GunU or GunR or GunD or GunL
Movable = Rock or Gun
Q = StrongPlayer and WeakGround
Heavy = Movable or Player
Arrow = ArrowU or ArrowR or ArrowD or ArrowL
Link = LinkA or LinkB or LinkC or LinkD or LinkE
Blockers = Player or Wall or Idol or Movable
 
1 = Wall and LinkA
2 = Wall and LinkB
3 = Wall and LinkC
4 = Wall and LinkD
5 = Wall and LinkE
 
7 = GunRSingle and LinkE
8 = Button and LinkE
 
=======
SOUNDS
=======
 
Idol destroy 47224903
Pit create 4141702
PitPlayer create 19700104
PitFilled create 87604304
ButtonPressed create 25424301
(using sfxN here to deal with bug where 'again' triggers sounds twice)
sfx0 36787702 (rock destroyed by arrow)
sfx1 59184504 (player explodes)
Arrow create 98842708 (arrow shot)
 
================
COLLISIONLAYERS
================
 
Link (move layer to top for debugging linkages)
Firing, Fired
Background
Pit, PitFilled, WeakGround, Button, ButtonPressed, PitPlayer, RockDust
Blockers
Arrow
 
======
RULES
======
 
(player can move an object only once)
[ > StrongPlayer | Movable | no Blockers ] -> [ > WeakPlayer | > Movable | ]
[ > Movable Link ] -> [ > Movable > Link ]
[ DeadPlayer ] -> cancel
 
(pit behaviors)
late [ Player Pit ] -> [ PitPlayer ] (falling into a pit kills you)
late [ Pit Rock ] -> [ PitFilled ] (they can be filled)
[ Player WeakGround ] -> [ Player WeakGround LinkA ] (mark WeakGround as visited)
late [ WeakGround LinkA no Player ] -> [ Pit ] (pits appear when you move off weakground)
 
(initialize gun linkages -- try linking on a line first)
[Wall Link] [Button no Link | ... | Gun no Link] -> [Wall] [Button Link | ... | Gun Link]
[Wall Link] [Button no Link] [Gun no Link] -> [Wall] [Button Link] [Gun Link]
 
(buttons cause linked gun to fire)
late [ Button Heavy LinkA ] [ Gun LinkA ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again
late [ Button Heavy LinkB ] [ Gun LinkB ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again
late [ Button Heavy LinkC ] [ Gun LinkC ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again
late [ Button Heavy LinkD ] [ Gun LinkD ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again
late [ Button Heavy LinkE ] [ Gun LinkE ] -> [ ButtonPressed Heavy ] [ Gun Firing ] again
 
( MultiGuns fire 3 shots. do this by cycling LinkB->LinkA->None )
[ MultiGun Firing no Link ] -> [ MultiGun Firing LinkB ]
[ MultiGun Fired LinkB ] -> [ MultiGun Firing LinkA ]
[ MultiGun Fired LinkA ] -> [ MultiGun Firing ]
 
( create arrows )
[ GunU Firing ] -> [ GunU ArrowU Fired ]
[ GunR Firing ] -> [ GunR ArrowR Fired ]
[ GunL Firing ] -> [ GunL ArrowL Fired ]
[ GunD Firing ] -> [ GunD ArrowD Fired ]
( move )
[ ArrowL ] -> [ left ArrowL ] again
[ ArrowU ] -> [ up ArrowU ] again
[ ArrowR ] -> [ right ArrowR ] again
[ ArrowD ] -> [ down ArrowD ] again
 
late [ Arrow Rock ] -> [ RockDust ] sfx0
late [ Arrow Player ] -> [ GibbedPlayer ] sfx1
late [ Arrow Blockers ] -> [ Blockers ] sfx0
 
(grabbing an idol)
[ DeadPlayer ] -> cancel
[ > Player | Idol ] -> [ Player | Pit ]
 
==============
WINCONDITIONS
==============
 
no Idol
 
=======
LEVELS
=======
 
message 1/20: You only get one push!
###########
#.........#
#......*..#
#.*.....*.#
#...***...#
#..**g*...#
#..*.*....#
#.........#
#...p...*.#
#.........#
###########
 
message 2/20: Mind the gap
###########
#**.......#
#*....*.*.#
#.........#
#...***...#
#...*g*...#
#...*_*...#
#*........#
#..*.p..*.#
#.........#
###########
 
message 3/20: Shaky footing
###########
#****g****#
#.*_..****#
#x********#
#.********#
#.x.xx...*#
#*******x*#
#......x.*#
#.********#
#p*.......#
###########
 
message 4/20: Firepower
1##########
#*...g...*#
#........*#
#*********#
#**.....*.#
#**.......#
#**_.p....#
#*t*...**.#
#**_...**.#
#**..u...*#
###########
 
message 5/20: Artillery
1##########
#**.....*.#
#*......**#
#...*g*...#
#.*.......#
#.........#
#*********#
#..*.**...#
#*......t.#
#..*.u...p#
###########
 
message 6/20: Traps
1##########
#t**.****.#
#.*...**g*#
#.x.....**#
#.**.*....#
#..*.*....#
#.**......#
#**.......#
#**p..*...#
#**..**.u*#
###########
 
message 7/20: Sequencing
12#########
#*********#
#*t****_..#
#*x*.d**..#
#.....**..#
#.....*...#
#t..._*...#
#r...**.g.#
#...***...#
#p..****..#
###########
 
message 8/20: Hamiltonian Cycle
(8/20 - 3 guns, order irrelevant)
123########
#*....**.*#
#..***l**.#
#g****l***#
#*****l***#
#tx**xxxxx#
#xxxqxxx*t#
#xx*_**x_x#
#*x_xxxxx*#
#*xtx*x**_#
###########
 
message 9/20: Barrage
(9/20 -- 4 guns, all inline with triggers)
1234#######
#****x***_#
#***.tt.**#
#xg_.dd.**#
#*__......#
#_*__**.lt#
#_*..*..lt#
#.........#
#*p.......#
#**...*..*#
###########
 
message 10/20: Rotary
(10/20 -- 4 guns, mostly inline with triggers)
1234#######
#**_*...t.#
#*......d.#
#r......**#
#*.****..*#
#t.*.g**.*#
#..******x#
#....**_xt#
#.....p***#
#_.u*t._.l#
###########
 
message 11/20: Shooting Gallery
(11/20)
1234#######
#t..*..*_l#
#_.****.__#
#r.*x**.t*#
#******.**#
#**xtr_.*g#
#__.__..**#
#_......**#
#....p.u.*#
#**....t..#
###########
 
message 12/20: Co-op
(12/20: 2 players!)
1##########
#*t.._____#
#...._*g__#
#.r.._.*..#
#...._*.**#
#**_._.*.*#
#****_....#
#*..*_..**#
#*.**_..**#
#*p**_..p*#
###########
 
message 13/20: Rescue
12#########
#**...._.g#
#*.t..._*.#
#*...d._.*#
#*p..__*_*#
#*...__.u*#
#.*..._.t*#
#*...**_**#
#*..***.**#
#*.**....p#
###########
 
message 14/20: Friendly Fire
(14/20 -- corridor toggle triggers left-wall gun )
12#########
#*********#
#*********#
#g*8...pl*#
#*********#
#7********#
#...***...#
#......p.t#
#....*.*..#
#.ut......#
###########
 
message 15/20: Interference
123########
#**..*..**#
#*.......*#
#....p...*#
#t......**#
#r.**..**g#
#...*...**#
#..uup..**#
#*.......*#
#**tt...**#
###########
 
message 16/20: Machine guns
1##########
#*********#
#p..*g****#
#....*****#
#..*******#
#..**.*.**#
#***......#
#***.p....#
#....t.m..#
#_........#
###########
 
message 17/20: Trapped
(17/20 -- top toggle triggers magma)
123########
#p**...n*g#
#*****..*_#
#******.**#
#***..t*.*#
#*7_*.....#
#8.x*....l#
#...xp...x#
#...u*.._t#
#*..t*...x#
###########
 
message 18/20: Crossfire
(18/20 -- modified to be more difficult)
12345######
#_g.*_****#
#____**...#
#.....*...#
#rx.***.x.#
#t..*.*...#
#.px..*.pl#
#o.**.*x.*#
#t...*.x.t#
#.xtm*mtx.#
###########
 
message 19/20: Stylite
(19/20)
1##########
#*********#
#..*t***x*#
#p...*****#
#.r..*g***#
#.*_____*_#
#**_...___#
#*__p..___#
#*x_...__*#
#_*_______#
###########
 
message 20/20: Spinal Cannon
(20/20 -- inverted so I don't have to make an upwards magma gun)
1##########
#p.**g*_.p#
#....**x..#
#_*.._..**#
#.*..*...*#
#..*.x....#
#_x__*.._.#
#*.x_*x.._#
#*x..***..#
#*_.tm.*..#
###########
 
(finale -- pushes gold into pit, gold gets smashed, eyes bug out)
###########
#*.......*#
#....p....#
#._....._.#
#_...*..._#
#_..._..._#
#__._g_.__#
#_________#
#_________#
#*_______*#
###########
 
message Congratulations!
 
(Credits
Code: Yotam Frid
Art: Mati & Itamar Ernst
Music: Jason Lord
 
www.lonebot.net
Ludam Dare 28)
 
(blank level template()
###########
#.........#
#.........#
#.........#
#.........#
#.........#
#.........#
#.........#
#.........#
#.........#
###########
()
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