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February 25, 2024 22:27
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Movement Script in C# for Unity
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private float speed = 2.0f; | |
public GameObject character; | |
void Update () { | |
if (Input.GetKey(KeyCode.RightArrow)){ | |
transform.position += Vector3.right * speed * Time.deltaTime; | |
} | |
if (Input.GetKey(KeyCode.LeftArrow)){ | |
transform.position += Vector3.left* speed * Time.deltaTime; | |
} | |
if (Input.GetKey(KeyCode.UpArrow)){ | |
transform.position += Vector3.forward * speed * Time.deltaTime; | |
} | |
if (Input.GetKey(KeyCode.DownArrow)){ | |
transform.position += Vector3.back* speed * Time.deltaTime; | |
} | |
} |
THANKS !!
It did, but it worked very slowly. I'll try another method. Thanks anyway! :)
making rigidbody a class in unity doesn't work for me. it gives me an error
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Thanks it worked I just had to remove the Rigidbody so it doesn't fly all over the terrain