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Master Template for THREE.JS projects. Forked from https://github.com/blackjk3/threejs-sublime
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
background-color: #fff; | |
margin: 0; | |
overflow: hidden; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r57/three.min.js"></script> | |
<script> | |
var camera, scene, renderer, | |
geometry, material, mesh; | |
init(); | |
animate(); | |
function init() { | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); | |
camera.position.z = 1000; | |
scene.add( camera ); | |
geometry = new THREE.CubeGeometry( 200, 200, 200 ); | |
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); | |
mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
} | |
function animate() { | |
// note: three.js includes requestAnimationFrame shim | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
function render() { | |
mesh.rotation.x += 0.01; | |
mesh.rotation.y += 0.02; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
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