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/** | |
* Abstraction of: | |
* assign({ Player_1: ({ Player_1 }) => Player_1 + 1 }) | |
*/ | |
const addShot = (player) => | |
assign({ | |
[player]: (context) => context[player] + 1, | |
}); | |
const machine = Machine( | |
{ | |
id: "Playoff: 3-hole aggregate - 2 players", | |
context: { | |
Player_1: 0, | |
Player_2: 0, | |
}, | |
initial: "Aggregate 3 Holes", | |
states: { | |
"Aggregate 3 Holes": { | |
onDone: "checking", | |
initial: "Hole A", | |
states: { | |
"Hole A": { | |
onDone: "Hole B", | |
type: "parallel", | |
states: { | |
Player_1: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_1": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
Player_2: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_2": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
}, | |
}, | |
"Hole B": { | |
onDone: "Hole C", | |
type: "parallel", | |
states: { | |
Player_1: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_1": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
Player_2: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_2": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
}, | |
}, | |
"Hole C": { | |
onDone: "done playoff segment", | |
type: "parallel", | |
states: { | |
Player_1: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_1": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
Player_2: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_2": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
}, | |
}, | |
"done playoff segment": { type: "final" }, | |
}, | |
on: { | |
"shot.Player_1": { actions: "+Player_1" }, | |
"shot.Player_2": { actions: "+Player_2" }, | |
}, | |
}, | |
checking: { | |
id: "checking", | |
on: { | |
"": [ | |
{ cond: "Player_1 lowest", target: "winner.Player_1" }, | |
{ cond: "Player_2 lowest", target: "winner.Player_2" }, | |
{ cond: "tied", target: "still tied" }, | |
], | |
}, | |
}, | |
winner: { | |
initial: 'none', | |
states: { | |
none: {}, | |
Player_1: { type: "final" }, | |
Player_2: { type: "final" }, | |
}, | |
}, | |
"still tied": { | |
on: { "next hole": "Sudden Death Hole" }, | |
}, | |
"Sudden Death Hole": { | |
onDone: "checking", | |
type: "parallel", | |
states: { | |
Player_1: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_1": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
Player_2: { | |
initial: "shooting", | |
states: { | |
shooting: { | |
on: { "sink.Player_2": "sunk" }, | |
}, | |
sunk: { type: "final" }, | |
}, | |
}, | |
}, | |
on: { | |
"shot.Player_1": { actions: "+Player_1" }, | |
"shot.Player_2": { actions: "+Player_2" }, | |
}, | |
}, | |
}, | |
}, | |
{ | |
actions: { | |
"+Player_1": addShot("Player_1"), | |
"+Player_2": addShot("Player_2"), | |
}, | |
guards: { | |
"Player_1 lowest": ({ Player_1, Player_2 }) => Player_1 < Player_2, | |
"Player_2 lowest": ({ Player_1, Player_2 }) => Player_2 < Player_1, | |
tied: ({ Player_1, Player_2 }) => Player_1 === Player_2, | |
}, | |
} | |
); |
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