Created
September 7, 2013 18:11
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Potion effects mapped to their negative (inverse) implications.
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/** Potion effects mapped to their negative (inverse) implications. */ | |
public static final Map<PotionEffectType, PotionClassification> inversePotionEffectTypeImplications; | |
static { | |
HashMap<PotionEffectType, PotionClassification> temporaryMap = new HashMap<>(); | |
// SLOW | |
temporaryMap.put(PotionEffectType.SPEED, PotionClassification.HARMFUL); | |
// SPEED | |
temporaryMap.put(PotionEffectType.SLOW, PotionClassification.BENEFICIAL); | |
// SLOW_DIGGING | |
temporaryMap.put(PotionEffectType.FAST_DIGGING, PotionClassification.HARMFUL); | |
// FAST_DIGGING | |
temporaryMap.put(PotionEffectType.SLOW_DIGGING, PotionClassification.BENEFICIAL); | |
// WEAKNESS | |
temporaryMap.put(PotionEffectType.INCREASE_DAMAGE, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.HEAL, PotionClassification.BENEFICIAL); | |
/* | |
~ Behaves very oddly: | |
~ Level < 0 && < -5: Constant damage sound/animation. Damage is actually being taken, but amount is negative, | |
causing no loss in health. Upon taking any positive damage (regular damage) via other means, the player dies | |
instantly. | |
~ Level >= -5: Instant death. | |
*/ | |
temporaryMap.put(PotionEffectType.HARM, PotionClassification.HARMFUL); | |
/* Inverse of JUMP | |
~ Side effect: appears to increase fall damage sensitivity. | |
*/ | |
temporaryMap.put(PotionEffectType.JUMP, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.CONFUSION, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.REGENERATION, PotionClassification.BENEFICIAL); | |
// Inverse of DAMAGE_RESISTANCE | |
temporaryMap.put(PotionEffectType.DAMAGE_RESISTANCE, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.FIRE_RESISTANCE, PotionClassification.BENEFICIAL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.WATER_BREATHING, PotionClassification.BENEFICIAL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.INVISIBILITY, PotionClassification.BENEFICIAL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.BLINDNESS, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.NIGHT_VISION, PotionClassification.BENEFICIAL); | |
// SATURATION | |
temporaryMap.put(PotionEffectType.HUNGER, PotionClassification.BENEFICIAL); | |
// INCREASE_DAMAGE | |
temporaryMap.put(PotionEffectType.WEAKNESS, PotionClassification.BENEFICIAL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.POISON, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.WITHER, PotionClassification.HARMFUL); | |
// Inverse of HEALTH_BOOST | |
temporaryMap.put(PotionEffectType.HEALTH_BOOST, PotionClassification.HARMFUL); | |
// Normal behavior | |
temporaryMap.put(PotionEffectType.ABSORPTION, PotionClassification.BENEFICIAL); | |
/* HUNGER | |
~ Side effect: adds 10 absorption hearts at the start of the effect. | |
*/ | |
temporaryMap.put(PotionEffectType.SATURATION, PotionClassification.HARMFUL); | |
inversePotionEffectTypeImplications = Collections.unmodifiableMap(temporaryMap); | |
} |
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