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@robertcastle
Created October 3, 2014 09:41
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When using Xcode 6 and Unity 4.3.4 or earlier, iOS builds fail due to a missing include in CMVideoSampling.mm. This PostProcessBuild script adds the glext.h header to the CMVideoSampling.mm file if it is missing.
//-------------------------------------------------------------
//
// CMVideoSamplingPatcher
// Copyright © 2014 Egomotion Limited
//
// When using Xcode 6 and Unity 4.3.4 or earlier, iOS builds
// fail due to a missing include in CMVideoSampling.mm.
//
// This PostProcessBuild script adds the glext.h header
// to the CMVideoSampling.mm file if it is missing.
//
//-------------------------------------------------------------
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public class CMVideoSamplingPatcher : Editor
{
const string _patchLine = "#include <OpenGLES/ES2/glext.h>";
const string _locationLine = "#include <OpenGLES/ES2/gl.h>";
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.iPhone) {
return;
}
var dirInfo = Directory.GetFiles(pathToBuiltProject, "CMVideoSampling.mm", SearchOption.AllDirectories);
if (dirInfo == null || dirInfo.Length <= 0) {
Debug.LogError("Could not find CMVideoSampling.mm");
return;
}
var cmSamplingPath = dirInfo[0];
var content = new List<string>(File.ReadAllLines(cmSamplingPath));
int index = 0;
var doPatch = true;
for (int ii = 0; ii < content.Count; ++ii)
{
var line = content[ii];
if (line.Contains(_patchLine)) {
doPatch = false;
break;
}
if (line.Contains(_locationLine)) {
index = ii+1;
}
}
if (doPatch)
{
Debug.Log("Patching CMVideoSampling.mm");
content.Insert(index, _patchLine);
File.WriteAllLines(cmSamplingPath, content.ToArray());
}
else {
Debug.Log("CMVideoSampling.mm patch already applied. Skipping.");
}
}
}
@ticouli7
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ticouli7 commented Nov 8, 2014

where i place this code?

@johnsci911
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Yup where can I put the file?

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