Avoid Unity garbage collection when coroutines wait
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Avoid GC when coroutines wait, instantiate outside of loop | |
WaitForSeconds shortWait = new WaitForSeconds(1.0f); | |
private IEnumerator Run() { | |
while (true) { | |
// do stuff here | |
yield return shortWait; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment