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April 23, 2018 21:07
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Save robbie01/36ef012fc9e5bbc92e43e43e37b83098 to your computer and use it in GitHub Desktop.
kinda like lineart-svg
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>Line Art</title> | |
</head> | |
<body> | |
<canvas id="c"></canvas><br> | |
<label for="r">Radius</label> | |
<input type="number" id="r" value="200"><br> | |
<label for="p">Points</label> | |
<input type="number" id="p" value="24"><br> | |
<button id="g">Go!</button> | |
<script src="lineart.js"></script> | |
</body> | |
</html> |
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var r = document.getElementById('r') | |
var p = document.getElementById('p') | |
var c = document.getElementById('c') | |
var g = document.getElementById('g') | |
const getPoints = (radius, npoints) => { | |
const points = []; | |
const theta = 2 * Math.PI / npoints; | |
for (let i = 0; i < npoints; ++i) { | |
const point = {}; | |
point.x = radius + radius * Math.cos(theta * i); | |
point.y = radius + radius * Math.sin(theta * i); | |
points.push(point); | |
} | |
return points; | |
} | |
const createLine = (pointA, pointB) => { | |
return { | |
x1: pointA.x, | |
y1: pointA.y, | |
x: pointA.x, | |
y: pointA.y, | |
x2: pointB.x, | |
y2: pointB.y | |
}; | |
}; | |
const lerp = (v0, v1, t) => v0*(1-t)+v1*t | |
const lerpLine = (line, t) => { | |
line.x = lerp(line.x1, line.x2, t) | |
line.y = lerp(line.y1, line.y2, t) | |
} | |
const almostEqual = (numA, numB) => | |
Math.abs(numA - numB) < Number.EPSILON; | |
const linesEqual = (lineA, lineB) => | |
(almostEqual(lineA.x1, lineB.x1) && | |
almostEqual(lineA.y1, lineB.y1) && | |
almostEqual(lineA.x2, lineB.x2) && | |
almostEqual(lineA.y2, lineB.y2)) || | |
(almostEqual(lineA.x1, lineB.x2) && | |
almostEqual(lineA.y1, lineB.y2) && | |
almostEqual(lineA.x2, lineB.x1) && | |
almostEqual(lineA.y2, lineB.y1)); | |
const getLines = (radius, npoints) => { | |
const points = getPoints(radius, npoints); | |
const lines = []; | |
points.forEach(a => { | |
points.forEach(b => { | |
if (a !== b) { | |
const line = createLine(a, b); | |
if (!lines.find(l => linesEqual(line, l))) lines.push(line); | |
} | |
}); | |
}); | |
return lines; | |
}; | |
function onGo() { | |
draw(parseInt(r.value), parseInt(p.value)) | |
} | |
g.onclick = onGo | |
const frameCount = 60 | |
let frames | |
let currentFrame | |
function draw(radius, points) { | |
c.width = c.height = radius * 2 | |
var lines = getLines(radius, points) | |
var ctx = c.getContext('2d') | |
ctx.strokeStyle = '#000' | |
cancelAnimationFrame(currentFrame) | |
frames = -1 | |
function drawFrame() { | |
ctx.clearRect(0, 0, 2*radius, 2*radius) | |
ctx.beginPath() | |
ctx.arc(radius, radius, radius, 0, Math.PI * 2) | |
ctx.stroke() | |
const t = (Math.cos((++frames / frameCount - 1) * Math.PI) + 1) / 2 | |
lines.forEach(line => lerpLine(line, t)) | |
ctx.beginPath() | |
lines.forEach(({ x1, y1, x, y }, i) => { | |
ctx.moveTo(x1, y1) | |
ctx.lineTo(x, y) | |
}) | |
ctx.stroke() | |
if (frames < frameCount) currentFrame = requestAnimationFrame(drawFrame) | |
} | |
currentFrame = requestAnimationFrame(drawFrame) | |
} | |
onGo() |
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