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@roSievers
Created November 30, 2016 07:52
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Anura crashing again, after update
/home/rolf/Downloads/anura [git::trunk *] [rolf@Butterfly] [8:50]
> ./anura --module=citadel --auto-update-module
INFO: main.cpp:439 : Anura engine version 1.4
INFO: main.cpp:478 : Default Tile Size: 16
INFO: main.cpp:479 : Default Tile Scale: 2
INFO: main.cpp:481 : Build Options:
INFO: main.cpp:483 : isomap
INFO: main.cpp:483 : lua
INFO: main.cpp:483 : save_png
INFO: main.cpp:483 : sdl2
INFO: main.cpp:483 : svg
INFO: main.cpp:487 : LOADING CONFIGURATION FROM master-config.cfg
INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
INFO: module.cpp:297 : LOOKING IN 'modules/citadel/module.cfg': 0
INFO: module.cpp:297 : LOOKING IN '/home/rolf/.citadel//dlc/citadel/module.cfg': 1
INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: main.cpp:584 : ARGS: --module=citadel
INFO: main.cpp:584 : ARGS: --auto-size-window
INFO: main.cpp:584 : ARGS: --min-window-width=800
INFO: main.cpp:584 : ARGS: --min-window-height=600
INFO: main.cpp:584 : ARGS: --auto-anchor-objects
INFO: main.cpp:584 : ARGS: --set-fps=60
INFO: preferences.cpp:1067 : FPS: 60 = 16ms/frame
INFO: main.cpp:584 : ARGS: --no-autopause
INFO: main.cpp:584 : ARGS: --server=http://theargentlark.com:23456
INFO: main.cpp:584 : ARGS: --tbs-server
INFO: preferences.cpp:1106 : TURN ON internal server
INFO: main.cpp:584 : ARGS: --allow-debug-console-clicking=false
INFO: main.cpp:584 : ARGS: --disable-global-alpha-filter
INFO: main.cpp:584 : ARGS: --mouse-drag-threshold=100
INFO: main.cpp:584 : ARGS: --loading-screen-bg-color=#16232e
INFO: main.cpp:584 : ARGS: --reload-modified-objects
INFO: main.cpp:584 : ARGS: --start-rumble=false
INFO: main.cpp:584 : ARGS: --enable-graphical-fonts=false
INFO: main.cpp:584 : ARGS: --draw-objects-on-even-pixel-boundaries=false
INFO: main.cpp:584 : ARGS: --allow-builtin-settings-dialog=false
INFO: main.cpp:584 : ARGS: --disable-fullscreen
INFO: main.cpp:584 : ARGS: --max-frame-skips=2
INFO: main.cpp:584 : ARGS: --force-send-stats=false
INFO: main.cpp:584 : ARGS: --dump-to-console=false
INFO: main.cpp:584 : ARGS: --defer-archive-desktop-fullscreen=true
INFO: main.cpp:584 : ARGS: --auto-update-module
INFO: preferences.cpp:634 : EXPAND DATA PATHS
INFO: main.cpp:708 : Preferences dir: /home/rolf/.citadel/
INFO: module.cpp:1115 : Querying version of module available on server
INFO: http_client.cpp:65 : http_client::send_request(this = 0x351d7f0 @0 method_path = GET /module_version/citadel request.size() = 0 num_retries = 0 attempt_num = 1)
INFO: main.cpp:751 : Requesting update to module from server...
INFO: http_client.cpp:431 : http_client::handle_recv: 0x351d7f0 @280 payload_str.size() = 42
INFO: module.cpp:1317 : module client response received. Mode = 2
INFO: module.cpp:1336 : Server has module version [1,0,392] we have [1,0,392]
INFO: module.cpp:1339 : You already have the newest version of this module. Use --force to force download.
INFO: unit_test.cpp:111 : TEST array_index PASSED
INFO: unit_test.cpp:111 : TEST base64_decode PASSED
INFO: unit_test.cpp:111 : TEST base64_encode PASSED
INFO: unit_test.cpp:111 : TEST base64_encode_bin PASSED
INFO: unit_test.cpp:111 : TEST binary_search_function PASSED
INFO: unit_test.cpp:111 : TEST compression_test PASSED
INFO: unit_test.cpp:111 : TEST compute_relative_paths_test PASSED
INFO: unit_test.cpp:111 : TEST cost_path_search_function PASSED
INFO: unit_test.cpp:111 : TEST css_declarations PASSED
INFO: xhtml_element.cpp:1113 : Creating custom element 'FOO' with id: -1
INFO: unit_test.cpp:111 : TEST css_selectors PASSED
css::evaluate_cubic_bezier: 0.000367 milliseconds
css::evaluate_cubic_bezier: 0.000603 milliseconds
css::evaluate_cubic_bezier: 0.000395 milliseconds
css::evaluate_cubic_bezier: 0.000295 milliseconds
css::evaluate_cubic_bezier: 0.000402 milliseconds
css::evaluate_cubic_bezier: 0.000385 milliseconds
css::evaluate_cubic_bezier: 0.000386 milliseconds
css::evaluate_cubic_bezier: 0.000373 milliseconds
css::evaluate_cubic_bezier: 0.000392 milliseconds
css::evaluate_cubic_bezier: 0.000327 milliseconds
INFO: unit_test.cpp:111 : TEST cubic_bezier PASSED
INFO: unit_test.cpp:111 : TEST decimal_div PASSED
INFO: unit_test.cpp:111 : TEST decimal_from_string PASSED
INFO: unit_test.cpp:111 : TEST decimal_mul PASSED
INFO: unit_test.cpp:111 : TEST decimal_output PASSED
INFO: unit_test.cpp:111 : TEST directed_graph_function PASSED
INFO: unit_test.cpp:111 : TEST dot_precedence PASSED
INFO: unit_test.cpp:111 : TEST edit_distance PASSED
INFO: unit_test.cpp:111 : TEST filter_function PASSED
INFO: unit_test.cpp:111 : TEST flatten_function PASSED
INFO: unit_test.cpp:111 : TEST format PASSED
INFO: unit_test.cpp:111 : TEST formula PASSED
INFO: unit_test.cpp:111 : TEST formula_decimal PASSED
INFO: unit_test.cpp:111 : TEST formula_enum PASSED
INFO: unit_test.cpp:111 : TEST formula_fn PASSED
INFO: unit_test.cpp:111 : TEST formula_function_default_args PASSED
INFO: unit_test.cpp:111 : TEST formula_function_types_compatible PASSED
INFO: unit_test.cpp:111 : TEST formula_in PASSED
INFO: unit_test.cpp:111 : TEST formula_list_comprehension PASSED
INFO: unit_test.cpp:111 : TEST formula_map_types_compatible PASSED
INFO: unit_test.cpp:111 : TEST formula_multifunction_types_compatible PASSED
INFO: unit_test.cpp:111 : TEST formula_quotes PASSED
INFO: unit_test.cpp:111 : TEST formula_slice PASSED
INFO: unit_test.cpp:111 : TEST formula_test_recurse_sort PASSED
INFO: unit_test.cpp:111 : TEST formula_test_recursion PASSED
INFO: unit_test.cpp:111 : TEST formula_typeof PASSED
INFO: unit_test.cpp:111 : TEST formula_types_compatible PASSED
INFO: unit_test.cpp:111 : TEST formula_vm PASSED
INFO: unit_test.cpp:111 : TEST formula_where_map PASSED
INFO: unit_test.cpp:111 : TEST hexes PASSED
INFO: unit_test.cpp:111 : TEST json_base PASSED
INFO: unit_test.cpp:111 : TEST json_derive PASSED
INFO: unit_test.cpp:111 : TEST json_flatten PASSED
INFO: unit_test.cpp:111 : TEST json_macro PASSED
INFO: unit_test.cpp:111 : TEST json_merge PASSED
INFO: unit_test.cpp:111 : TEST level_object_base64 PASSED
INFO: unit_test.cpp:111 : TEST locale_processing PASSED
INFO: unit_test.cpp:111 : TEST lua_persist PASSED
INFO: unit_test.cpp:111 : TEST lua_test PASSED
INFO: unit_test.cpp:111 : TEST lua_to_ffl_conversions PASSED
INFO: unit_test.cpp:111 : TEST lua_with_ffl_objects PASSED
INFO: unit_test.cpp:111 : TEST map_function PASSED
INFO: unit_test.cpp:111 : TEST md5_test1 PASSED
INFO: unit_test.cpp:111 : TEST md5_test2 PASSED
INFO: unit_test.cpp:111 : TEST md5_test3 PASSED
INFO: unit_test.cpp:111 : TEST md5_test4 PASSED
INFO: unit_test.cpp:111 : TEST md5_test5 PASSED
INFO: unit_test.cpp:111 : TEST md5_test6 PASSED
INFO: unit_test.cpp:111 : TEST md5_test7 PASSED
INFO: unit_test.cpp:111 : TEST min_max_decimal PASSED
INFO: unit_test.cpp:111 : TEST modulo_operation PASSED
INFO: unit_test.cpp:111 : TEST pixel_distance PASSED
INFO: unit_test.cpp:111 : TEST po_parse_1 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_2 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_3 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_1 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_2 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_3 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_4 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_5 PASSED
INFO: unit_test.cpp:111 : TEST po_parse_error_reporting_6 PASSED
INFO: unit_test.cpp:111 : TEST point_rotate PASSED
INFO: unit_test.cpp:111 : TEST recursive_call_lambda PASSED
INFO: unit_test.cpp:111 : TEST rot_replace PASSED
INFO: unit_test.cpp:111 : TEST serialize_uuid PASSED
INFO: unit_test.cpp:111 : TEST short_circuit PASSED
INFO: unit_test.cpp:111 : TEST sqrt_function PASSED
INFO: unit_test.cpp:111 : TEST string_match PASSED
INFO: unit_test.cpp:111 : TEST test_local_shared_memory_pipe PASSED
INFO: unit_test.cpp:111 : TEST test_regex PASSED
INFO: unit_test.cpp:111 : TEST test_split_into_ints PASSED
INFO: unit_test.cpp:111 : TEST test_wildcard_matches PASSED
INFO: unit_test.cpp:111 : TEST text_tokenize PASSED
INFO: unit_test.cpp:111 : TEST tokenizer_test PASSED
INFO: unit_test.cpp:111 : TEST variant_decimal PASSED
INFO: unit_test.cpp:111 : TEST variant_type PASSED
INFO: unit_test.cpp:111 : TEST weighted_graph_function PASSED
INFO: unit_test.cpp:111 : TEST where_scope_function PASSED
INFO: unit_test.cpp:111 : TEST xhtml_node_tests PASSED
INFO: unit_test.cpp:126 : ALL 89 TESTS PASSED IN 103ms
INFO: main.cpp:945 : Initializing fullscreen window: {
"fullscreen": 1,
"height": 1200,
"renderer": "opengl",
"resizeable": false,
"use_vsync": "false",
"width": 1920
}
INFO: DisplayDeviceOGL.cpp:199 : OpenGL version: 3.0
INFO: DisplayDeviceOGL.cpp:203 : Maximum texture units: 32
INFO: DisplayDeviceOGL.cpp:220 : OpenGL Extensions:
GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_t
INFO: xture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_separate_stencil
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
INFO: main.cpp:971 : canvas size: 1920x1200
INFO: ShadersOGL.cpp:1703 : Added shader: background_blur
INFO: ShadersOGL.cpp:1703 : Added shader: background_blur_hor
INFO: ShadersOGL.cpp:1703 : Added shader: background_blur_ver
INFO: ShadersOGL.cpp:1703 : Added shader: zoom_effect
INFO: ShadersOGL.cpp:1703 : Added shader: hurt_flash
INFO: ShadersOGL.cpp:1703 : Added shader: card
INFO: ShadersOGL.cpp:1703 : Added shader: particle1
INFO: ShadersOGL.cpp:1703 : Added shader: tile_shader
INFO: ShadersOGL.cpp:1703 : Added shader: yuv12
INFO: ShadersOGL.cpp:1703 : Added shader: seals_light_shader
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_board_shader
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_area_blur
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_story_blur
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_settings_background
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_background
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_storyline_fade
INFO: ShadersOGL.cpp:1703 : Added shader: citadel_arrow
WARN: i18n.cpp:404 : did not find any translation files. locale = de_DE.UTF-8 , dirname = ./locale/de/LC_MESSAGES/
INFO: preferences.cpp:596 : GET AUTOSAVE FILE PATH: /home/rolf/.citadel/autosave.cfg
INFO: joystick.cpp:117 : Initialized 0 joysticks
INFO: joystick.cpp:118 : Initialized 0 game controllers
INFO: joystick.cpp:119 : Initialized 0 haptic devices
ERROR: SurfaceSDL.cpp:730 : Failed to load image file: 'splash-wide.jpg' : Couldn't open images/splash-wide.jpg
INFO: FontSDL.cpp:60 : Compiled with SDL_ttf version: 2.0.14
INFO: FontSDL.cpp:61 : Linked with SDL_ttf version: 2.0.14
INFO: hex_loader.cpp:95 : No hex terrain information found.
load_hex_textures: 0.17968 milliseconds
INFO: ShadersOGL.cpp:1703 : Added shader: card_render
ERROR: ShadersOGL.cpp:839 : Error compiling shader(card_shadow_fs): 0:21(16): error: no matching function for call to `max(int, float)'; candidates are:
0:21(16): error: float max(float, float)
0:21(16): error: vec2 max(vec2, float)
0:21(16): error: vec3 max(vec3, float)
0:21(16): error: vec4 max(vec4, float)
0:21(16): error: vec2 max(vec2, vec2)
0:21(16): error: vec3 max(vec3, vec3)
0:21(16): error: vec4 max(vec4, vec4)
0:21(16): error: int max(int, int)
0:21(16): error: ivec2 max(ivec2, int)
0:21(16): error: ivec3 max(ivec3, int)
0:21(16): error: ivec4 max(ivec4, int)
0:21(16): error: ivec2 max(ivec2, ivec2)
0:21(16): error: ivec3 max(ivec3, ivec3)
0:21(16): error: ivec4 max(ivec4, ivec4)
0:22(36): warning: `ratio' used uninitialized
0:24(16): error: no matching function for call to `max(int, float)'; candidates are:
0:24(16): error: float max(float, float)
0:24(16): error: vec2 max(vec2, float)
0:24(16): error: vec3 max(vec3, float)
0:24(16): error: vec4 max(vec4, float)
0:24(16): error: vec2 max(vec2, vec2)
0:24(16): error: vec3 max(vec3, vec3)
0:24(16): error: vec4 max(vec4, vec4)
0:24(16): error: int max(int, int)
0:24(16): error: ivec2 max(ivec2, int)
0:24(16): error: ivec3 max(ivec3, int)
0:24(16): error: ivec4 max(ivec4, int)
0:24(16): error: ivec2 max(ivec2, ivec2)
0:24(16): error: ivec3 max(ivec3, ivec3)
0:24(16): error: ivec4 max(ivec4, ivec4)
0:25(36): warning: `ratio' used uninitialized
WARN: ShadersOGL.cpp:804 : Auto-added '#version 120' to the top of card_shadow_fs shader to make it work.
INFO: ShadersOGL.cpp:1703 : Added shader: card_shadow
ERROR: ShadersOGL.cpp:839 : Error compiling shader(card_halo_fs): 0:17(16): error: no matching function for call to `max(int, float)'; candidates are:
0:17(16): error: float max(float, float)
0:17(16): error: vec2 max(vec2, float)
0:17(16): error: vec3 max(vec3, float)
0:17(16): error: vec4 max(vec4, float)
0:17(16): error: vec2 max(vec2, vec2)
0:17(16): error: vec3 max(vec3, vec3)
0:17(16): error: vec4 max(vec4, vec4)
0:17(16): error: int max(int, int)
0:17(16): error: ivec2 max(ivec2, int)
0:17(16): error: ivec3 max(ivec3, int)
0:17(16): error: ivec4 max(ivec4, int)
0:17(16): error: ivec2 max(ivec2, ivec2)
0:17(16): error: ivec3 max(ivec3, ivec3)
0:17(16): error: ivec4 max(ivec4, ivec4)
0:18(36): warning: `ratio' used uninitialized
0:20(16): error: no matching function for call to `max(int, float)'; candidates are:
0:20(16): error: float max(float, float)
0:20(16): error: vec2 max(vec2, float)
0:20(16): error: vec3 max(vec3, float)
0:20(16): error: vec4 max(vec4, float)
0:20(16): error: vec2 max(vec2, vec2)
0:20(16): error: vec3 max(vec3, vec3)
0:20(16): error: vec4 max(vec4, vec4)
0:20(16): error: int max(int, int)
0:20(16): error: ivec2 max(ivec2, int)
0:20(16): error: ivec3 max(ivec3, int)
0:20(16): error: ivec4 max(ivec4, int)
0:20(16): error: ivec2 max(ivec2, ivec2)
0:20(16): error: ivec3 max(ivec3, ivec3)
0:20(16): error: ivec4 max(ivec4, ivec4)
0:21(36): warning: `ratio' used uninitialized
WARN: ShadersOGL.cpp:804 : Auto-added '#version 120' to the top of card_halo_fs shader to make it work.
INFO: ShadersOGL.cpp:1703 : Added shader: card_halo
ERROR: ShadersOGL.cpp:839 : Error compiling shader(creature_shader_vs): 0:41(46): error: could not implicitly convert operands to arithmetic operator
0:41(37): error: operands to arithmetic operators must be numeric
0:41(11): error: no matching function for call to `scale_along_angle(vec2, error, float)'; candidates are:
0:41(11): error: vec2 scale_along_angle(vec2, float, float)
WARN: ShadersOGL.cpp:804 : Auto-added '#version 120' to the top of creature_shader_vs shader to make it work.
INFO: ShadersOGL.cpp:1703 : Added shader: creature_shader
CRITICAL: formula.cpp:1003 ASSERTION FAILED: Unknown symbol 'mouseover' in obj player_avatar At /home/rolf/.citadel//dlc/citadel/data/objects/citadel_controller.cfg 4434:
...value is obj player_avatar and value.mouseover or value is obj tile and ...
^--------^
Known symbols:
_anchor_mouse
_available_space
_avatar
_avatar_info_edit
_calculate_nick_font_size
_data
_dirty
_edge
_editing
_height
_nick
_render_key
_top
_width
accel_x
accel_xy
accel_y
activation_area
activation_border
active
alpha
always_active
anchorx
anchory
animated_movements
animation
animation_map
animation_obj
arg
attached_objects
audio
available_animations
avatar_info
back
blue
blur
body
brightness
call_stack
can_interact
click_handler
clip_area
clip_area_absolute
collide_dimensions_in
collide_dimensions_not_in
consts
control_lock
control_scheme
ctrl_attack
ctrl_down
ctrl_jump
ctrl_keys
ctrl_left
ctrl_mice
ctrl_mod_key
ctrl_mod_keys
ctrl_right
ctrl_tilt
ctrl_tongue
ctrl_up
ctrl_user
ctrl_user_output
ctrl_x
ctrl_y
current_desaturation
current_generator
custom_draw
cycle
damage
destroyed
difficulty
distance_to_cliff
distance_to_cliff_reverse
document
down
draw_area
draw_primitives
driver
edit_flip
effects
event_handlers
face_right
facing
fall_through_platforms
flash_anim
flash_hit
frame_in_animation
frame_texture
front
get_avatar
globals
gravity_shift
green
group
h
has_feet
highlight
hit_by
hitpoints
img_h
img_mid_x
img_mid_xy
img_mid_y
img_w
img_wh
info
invincible
is_human
is_solid
is_standing
is_standing_on_platform
label
level
lib
lights
mass
max_hitpoints
me
mid_x
mid_xy
mid_y
midpoint_x
midpoint_xy
midpoint_y
mouse_enter_handler
mouse_leave_handler
mouseover_area
mouseover_delay
near_cliff_edge
new_turn_flash
nick_alpha
nick_height
nick_texture
nick_width
parent
particle_systems
particles
paused
pivot
platform_area
platform_motion_x
platform_offsets
player_name
player_num
portrait_texture
preview_height
preview_ratio
preview_width
preview_x
preview_y
previous_water_bounds
previous_y
red
registry
relative_x
relative_y
render
render_nick
render_preview
reverse
rotate
rotation_schedule
scale
schedule_expires
schedule_speed
selectable
self
shader
slope_standing_on
solid_dimensions_in
solid_dimensions_not_in
solid_mid_x
solid_mid_xy
solid_mid_y
solid_rect
sound_volume
spawned_by
spawned_children
standing_info
standing_on
tags
target_desaturation
text_alpha
time_in_animation
time_in_animation_delta
tmp
type
underwater
underwater_controls
up
upside_down
use_absolute_screen_coordinates
uv_array
uv_segments
value
variations
vars
velocity_angle
velocity_magnitude
velocity_x
velocity_xy
velocity_y
vertical_look
w
water_bounds
water_object
widget_list
widgets
x
x1
x2
x_schedule
xy
xy_array
y
y1
y2
y_schedule
z
zorder
zsub_order
CRITICAL:
---
CRITICAL: stack trace:
CRITICAL: ./anura() [0x1132e8e]
CRITICAL: ./anura() [0x10f0f8c]
CRITICAL: ./anura() [0x11171d9]
CRITICAL: ./anura() [0x110b01e]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e806]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e661]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e661]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e661]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x1130298]
CRITICAL: ./anura() [0x1115f53]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e661]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e806]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110c55f]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110e806]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x1130298]
CRITICAL: ./anura() [0x1115f53]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x1130298]
CRITICAL: ./anura() [0x11154d9]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura() [0x110d880]
CRITICAL: ./anura() [0x1117117]
CRITICAL: ./anura : game_logic::Formula::Formula(variant const&, game_logic::FunctionSymbolTable*, ffl::IntrusivePtr<game_logic::FormulaCallableDefinition const>)+0x2b6
CRITICAL: ./anura : game_logic::Formula::createOptionalFormula(variant const&, game_logic::FunctionSymbolTable*, ffl::IntrusivePtr<game_logic::FormulaCallableDefinition const>, game_logic::Formula::FORMULA_LANGUAGE)+0x81
CRITICAL: ./anura : CustomObjectType::initEventHandler(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, variant const&, std::vector<std::shared_ptr<game_logic::Formula const>, std::allocator<std::shared_ptr<game_logic::Formula const> > >&, game_logic::FunctionSymbolTable*, std::vector<std::shared_ptr<game_logic::Formula const>, std::allocator<std::shared_ptr<game_logic::Formula const> > > const*) const+0x138
CRITICAL: ./anura : CustomObjectType::initEventHandlers(variant, std::vector<std::shared_ptr<game_logic::Formula const>, std::allocator<std::shared_ptr<game_logic::Formula const> > >&, game_logic::FunctionSymbolTable*, std::vector<std::shared_ptr<game_logic::Formula const>, std::allocator<std::shared_ptr<game_logic::Formula const> > > const*) const+0x3c9
CRITICAL: ./anura : CustomObjectType::CustomObjectType(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, variant, CustomObjectType const*, CustomObjectType const*)+0x800e
CRITICAL: ./anura : CustomObjectType::recreate(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, CustomObjectType const*)+0x29b
CRITICAL: ./anura : CustomObjectType::get(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x26f
CRITICAL: ./anura : LoadingScreen::load(variant)+0xec
CRITICAL: ./anura : main()+0x62d3
CRITICAL: /usr/lib/libc.so.6 : __libc_start_main()+0xf1
CRITICAL: ./anura : _start()+0x2a
CRITICAL: ---
[1] 14160 abort (core dumped) ./anura --module=citadel --auto-update-module
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