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EditorWindowからコルーチンを実行させるコードサンプル
namespace hoge
{
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
public class TestCoroutineWindow : EditorWindow
{
public TestMonobehaviour targetObject;
[MenuItem("EditorWindow/EditorWindowからコルーチンを実行させるサンプル")]
static void Open()
{
GetWindow<TestCoroutineWindow>();
}
void OnGUI()
{
this.targetObject = (TestMonobehaviour) EditorGUILayout.ObjectField(this.targetObject, typeof(TestMonobehaviour), true);
if (GUILayout.Button("コルーチン実行"))
{
this.ExecCoroutine();
}
}
void ExecCoroutine()
{
// メソッドを取り出す
var component = targetObject.GetComponent<TestMonobehaviour>();
var flag = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
var method = typeof(TestMonobehaviour).GetMethod("TestCoroutine", flag);
// StartCoroutineを取り出す
var argumentTypes = new System.Type[] { typeof(IEnumerator) };
var startCoroutine = typeof(TestMonobehaviour).GetMethod("StartCoroutine", argumentTypes);
// メソッドを実行してIEnumeratorを取得
object[] parameters = new object[0]{};
var coroutine = method.Invoke(component, parameters);
// コルーチン実行
startCoroutine.Invoke(component, new object[] { coroutine });
}
}
}
namespace hoge
{
using UnityEngine;
using System.Collections;
public class TestMonobehaviour : MonoBehaviour
{
private IEnumerator TestCoroutine()
{
Debug.Log("TestCoroutine Start");
yield return new WaitForSeconds(1f);
Debug.Log("TestCoroutine Done");
}
}
}
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