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Created November 12, 2016 15:42
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Grimmdalur-Player.log
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9371 != 9358, skipping destruction (fork without exec?)
pid 9374 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9373 != 9358, skipping destruction (fork without exec?)
pid 9377 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9376 != 9358, skipping destruction (fork without exec?)
pid 9380 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9379 != 9358, skipping destruction (fork without exec?)
pid 9383 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9382 != 9358, skipping destruction (fork without exec?)
Setting breakpad minidump AppID = 326160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197965801019 [API loaded no]
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9464 != 9449, skipping destruction (fork without exec?)
pid 9467 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9466 != 9449, skipping destruction (fork without exec?)
pid 9470 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9469 != 9449, skipping destruction (fork without exec?)
pid 9473 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9472 != 9449, skipping destruction (fork without exec?)
pid 9476 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9475 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9491 != 9478, skipping destruction (fork without exec?)
pid 9494 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9493 != 9478, skipping destruction (fork without exec?)
pid 9497 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9496 != 9478, skipping destruction (fork without exec?)
pid 9500 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9499 != 9478, skipping destruction (fork without exec?)
pid 9503 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9502 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9539 != 9526, skipping destruction (fork without exec?)
pid 9542 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9541 != 9526, skipping destruction (fork without exec?)
pid 9545 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9544 != 9526, skipping destruction (fork without exec?)
pid 9548 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9547 != 9526, skipping destruction (fork without exec?)
pid 9551 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9550 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11203 != 11190, skipping destruction (fork without exec?)
pid 11206 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11205 != 11190, skipping destruction (fork without exec?)
pid 11209 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11208 != 11190, skipping destruction (fork without exec?)
pid 11212 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11211 != 11190, skipping destruction (fork without exec?)
pid 11215 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11214 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11723 != 11709, skipping destruction (fork without exec?)
pid 11726 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11725 != 11709, skipping destruction (fork without exec?)
pid 11729 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11728 != 11709, skipping destruction (fork without exec?)
pid 11732 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11731 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11735 != 11709, skipping destruction (fork without exec?)
pid 11734 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13902 != 13889, skipping destruction (fork without exec?)
pid 13905 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13904 != 13889, skipping destruction (fork without exec?)
pid 13908 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13907 != 13889, skipping destruction (fork without exec?)
pid 13911 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13910 != 13889, skipping destruction (fork without exec?)
pid 13914 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13913 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14010 != 13996, skipping destruction (fork without exec?)
pid 14013 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14012 != 13996, skipping destruction (fork without exec?)
pid 14016 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14015 != 13996, skipping destruction (fork without exec?)
pid 14019 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14018 != 13996, skipping destruction (fork without exec?)
pid 14022 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14021 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14080 != 14067, skipping destruction (fork without exec?)
pid 14083 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14082 != 14067, skipping destruction (fork without exec?)
pid 14086 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14085 != 14067, skipping destruction (fork without exec?)
pid 14089 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14088 != 14067, skipping destruction (fork without exec?)
pid 14092 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14091 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 58
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueOutgoingAcksWarning, Incoming=19,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=600,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 47
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source (1)' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:29: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
| TYPE=RecipeBookData SCENE=Novia CONNECTION_STATUS=Connected-Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-317.2, 11.7, -329.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.914955
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:38: Equipment load complete. Loop Counter=124
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:41: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.69, TimeToFadeIn=9.98, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:41: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:42: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=13,Master=False,Scene=Novia,SetActorProperties:5,RaiseViewEventUnreliable:4,GetSongData:1,RPC/EnableHeldItemsRPC:1,Ping:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=28, NpcRcv=4, Lost=0, NumPlayers=11, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=6306, GroupBytes=63, SceneBytes=54, TotalBytes=6423, NumPlayers=8, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=53.4, sceneId=Novia, pos=(-401, 13.05, -103.1); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=11,Master=False,Scene=Novia,SetActorProperties:4,RaiseViewEventUnreliable:3,RaiseViewEvent:1,SetSaveLocation:1,Ping:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=14, NpcRcv=2, Lost=0, NumPlayers=6, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=5880, GroupBytes=50, SceneBytes=59, TotalBytes=5989, NumPlayers=9, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToDungeon_Valhold"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToDungeon_Skrekk"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=21,Master=False,Scene=Novia,RPC/ExecuteRuneRPC:8,SetActorProperties:4,RaiseViewEventUnreliable:4,RaiseViewEvent:1,SetSaveLocation:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Light
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToTown_Goti"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_Vista_NaryadWoods"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_City_Goti, spawnPoint="PlayerSpawnLocation", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_City_Goti:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:28: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:29: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 27 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 1006.528015 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 13947 unused Assets to reduce memory usage. Loaded Objects now: 145253.
Total: 493.449005 ms (FindLiveObjects: 10.410000 ms CreateObjectMapping: 14.450000 ms MarkObjects: 271.154999 ms DeleteObjects: 197.432999 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_City_Goti: 1307099896
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:45: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - All passes removed
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-145.9, 38.22, -467.3) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_ExitToOverworld_S"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.7 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=8.00391
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:09: Equipment load complete. Loop Counter=209
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:10: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_City_Goti", TimeToAvatar=2.33, TimeToFadeIn=13.39, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:11: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:11: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PersistenceService: Send queue now has 50 items
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_ForSaleLots/Town 1/Plot_Town 114/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_ForSaleLots/Town 1/Plot_Town 114/port_tavern_counter(Clone)"
(Filename: Line: 0)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Landmark_Bridge"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Vista_TownSquare"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_NPC_TownCrier"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Landmark_Docks"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=41,Master=True,Scene=Novia_R10_City_Goti,RaiseInstantiateEvent:12,RaiseViewEvent:8,SetRoomProperties:3,SetActorProperties:2,GetInteractiveObjectStates:1,Room=60c85642-6de8-4c7c-b80b-c9863c21462f
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level POT_tropicalisland_metropolis_01_template/New Addington, spawnPoint="PlayerSpawnLocation_Hub", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: POT_tropicalisland_metropolis_01_template/New Addington:PlayerSpawnLocation_Hub
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:43: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:43: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 20 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 1286.182983 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 35923 unused Assets to reduce memory usage. Loaded Objects now: 114423.
Total: 1038.519043 ms (FindLiveObjects: 6.507000 ms CreateObjectMapping: 14.787000 ms MarkObjects: 374.821014 ms DeleteObjects: 642.403015 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Scenario init completed. Scenario=New Addington
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for POT_tropicalisland_metropolis_01_template/New Addington: 478538664
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:50: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (15.3, 69.92, -146.2) using spawner PlayerSpawnLocation_Hub. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="POT_tropicalisland_metropolis_01_template/New Addington", LocationName="POT_tropicalisland_metropolis_01_ExitToNovia_S"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="POT_tropicalisland_metropolis_01_template/New Addington", LocationName="POT_tropicalisland_metropolis_01_NPC_TownCrier"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=5.788461
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:04: Equipment load complete. Loop Counter=164
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:05: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="POT_tropicalisland_metropolis_01_template", TimeToAvatar=2.31, TimeToFadeIn=10.86, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:06: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:06: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 402.592010 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 14632 unused Assets to reduce memory usage. Loaded Objects now: 180749.
Total: 822.930969 ms (FindLiveObjects: 9.391000 ms CreateObjectMapping: 14.241000 ms MarkObjects: 612.963013 ms DeleteObjects: 186.334991 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 58
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 47
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source (1)' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:40: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-468.7, 17.4, 278) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.056632
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:46: Equipment load complete. Loop Counter=114
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:47: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.80, TimeToFadeIn=8.84, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:48: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:49: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=5484, GroupBytes=50, SceneBytes=50, TotalBytes=5584, NumPlayers=10, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SendChat: ChatType=Scene Message:Morning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_Vista_NorgardFens"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToTown_PointWest"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_Forest01_FerigsBattleCamp, spawnPoint="PlayerSpawnLocation", hex="5020,5103"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_FerigsBattleCamp:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:56:58: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:56:59: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 27 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 1146.913086 ms
Can't create bounds for InteractiveObstacle | POSITION=(5.1, 32.8, 44.8) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can't create bounds for InteractiveObstacle | POSITION=(41.2, 27.3, 31.8) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate (1)/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can't create bounds for InteractiveObstacle | POSITION=(20.1, 35.1, -38.9) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate (2)/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12801 unused Assets to reduce memory usage. Loaded Objects now: 123612.
Total: 645.623962 ms (FindLiveObjects: 6.909000 ms CreateObjectMapping: 11.752000 ms MarkObjects: 399.360016 ms DeleteObjects: 227.602997 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_Forest01_FerigsBattleCamp: 3861582144
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:07: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-50.85, 30.81, 128.2) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_ExitToNovia_NW"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=4.024135
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:16: Equipment load complete. Loop Counter=112
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:17: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_Forest01_FerigsBattleCamp", TimeToAvatar=2.47, TimeToFadeIn=10.08, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:17: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:18: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByMonster Victim="Knight of Norgard", Killer="Large Skeleton Footman", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(29.34, 26.62, 87.44)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=8.6 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 3/3 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=26.26667 , NumberOfHits=25 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=BanishUndead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (BanishUndead)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=42.26 , NumberOfHits=42 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByMonster Victim="Pig", Killer="Large Timber Wolf", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(5.66, 26.43, 104.2)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.12667 , NumberOfHits=43 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.46 , NumberOfHits=24 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=36,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:18,SetActorProperties:5,SetInteractiveObjectStates:1,Ping:1,SetSaveLocation:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.466667 , NumberOfHits=7 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Skeletons_N_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711c428941cdd1add4742","582711a728941cdd1add4737","582711a528941cdd1add4729"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=535, GroupBytes=76, SceneBytes=47, TotalBytes=658, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Landmark_Gate_N"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Lake"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=55.4, sceneId=Novia_R10_Forest01_FerigsBattleCamp, pos=(15.66, 25.47, 24.29); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=31,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:20,SetActorProperties:4,SetSaveLocation:1,Ping:1,SetRoomProperties:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4735","582711a428941cdd1add4720"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Light
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=592, GroupBytes=47, SceneBytes=50, TotalBytes=689, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add472c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add473c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.4 , NumberOfHits=5 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - All passes removed
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Setting to default shader.
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=17.53333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RingOfFire
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (RingOfFire)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.4 , NumberOfHits=28 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 3/3 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=28,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:18,SetActorProperties:5,SetRoomProperties:1,Ping:1,SetSaveLocation:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=39.13334 , NumberOfHits=45 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-22.21, 27.44, -62.07)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Grizzly Bear", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-22.21, 27.44, -62.07)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=33.93333 , NumberOfHits=45 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=24.06667 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.933333 , NumberOfHits=9 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Cave"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.8 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add4738"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Thrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dodge
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=10.26667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Immolation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Immolation)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=IgniteWeapon
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=13.26667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=15 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Kobold Mage", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(25.41, 26.28, -90.14)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Root
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=13 , NumberOfHits=12 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.8 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RingOfFire
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (RingOfFire)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=20 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18.13333 , NumberOfHits=28 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Kobold Archer", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(28.7, 24.32, -73.12)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18 , NumberOfHits=26 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=11.53333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.666667 , NumberOfHits=3 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=597, GroupBytes=91, SceneBytes=50, TotalBytes=738, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add473a"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Kobolds_S_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=StrengthOfEarth
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=1 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Tumble
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.666667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dodge
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827129e28941cdd1add4744"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.06667 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.06667 , NumberOfHits=20 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.93333 , NumberOfHits=21 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Grizzly Bear", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-2.832, 24.03, -106)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18.06667 , NumberOfHits=17 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=8.666667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=0.5333334 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827127f28941cdd1add4743"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=30,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:8,SetActorProperties:5,SetRoomProperties:5,AdjustHealth:3,ChangePooledCharacterExperience:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=3.333333 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.333333 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Immolation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Immolation)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=24.53333 , NumberOfHits=25 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(72.56, 24.18, -44.23)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=47.6 , NumberOfHits=33 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(72.56, 24.18, -44.23)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.86666 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4732","582711a728941cdd1add473f"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=29.93333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.8 , NumberOfHits=4 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Flurry
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=1.133333 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.46667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.36, 24, 74.36)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=BanishUndead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.53333 , NumberOfHits=24 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (BanishUndead)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=IgniteWeapon
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.36, 24, 74.36)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=1919, GroupBytes=61, SceneBytes=50, TotalBytes=2030, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.99334 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add472e"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=35.79333 , NumberOfHits=29 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CleansingRain
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (CleansingRain)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=38.72667 , NumberOfHits=34 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=43.6 , NumberOfHits=49 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=50.46667 , NumberOfHits=58 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Skeleton Mage", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Graveyard"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=35.46667 , NumberOfHits=41 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=15 , NumberOfHits=18 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=3 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
10
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a528941cdd1add4725"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582715a128941cdd1add474e"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Skeletons_N_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=38,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:11,SetActorProperties:7,SetRoomProperties:5,AdjustHealth:4,ChangePooledCharacterExperience:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4731","582711a628941cdd1add472d","582712fa28941cdd1add4745","582711a628941cdd1add4734"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827158228941cdd1add474c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkLogging: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ping response time of 2 seconds exceeded. Rtt(variance): 138(8). Ms since last receive: 2739. Stats elapsed: 2sec.
Longest delta between Send: 36ms Dispatch: 36ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 170 Dispatch: 170.
TotalPacketBytes: 116 TotalCommandBytes: 92 TotalPacketCount: 2 TotalCommandsInPackets: 5
TotalPacketBytes: 5935 TotalCommandBytes: 4759 TotalPacketCount: 98 TotalCommandsInPackets: 170
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 806(680). Ms since last receive: 2. Stats elapsed: 3sec.
Longest delta between Send: 36ms Dispatch: 36ms. Longest callback OnEv: 0=1ms OnResp: 0=1ms. Calls of Send: 218 Dispatch: 221.
TotalPacketBytes: 4079 TotalCommandBytes: 3911 TotalPacketCount: 14 TotalCommandsInPackets: 189
TotalPacketBytes: 6869 TotalCommandBytes: 5513 TotalPacketCount: 113 TotalCommandsInPackets: 191
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=663, GroupBytes=38, SceneBytes=0, TotalBytes=701, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4736"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneClient: Authenticate failed with error=GameIdNotExists for scene=Novia_R10_Forest01_FerigsBattleCamp
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.733333 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Tumble
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.26667 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Thrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-7.448, 25.88, 100.6)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=29.8 , NumberOfHits=12 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.06667 , NumberOfHits=10 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=17.53333 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5020,5103"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:25: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:26: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 530.991028 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 16562 unused Assets to reduce memory usage. Loaded Objects now: 182699.
Total: 930.903992 ms (FindLiveObjects: 9.633000 ms CreateObjectMapping: 14.908000 ms MarkObjects: 719.825989 ms DeleteObjects: 186.537003 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:31: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:32: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:32: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:34: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-395.1, 17.16, 300.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.8 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.214605
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:40: Equipment load complete. Loop Counter=131
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:42: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.57, TimeToFadeIn=8.96, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:42: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:43: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=11, NpcRcv=4, Lost=0, NumPlayers=5, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_City_Mud, spawnPoint="PlayerSpawnLocation", hex="5032,5118"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_City_Mud:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:32: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:33: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 24 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 986.100037 ms
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 7' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 8' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12416 unused Assets to reduce memory usage. Loaded Objects now: 162857.
Total: 773.143982 ms (FindLiveObjects: 8.354000 ms CreateObjectMapping: 13.969999 ms MarkObjects: 516.559998 ms DeleteObjects: 234.259995 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_City_Mud: 1696904154
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:42: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-80.7, 10.99, -207.8) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_034/sota_rowhouse1_3story_viking_playerHouse(Clone)/sota_rowhouse1_3story_viking/_Doors/sota_rowhouse1_2story_viking_shutterR (4)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_034/sota_rowhouse1_3story_viking_playerHouse(Clone)/sota_rowhouse1_3story_viking/_Doors/sota_rowhouse1_2story_viking_shutterR (5)"
(Filename: Line: 0)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=6.633394
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:55: Equipment load complete. Loop Counter=250
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:57: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_City_Mud", TimeToAvatar=2.33, TimeToFadeIn=13.92, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:57: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:58: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_028/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_028/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_011/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_011/port_tavern_counter(Clone)"
(Filename: Line: 0)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=41,Master=True,Scene=Novia_R10_City_Mud,RaiseInstantiateEvent:13,RaiseViewEvent:7,GetInteractiveObjectStates:3,SetActorProperties:2,SetRoomProperties:1,Room=ed36642c-e1fe-4072-a04e-bc5571fe69d1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=218, GroupBytes=47, SceneBytes=47, TotalBytes=312, NumPlayers=1, Scene="Novia_R10_City_Mud"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=42.8, sceneId=Novia_R10_City_Mud, pos=(77.37, 17.8, -48.7); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=15,Master=True,Scene=Novia_R10_City_Mud,RaiseViewEvent:5,SetActorProperties:4,Ping:1,SetSaveLocation:1,ReleaseLock:1,Room=ed36642c-e1fe-4072-a04e-bc5571fe69d1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=281, GroupBytes=50, SceneBytes=50, TotalBytes=381, NumPlayers=1, Scene="Novia_R10_City_Mud"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=StrengthOfEarth
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5032,5118"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:49: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:49: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 1057.985962 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 29669 unused Assets to reduce memory usage. Loaded Objects now: 187982.
Total: 1361.224976 ms (FindLiveObjects: 10.199000 ms CreateObjectMapping: 16.792999 ms MarkObjects: 821.819031 ms DeleteObjects: 512.413025 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:59: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=2, NpcRcv=0, Lost=0, NumPlayers=2, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-295.5, 11.6, 413) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.253955
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:04: Equipment load complete. Loop Counter=130
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:06: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.69, TimeToFadeIn=8.77, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:07: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:07: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level PRT_grassland_metropolis_01/Grimmdalur, spawnPoint="PlayerSpawnLocation", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: PRT_grassland_metropolis_01/Grimmdalur:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
(Filename: Line: 38)
Unloading 39 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 1016.513000 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12427 unused Assets to reduce memory usage. Loaded Objects now: 165189.
Total: 1069.848999 ms (FindLiveObjects: 10.622999 ms CreateObjectMapping: 15.784999 ms MarkObjects: 805.217041 ms DeleteObjects: 238.223999 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Scenario init completed. Scenario=Grimmdalur
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for PRT_grassland_metropolis_01/Grimmdalur: 3757231825
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Creation of test scene not allowed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
createGame failed, client stays on masterserver: InsufficientAccess.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CreateRoom: Received OnPhotonCreateRoomFailed(InsufficientAccess,onGameServer=False) from server while loading scene PRT_grassland_metropolis_01/Grimmdalur.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:41: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:41: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 1104.207031 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 11030 unused Assets to reduce memory usage. Loaded Objects now: 115004.
Total: 1077.116943 ms (FindLiveObjects: 5.441000 ms CreateObjectMapping: 12.220000 ms MarkObjects: 755.070984 ms DeleteObjects: 304.385010 ms)
Camera: CameraRig_OverworldDemo (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for DemoStartupScene: 3083527469
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: login level loaded.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:45: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.19, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:45: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:46: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=Disconnecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=Connecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0 : 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Found character: Wintermute Ofcof
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Knowledge: Loaded 1636 flags
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading scene: Novia
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:01: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:02: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 7.242000 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 2991 unused Assets to reduce memory usage. Loaded Objects now: 188858.
Total: 1155.758057 ms (FindLiveObjects: 9.155000 ms CreateObjectMapping: 13.546000 ms MarkObjects: 1130.370972 ms DeleteObjects: 2.685000 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:08: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:09: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:09: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:13: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DownloadSongForActor: GetSongData: actor not found for actorId 31
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-191.6, 16.52, 338) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.714751
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:18: Equipment load complete. Loop Counter=124
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:20: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.35, TimeToFadeIn=8.36, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:21: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:21: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level PRT_grassland_metropolis_01/Grimmdalur, spawnPoint="PlayerSpawnLocation", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: PRT_grassland_metropolis_01/Grimmdalur:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 39 Unused Serialized files (Serialized files now loaded: 12)
Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
(Filename: Line: 38)
UnloadTime: 1399.822021 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12322 unused Assets to reduce memory usage. Loaded Objects now: 165231.
Total: 1060.462036 ms (FindLiveObjects: 8.307000 ms CreateObjectMapping: 15.121000 ms MarkObjects: 811.743958 ms DeleteObjects: 225.288010 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Scenario init completed. Scenario=Grimmdalur
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for PRT_grassland_metropolis_01/Grimmdalur: 3757231825
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Creation of test scene not allowed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
createGame failed, client stays on masterserver: InsufficientAccess.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CreateRoom: Received OnPhotonCreateRoomFailed(InsufficientAccess,onGameServer=False) from server while loading scene PRT_grassland_metropolis_01/Grimmdalur.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:38: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:39: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 1166.645020 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 11030 unused Assets to reduce memory usage. Loaded Objects now: 115049.
Total: 1120.489014 ms (FindLiveObjects: 5.521000 ms CreateObjectMapping: 12.087000 ms MarkObjects: 814.220032 ms DeleteObjects: 288.657990 ms)
Camera: CameraRig_OverworldDemo (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for DemoStartupScene: 3083527469
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: login level loaded.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:43: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.20, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:43: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:44: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=Disconnecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=Connecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0 : 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Found character: Wintermute Ofcof
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Knowledge: Loaded 1636 flags
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading scene: Novia
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:01: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:02: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 12.480000 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 2991 unused Assets to reduce memory usage. Loaded Objects now: 188903.
Total: 1158.271973 ms (FindLiveObjects: 9.374001 ms CreateObjectMapping: 13.740999 ms MarkObjects: 1132.789917 ms DeleteObjects: 2.366000 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:11: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-191.6, 16.52, 338) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.358442
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:17: Equipment load complete. Loop Counter=133
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:19: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.40, TimeToFadeIn=8.63, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:20: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:20: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=2146, GroupBytes=50, SceneBytes=62, TotalBytes=2258, NumPlayers=4, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=24,Master=False,Scene=Novia,SetActorProperties:3,GetMoreBagContents:2,SetMaxHP:2,GetBagContents:1,AdjustHealth:1,Room=fa50cffb-baaa-47bb-9400-e776cac18927
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9371 != 9358, skipping destruction (fork without exec?)
pid 9374 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9373 != 9358, skipping destruction (fork without exec?)
pid 9377 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9376 != 9358, skipping destruction (fork without exec?)
pid 9380 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9379 != 9358, skipping destruction (fork without exec?)
pid 9383 != 9358, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9382 != 9358, skipping destruction (fork without exec?)
Setting breakpad minidump AppID = 326160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197965801019 [API loaded no]
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9464 != 9449, skipping destruction (fork without exec?)
pid 9467 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9466 != 9449, skipping destruction (fork without exec?)
pid 9470 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9469 != 9449, skipping destruction (fork without exec?)
pid 9473 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9472 != 9449, skipping destruction (fork without exec?)
pid 9476 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9475 != 9449, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9491 != 9478, skipping destruction (fork without exec?)
pid 9494 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9493 != 9478, skipping destruction (fork without exec?)
pid 9497 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9496 != 9478, skipping destruction (fork without exec?)
pid 9500 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9499 != 9478, skipping destruction (fork without exec?)
pid 9503 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9502 != 9478, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9539 != 9526, skipping destruction (fork without exec?)
pid 9542 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9541 != 9526, skipping destruction (fork without exec?)
pid 9545 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9544 != 9526, skipping destruction (fork without exec?)
pid 9548 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9547 != 9526, skipping destruction (fork without exec?)
pid 9551 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9550 != 9526, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11203 != 11190, skipping destruction (fork without exec?)
pid 11206 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11205 != 11190, skipping destruction (fork without exec?)
pid 11209 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11208 != 11190, skipping destruction (fork without exec?)
pid 11212 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11211 != 11190, skipping destruction (fork without exec?)
pid 11215 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11214 != 11190, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11723 != 11709, skipping destruction (fork without exec?)
pid 11726 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11725 != 11709, skipping destruction (fork without exec?)
pid 11729 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11728 != 11709, skipping destruction (fork without exec?)
pid 11732 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11731 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 11735 != 11709, skipping destruction (fork without exec?)
pid 11734 != 11709, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13902 != 13889, skipping destruction (fork without exec?)
pid 13905 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13904 != 13889, skipping destruction (fork without exec?)
pid 13908 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13907 != 13889, skipping destruction (fork without exec?)
pid 13911 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13910 != 13889, skipping destruction (fork without exec?)
pid 13914 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 13913 != 13889, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14010 != 13996, skipping destruction (fork without exec?)
pid 14013 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14012 != 13996, skipping destruction (fork without exec?)
pid 14016 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14015 != 13996, skipping destruction (fork without exec?)
pid 14019 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14018 != 13996, skipping destruction (fork without exec?)
pid 14022 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14021 != 13996, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14080 != 14067, skipping destruction (fork without exec?)
pid 14083 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14082 != 14067, skipping destruction (fork without exec?)
pid 14086 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14085 != 14067, skipping destruction (fork without exec?)
pid 14089 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14088 != 14067, skipping destruction (fork without exec?)
pid 14092 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 14091 != 14067, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/robert/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 58
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueOutgoingAcksWarning, Incoming=19,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=600,Outgoing=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 47
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source (1)' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:29: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
| TYPE=RecipeBookData SCENE=Novia CONNECTION_STATUS=Connected-Joined
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-317.2, 11.7, -329.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.914955
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:38: Equipment load complete. Loop Counter=124
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:41: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.69, TimeToFadeIn=9.98, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:41: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:40:42: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=13,Master=False,Scene=Novia,SetActorProperties:5,RaiseViewEventUnreliable:4,GetSongData:1,RPC/EnableHeldItemsRPC:1,Ping:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=28, NpcRcv=4, Lost=0, NumPlayers=11, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=6306, GroupBytes=63, SceneBytes=54, TotalBytes=6423, NumPlayers=8, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=53.4, sceneId=Novia, pos=(-401, 13.05, -103.1); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=11,Master=False,Scene=Novia,SetActorProperties:4,RaiseViewEventUnreliable:3,RaiseViewEvent:1,SetSaveLocation:1,Ping:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=14, NpcRcv=2, Lost=0, NumPlayers=6, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=5880, GroupBytes=50, SceneBytes=59, TotalBytes=5989, NumPlayers=9, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToDungeon_Valhold"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToDungeon_Skrekk"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=21,Master=False,Scene=Novia,RPC/ExecuteRuneRPC:8,SetActorProperties:4,RaiseViewEventUnreliable:4,RaiseViewEvent:1,SetSaveLocation:1,Room=c1fd3b66-c50a-4852-b611-439d05f02cb0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Light
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToTown_Goti"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_Vista_NaryadWoods"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_City_Goti, spawnPoint="PlayerSpawnLocation", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_City_Goti:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:28: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:29: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 27 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 1006.528015 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 13947 unused Assets to reduce memory usage. Loaded Objects now: 145253.
Total: 493.449005 ms (FindLiveObjects: 10.410000 ms CreateObjectMapping: 14.450000 ms MarkObjects: 271.154999 ms DeleteObjects: 197.432999 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:44: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_City_Goti: 1307099896
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:52:45: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'FX/ParticleLitBlended' - All passes removed
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-145.9, 38.22, -467.3) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_ExitToOverworld_S"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.7 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=8.00391
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:09: Equipment load complete. Loop Counter=209
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:10: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_City_Goti", TimeToAvatar=2.33, TimeToFadeIn=13.39, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:11: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:53:11: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PersistenceService: Send queue now has 50 items
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_ForSaleLots/Town 1/Plot_Town 114/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_ForSaleLots/Town 1/Plot_Town 114/port_tavern_counter(Clone)"
(Filename: Line: 0)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Landmark_Bridge"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Vista_TownSquare"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_NPC_TownCrier"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_City_Goti", LocationName="Novia_R10_City_Goti_Landmark_Docks"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=41,Master=True,Scene=Novia_R10_City_Goti,RaiseInstantiateEvent:12,RaiseViewEvent:8,SetRoomProperties:3,SetActorProperties:2,GetInteractiveObjectStates:1,Room=60c85642-6de8-4c7c-b80b-c9863c21462f
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level POT_tropicalisland_metropolis_01_template/New Addington, spawnPoint="PlayerSpawnLocation_Hub", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: POT_tropicalisland_metropolis_01_template/New Addington:PlayerSpawnLocation_Hub
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:43: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:43: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 20 Unused Serialized files (Serialized files now loaded: 7)
UnloadTime: 1286.182983 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 35923 unused Assets to reduce memory usage. Loaded Objects now: 114423.
Total: 1038.519043 ms (FindLiveObjects: 6.507000 ms CreateObjectMapping: 14.787000 ms MarkObjects: 374.821014 ms DeleteObjects: 642.403015 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:49: Scenario init completed. Scenario=New Addington
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for POT_tropicalisland_metropolis_01_template/New Addington: 478538664
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:54:50: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (15.3, 69.92, -146.2) using spawner PlayerSpawnLocation_Hub. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="POT_tropicalisland_metropolis_01_template/New Addington", LocationName="POT_tropicalisland_metropolis_01_ExitToNovia_S"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="POT_tropicalisland_metropolis_01_template/New Addington", LocationName="POT_tropicalisland_metropolis_01_NPC_TownCrier"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=5.788461
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:04: Equipment load complete. Loop Counter=164
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:05: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="POT_tropicalisland_metropolis_01_template", TimeToAvatar=2.31, TimeToFadeIn=10.86, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:06: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:06: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5012,5100"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 402.592010 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 14632 unused Assets to reduce memory usage. Loaded Objects now: 180749.
Total: 822.930969 ms (FindLiveObjects: 9.391000 ms CreateObjectMapping: 14.241000 ms MarkObjects: 612.963013 ms DeleteObjects: 186.334991 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:34: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 58
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Could not find view 47
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Sound prefab: 'Turkey_SoundController(Clone)' - AudioSource 'Audio Source (1)' could not be attached to bone ''
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:40: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-468.7, 17.4, 278) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.056632
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:46: Equipment load complete. Loop Counter=114
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:47: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.80, TimeToFadeIn=8.84, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:48: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:55:49: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=5484, GroupBytes=50, SceneBytes=50, TotalBytes=5584, NumPlayers=10, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SendChat: ChatType=Scene Message:Morning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_Vista_NorgardFens"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia", LocationName="Novia_ExitToTown_PointWest"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_Forest01_FerigsBattleCamp, spawnPoint="PlayerSpawnLocation", hex="5020,5103"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_Forest01_FerigsBattleCamp:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:56:58: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:56:59: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 27 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 1146.913086 ms
Can't create bounds for InteractiveObstacle | POSITION=(5.1, 32.8, 44.8) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can't create bounds for InteractiveObstacle | POSITION=(41.2, 27.3, 31.8) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate (1)/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can't create bounds for InteractiveObstacle | POSITION=(20.1, 35.1, -38.9) SCENE=Novia_R10_Forest01_FerigsBattleCamp GAME_OBJECT_PATH=_Environment/_BattleCamp_Ferig/_Pallisade/_Gate (2)/Palisade_Gate_2/Gate CONNECTION_STATUS=Connected-ConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12801 unused Assets to reduce memory usage. Loaded Objects now: 123612.
Total: 645.623962 ms (FindLiveObjects: 6.909000 ms CreateObjectMapping: 11.752000 ms MarkObjects: 399.360016 ms DeleteObjects: 227.602997 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:05: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_Forest01_FerigsBattleCamp: 3861582144
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:07: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-50.85, 30.81, 128.2) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_ExitToNovia_NW"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=4.024135
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:16: Equipment load complete. Loop Counter=112
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:17: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_Forest01_FerigsBattleCamp", TimeToAvatar=2.47, TimeToFadeIn=10.08, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:17: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
12:57:18: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByMonster Victim="Knight of Norgard", Killer="Large Skeleton Footman", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(29.34, 26.62, 87.44)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=8.6 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 3/3 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=26.26667 , NumberOfHits=25 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=BanishUndead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (BanishUndead)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=42.26 , NumberOfHits=42 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(31.45, 26.77, 86.89)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByMonster Victim="Pig", Killer="Large Timber Wolf", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(5.66, 26.43, 104.2)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.12667 , NumberOfHits=43 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.46 , NumberOfHits=24 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=36,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:18,SetActorProperties:5,SetInteractiveObjectStates:1,Ping:1,SetSaveLocation:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.466667 , NumberOfHits=7 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Skeletons_N_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711c428941cdd1add4742","582711a728941cdd1add4737","582711a528941cdd1add4729"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=535, GroupBytes=76, SceneBytes=47, TotalBytes=658, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Landmark_Gate_N"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Lake"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=55.4, sceneId=Novia_R10_Forest01_FerigsBattleCamp, pos=(15.66, 25.47, 24.29); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership =
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=31,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:20,SetActorProperties:4,SetSaveLocation:1,Ping:1,SetRoomProperties:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4735","582711a428941cdd1add4720"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Light
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=592, GroupBytes=47, SceneBytes=50, TotalBytes=689, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add472c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add473c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.4 , NumberOfHits=5 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - All passes removed
WARNING: Shader Unsupported: 'Portalarium/VFX Additive' - Setting to default shader.
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=17.53333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RingOfFire
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (RingOfFire)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.4 , NumberOfHits=28 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 3/3 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=28,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:18,SetActorProperties:5,SetRoomProperties:1,Ping:1,SetSaveLocation:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=39.13334 , NumberOfHits=45 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-22.21, 27.44, -62.07)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Grizzly Bear", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-22.21, 27.44, -62.07)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=33.93333 , NumberOfHits=45 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=24.06667 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.933333 , NumberOfHits=9 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Cave"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.8 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add4738"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Thrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dodge
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=10.26667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Immolation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Immolation)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=IgniteWeapon
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=13.26667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=15 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Kobold Mage", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(25.41, 26.28, -90.14)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Root
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=13 , NumberOfHits=12 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.8 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RingOfFire
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (RingOfFire)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=20 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18.13333 , NumberOfHits=28 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Kobold Archer", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(28.7, 24.32, -73.12)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18 , NumberOfHits=26 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=11.53333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.666667 , NumberOfHits=3 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=597, GroupBytes=91, SceneBytes=50, TotalBytes=738, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a728941cdd1add473a"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Kobolds_S_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=StrengthOfEarth
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=1 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Tumble
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=7.666667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dodge
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827129e28941cdd1add4744"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.06667 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.06667 , NumberOfHits=20 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=23.93333 , NumberOfHits=21 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Grizzly Bear", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-2.832, 24.03, -106)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=18.06667 , NumberOfHits=17 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=8.666667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=0.5333334 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827127f28941cdd1add4743"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=30,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:8,SetActorProperties:5,SetRoomProperties:5,AdjustHealth:3,ChangePooledCharacterExperience:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=3.333333 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.333333 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Immolation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Immolation)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=14.86667 , NumberOfHits=8 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=24.53333 , NumberOfHits=25 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(72.56, 24.18, -44.23)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=47.6 , NumberOfHits=33 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(72.56, 24.18, -44.23)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.86666 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4732","582711a728941cdd1add473f"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=29.93333 , NumberOfHits=14 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=4.8 , NumberOfHits=4 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Flurry
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=1.133333 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Lightning
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.46667 , NumberOfHits=11 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (Lightning)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.36, 24, 74.36)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=BanishUndead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.53333 , NumberOfHits=24 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (BanishUndead)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=IgniteWeapon
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.36, 24, 74.36)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=1919, GroupBytes=61, SceneBytes=50, TotalBytes=2030, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=41.99334 , NumberOfHits=31 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add472e"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=35.79333 , NumberOfHits=29 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CleansingRain
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (CleansingRain)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=38.72667 , NumberOfHits=34 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=CoupDeGrace
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FlameFist
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=SearingRay
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=43.6 , NumberOfHits=49 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Fireball
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Used 0/0 reagents for rune (FireBall)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Skeleton Footman", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=50.46667 , NumberOfHits=58 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Skeleton Mage", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(64.13, 23.99, 73.72)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=FireArrow
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
LocationDiscovered: Player="Wintermute Ofcof", SceneId="Novia_R10_Forest01_FerigsBattleCamp", LocationName="Novia_R10_Forest01_FerigsBattleCamp_Vista_Graveyard"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=35.46667 , NumberOfHits=41 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=15 , NumberOfHits=18 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=3 , NumberOfHits=1 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Created loot for the slain mob. Party Ownership = 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
10
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a528941cdd1add4725"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582715a128941cdd1add474e"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawn Controller reset '_SpawnController_Skeletons_N_Random'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=38,Master=True,Scene=Novia_R10_Forest01_FerigsBattleCamp,RaiseViewEvent:11,SetActorProperties:7,SetRoomProperties:5,AdjustHealth:4,ChangePooledCharacterExperience:1,Room=527b7c43-66fa-4cb0-a17f-cbe6d949351e
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4731","582711a628941cdd1add472d","582712fa28941cdd1add4745","582711a628941cdd1add4734"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["5827158228941cdd1add474c"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkLogging: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ping response time of 2 seconds exceeded. Rtt(variance): 138(8). Ms since last receive: 2739. Stats elapsed: 2sec.
Longest delta between Send: 36ms Dispatch: 36ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 170 Dispatch: 170.
TotalPacketBytes: 116 TotalCommandBytes: 92 TotalPacketCount: 2 TotalCommandsInPackets: 5
TotalPacketBytes: 5935 TotalCommandBytes: 4759 TotalPacketCount: 98 TotalCommandsInPackets: 170
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 806(680). Ms since last receive: 2. Stats elapsed: 3sec.
Longest delta between Send: 36ms Dispatch: 36ms. Longest callback OnEv: 0=1ms OnResp: 0=1ms. Calls of Send: 218 Dispatch: 221.
TotalPacketBytes: 4079 TotalCommandBytes: 3911 TotalPacketCount: 14 TotalCommandsInPackets: 189
TotalPacketBytes: 6869 TotalCommandBytes: 5513 TotalPacketCount: 113 TotalCommandsInPackets: 191
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=663, GroupBytes=38, SceneBytes=0, TotalBytes=701, NumPlayers=1, Scene="Novia_R10_Forest01_FerigsBattleCamp"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: Unhandled status change: DisconnectByServerLogic
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SyncedInteractiveObjectManager.PlotCleanup(): ["582711a628941cdd1add4736"]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneClient: Authenticate failed with error=GameIdNotExists for scene=Novia_R10_Forest01_FerigsBattleCamp
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=2.733333 , NumberOfHits=2 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Tumble
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DoubleThrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=12.26667 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=DeathTouch
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=RuneWeapon_Blade2H_Slash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Thrust
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
MonsterKilledByPlayer Victim="Large Timber Wolf", Killer="Wintermute Ofcof", Scene="Novia_R10_Forest01_FerigsBattleCamp", Position=(-7.448, 25.88, 100.6)!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=29.8 , NumberOfHits=12 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=27.06667 , NumberOfHits=10 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DPS=17.53333 , NumberOfHits=6 , PlayerName=WINTERMUTE_OFCOF
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5020,5103"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:25: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:26: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 530.991028 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 16562 unused Assets to reduce memory usage. Loaded Objects now: 182699.
Total: 930.903992 ms (FindLiveObjects: 9.633000 ms CreateObjectMapping: 14.908000 ms MarkObjects: 719.825989 ms DeleteObjects: 186.537003 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:31: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:32: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:32: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:34: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-395.1, 17.16, 300.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.8 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.214605
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:40: Equipment load complete. Loop Counter=131
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:42: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.57, TimeToFadeIn=8.96, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:42: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:22:43: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=11, NpcRcv=4, Lost=0, NumPlayers=5, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia_R10_City_Mud, spawnPoint="PlayerSpawnLocation", hex="5032,5118"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia_R10_City_Mud:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:32: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:33: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 24 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 986.100037 ms
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 7' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 8' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12416 unused Assets to reduce memory usage. Loaded Objects now: 162857.
Total: 773.143982 ms (FindLiveObjects: 8.354000 ms CreateObjectMapping: 13.969999 ms MarkObjects: 516.559998 ms DeleteObjects: 234.259995 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:41: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia_R10_City_Mud: 1696904154
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:42: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-80.7, 10.99, -207.8) using spawner PlayerSpawnLocation. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_034/sota_rowhouse1_3story_viking_playerHouse(Clone)/sota_rowhouse1_3story_viking/_Doors/sota_rowhouse1_2story_viking_shutterR (4)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_034/sota_rowhouse1_3story_viking_playerHouse(Clone)/sota_rowhouse1_3story_viking/_Doors/sota_rowhouse1_2story_viking_shutterR (5)"
(Filename: Line: 0)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
TerrainCollider: MeshCollider is not supported on terrain at the moment.
(Filename: Line: 184)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=6.633394
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:55: Equipment load complete. Loop Counter=250
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:57: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia_R10_City_Mud", TimeToAvatar=2.33, TimeToFadeIn=13.92, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:57: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:23:58: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_028/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_028/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_011/port_tavern_counter(Clone)"
(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_Housing/_HousePlots/Plot_011/port_tavern_counter(Clone)"
(Filename: Line: 0)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=41,Master=True,Scene=Novia_R10_City_Mud,RaiseInstantiateEvent:13,RaiseViewEvent:7,GetInteractiveObjectStates:3,SetActorProperties:2,SetRoomProperties:1,Room=ed36642c-e1fe-4072-a04e-bc5571fe69d1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=218, GroupBytes=47, SceneBytes=47, TotalBytes=312, NumPlayers=1, Scene="Novia_R10_City_Mud"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
FPSMeter: fps=42.8, sceneId=Novia_R10_City_Mud, pos=(77.37, 17.8, -48.7); graphicsDeviceName="GeForce GTX 1060 6GB/PCIe/SSE2", graphicsMemory=6144, systemMemory=32100, processorType="Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=15,Master=True,Scene=Novia_R10_City_Mud,RaiseViewEvent:5,SetActorProperties:4,Ping:1,SetSaveLocation:1,ReleaseLock:1,Room=ed36642c-e1fe-4072-a04e-bc5571fe69d1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=281, GroupBytes=50, SceneBytes=50, TotalBytes=381, NumPlayers=1, Scene="Novia_R10_City_Mud"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Dash
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=Sprint
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UsedSkill=StrengthOfEarth
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5032,5118"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Can not play a disabled audio source
(Filename: Line: 432)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:49: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:49: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 1057.985962 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 29669 unused Assets to reduce memory usage. Loaded Objects now: 187982.
Total: 1361.224976 ms (FindLiveObjects: 10.199000 ms CreateObjectMapping: 16.792999 ms MarkObjects: 821.819031 ms DeleteObjects: 512.413025 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:56: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:32:59: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingUnreliable: PlayerRcv=2, NpcRcv=0, Lost=0, NumPlayers=2, Master=False, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-295.5, 11.6, 413) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.253955
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:04: Equipment load complete. Loop Counter=130
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:06: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.69, TimeToFadeIn=8.77, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:07: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:33:07: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level PRT_grassland_metropolis_01/Grimmdalur, spawnPoint="PlayerSpawnLocation", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: PRT_grassland_metropolis_01/Grimmdalur:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
(Filename: Line: 38)
Unloading 39 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 1016.513000 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12427 unused Assets to reduce memory usage. Loaded Objects now: 165189.
Total: 1069.848999 ms (FindLiveObjects: 10.622999 ms CreateObjectMapping: 15.784999 ms MarkObjects: 805.217041 ms DeleteObjects: 238.223999 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:35: Scenario init completed. Scenario=Grimmdalur
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for PRT_grassland_metropolis_01/Grimmdalur: 3757231825
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Creation of test scene not allowed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
createGame failed, client stays on masterserver: InsufficientAccess.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CreateRoom: Received OnPhotonCreateRoomFailed(InsufficientAccess,onGameServer=False) from server while loading scene PRT_grassland_metropolis_01/Grimmdalur.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:41: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:41: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 1104.207031 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 11030 unused Assets to reduce memory usage. Loaded Objects now: 115004.
Total: 1077.116943 ms (FindLiveObjects: 5.441000 ms CreateObjectMapping: 12.220000 ms MarkObjects: 755.070984 ms DeleteObjects: 304.385010 ms)
Camera: CameraRig_OverworldDemo (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for DemoStartupScene: 3083527469
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:44: login level loaded.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:45: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.19, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:45: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:34:46: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=Disconnecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=Connecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0 : 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Found character: Wintermute Ofcof
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Knowledge: Loaded 1636 flags
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading scene: Novia
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:01: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:02: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 7.242000 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 2991 unused Assets to reduce memory usage. Loaded Objects now: 188858.
Total: 1155.758057 ms (FindLiveObjects: 9.155000 ms CreateObjectMapping: 13.546000 ms MarkObjects: 1130.370972 ms DeleteObjects: 2.685000 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:08: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:09: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:09: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:13: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
DownloadSongForActor: GetSongData: actor not found for actorId 31
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-191.6, 16.52, 338) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=2.714751
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:18: Equipment load complete. Loop Counter=124
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:20: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.35, TimeToFadeIn=8.36, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:21: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:21: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level PRT_grassland_metropolis_01/Grimmdalur, spawnPoint="PlayerSpawnLocation", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Already In Load Process!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
local player destroyed.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: PRT_grassland_metropolis_01/Grimmdalur:PlayerSpawnLocation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:27: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:28: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 39 Unused Serialized files (Serialized files now loaded: 12)
Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
(Filename: Line: 38)
UnloadTime: 1399.822021 ms
Path 'Guard 3' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Path 'Guard 2' set to looptype 'none' - defaulting to 'ping-pong' instead
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 12322 unused Assets to reduce memory usage. Loaded Objects now: 165231.
Total: 1060.462036 ms (FindLiveObjects: 8.307000 ms CreateObjectMapping: 15.121000 ms MarkObjects: 811.743958 ms DeleteObjects: 225.288010 ms)
Camera: CameraRig_Universal (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:33: Scenario init completed. Scenario=Grimmdalur
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for PRT_grassland_metropolis_01/Grimmdalur: 3757231825
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Creation of test scene not allowed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
createGame failed, client stays on masterserver: InsufficientAccess.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
CreateRoom: Received OnPhotonCreateRoomFailed(InsufficientAccess,onGameServer=False) from server while loading scene PRT_grassland_metropolis_01/Grimmdalur.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:38: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:39: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 3 Unused Serialized files (Serialized files now loaded: 12)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
UnloadTime: 1166.645020 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 11030 unused Assets to reduce memory usage. Loaded Objects now: 115049.
Total: 1120.489014 ms (FindLiveObjects: 5.521000 ms CreateObjectMapping: 12.087000 ms MarkObjects: 814.220032 ms DeleteObjects: 288.657990 ms)
Camera: CameraRig_OverworldDemo (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for DemoStartupScene: 3083527469
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:42: login level loaded.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:43: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.20, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:43: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:35:44: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Disconnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=Disconnecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5055"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=Connecting
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AuthenticateResponse: Ok, Position=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OnAuthenticateComplete: Ok
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0 : 579a20edabb7190130978cb4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Found character: Wintermute Ofcof
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Knowledge: Loaded 1636 flags
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading scene: Novia
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PushLevel: Added level Novia, spawnPoint="", hex="5044,5108"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
AsyncLoadSequence begin. SceneToLoad: Novia:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:01: Loading Scene...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:02: Level load loop started.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Pathfinding: Load UnLoaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 12)
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler2D _Tex2D_X__LinearClamp;
uniform sampler2D _Tex2D;
struct _BufferSingle2D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle2D {
_BufferSingle2D_type _BufferSingle2D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex2D_X__LinearClamp, _UV.xy, 0.0);
_BufferSingle2D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle2D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle2D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle2D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
-------- Shader compilation failed
#version 420
#extension GL_ARB_shading_language_420pack : require
#extension GL_ARB_compute_shader : enable
#extension GL_ARB_shader_storage_buffer_object : enable
#extension GL_ARB_shader_atomic_counters : enable
layout(std140) uniform Globals {
uint _Width;
uint _Height;
uint _Depth;
uint _IdxX;
uint _IdxY;
uint _IdxZ;
vec4 _UV;
};
uniform sampler3D _Tex3D_X__LinearClamp;
uniform sampler3D _Tex3D;
struct _BufferSingle3D_type {
uint[4] value;
};
layout(std430, binding = 0) buffer _BufferSingle3D {
_BufferSingle3D_type _BufferSingle3D_buf[];
};
vec4 u_xlat0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
u_xlat0 = textureLod(_Tex3D_X__LinearClamp, _UV.xyz, 0.0);
_BufferSingle3D_buf[0].value[(0 >> 2)] = floatBitsToUint(u_xlat0).x;
_BufferSingle3D_buf[0].value[(0 >> 2) + 1] = floatBitsToUint(u_xlat0).y;
_BufferSingle3D_buf[0].value[(0 >> 2) + 2] = floatBitsToUint(u_xlat0).z;
_BufferSingle3D_buf[0].value[(0 >> 2) + 3] = floatBitsToUint(u_xlat0).w;
return;
}
-------- failed compiling:
compute evaluation shader
0(15) : error C7528: OpenGL reserves names containing '__'
UnloadTime: 12.480000 ms
Pathfinding: Load Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 2991 unused Assets to reduce memory usage. Loaded Objects now: 188903.
Total: 1158.271973 ms (FindLiveObjects: 9.374001 ms CreateObjectMapping: 13.740999 ms MarkObjects: 1132.789917 ms DeleteObjects: 2.366000 ms)
Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Level loaded. Loading prefabs.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Level and prefabs load completed. loopCounter=0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:08: Scenario init completed. Scenario=
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Checksum for Novia: 1547369324
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Network storage reset
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NetworkingPeer: Connecting to "208.81.240.51:5056"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OpAuthenticate: Requesting authentication on game server for UserId=53055f4d38ca220cb4153b8b
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:11: Equipping Avatars...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:Connect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
GroupServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SceneServer: OnStatusChanged:EncryptionEstablished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Requesting social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Starting Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished Initializing Plots
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Receiving social lists...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Spawning local player at (-191.6, 16.52, 338) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Local player equipment load time: 00.6 secs
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
---------PlayerLoadTime=3.358442
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:17: Equipment load complete. Loop Counter=133
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
QueuedOutgoingCommands: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:19: Hiding Loading Screen...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.40, TimeToFadeIn=8.63, SystemMemory=32100
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:20: Fading in...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
13:36:20: AsyncLevelLoad Completed!
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Entering chat channel: Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Finished receiving social lists
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
EnterChatChannelResponse: Result = Ok, ChannelName = Guild/EVL
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
IncomingBytes: GameBytes=2146, GroupBytes=50, SceneBytes=62, TotalBytes=2258, NumPlayers=4, Scene="Novia"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OutgoingMessageQueue: Total=24,Master=False,Scene=Novia,SetActorProperties:3,GetMoreBagContents:2,SetMaxHP:2,GetBagContents:1,AdjustHealth:1,Room=fa50cffb-baaa-47bb-9400-e776cac18927
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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