Created
August 26, 2018 20:18
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Dialogue Trigger Clip example
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using System; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using UnityEngine.Timeline; | |
[Serializable] | |
public class DialogueTriggerClip : PlayableAsset, ITimelineClipAsset | |
{ | |
public DialogueTriggerBehaviour template = new DialogueTriggerBehaviour (); | |
public ClipCaps clipCaps | |
{ | |
get { return ClipCaps.None; } | |
} | |
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) | |
{ | |
return ScriptPlayable<DialogueTriggerBehaviour>.Create (graph, template); | |
} | |
} |
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