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SDL2 Hello World | SDL2 Getting Started | SDL | OpenGL
// SDL2 Hello, World!
// This should display a white screen for 2 seconds
// with the text 'Hello World!'
// Prerequisites (Fedora):
// sudo dnf install SDL2-static
// sudo dnf install SDL2-devel (Actually, this gets installed as a dependency of SDL2-static)
// sudo dnf install SDL2_ttf-devel
// Compile:
// gcc -g sdl2hello.cc -o sdl2hello -lSDL2 -lSDL2main -lSDL2_ttf
// Run:
// ./hello_sdl2
// Bugs:
// Has hard-coded path to the .ttf file.
// - There must be a way to say "Get the system sans serif font".
// - I guess I could use an environment variable to point to the location of .ttf files and other resources needed by the app.
// Or have well-known installation directory to look for a bundled .ttf file,like ~/.config/name-of-app or /usr/share/name-of-app
// Better: the $XDG_CONFIG_DIRS preference-ordered set of directories.
// (Does Windows have something similar?)
// - Update: Good blog post about general problem of how an executable can find resource files
// https://web.archive.org/web/20150910164707/http://voices.canonical.com/jussi.pakkanen/2011/11/15/accessing-files-how-hard-can-it-be/
// Via: https://github.com/mesonbuild/meson/issues/860#issuecomment-502482754
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
void drawText ( SDL_Surface* screen, char* string, int size, int x, int y, SDL_Color fgC, SDL_Color bgC) {
// Remember to call TTF_Init(), TTF_Quit(), before/after using this function.
TTF_Font* font = TTF_OpenFont("/usr/share/fonts/dejavu-sans-mono-fonts/DejaVuSansMono-Bold.ttf", size);
if(!font) {
printf("[ERROR] TTF_OpenFont() Failed with: %s\n", TTF_GetError());
exit(2);
}
TTF_SetFontStyle(font, TTF_STYLE_BOLD);
//SDL_Surface* textSurface = TTF_RenderText_Solid(font, string, fgC); // aliased glyphs
SDL_Surface* textSurface = TTF_RenderText_Shaded(font, string, fgC, bgC); // anti-aliased glyphs
SDL_Rect textLocation = { x, y, 0, 0 };
SDL_BlitSurface(textSurface, NULL, screen, &textLocation);
SDL_FreeSurface(textSurface);
TTF_CloseFont(font);
}
int main(int argc, char* args[]) {
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow(
"hello_sdl2",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
SDL_UpdateWindowSurface(window);
//-----------------------------------------------------
// Draw some Text
//-----------------------------------------------------
if(TTF_Init() == -1) {
printf("[ERROR] TTF_Init() Failed with: %s\n", TTF_GetError());
exit(2);
}
SDL_Color fg = { 0x00,0x00,0xff }, bg = {0xff,0xff,0xff}; // Blue text on white background
drawText( screenSurface, (char*) "Hello World! @ (x=50, y=100)", 18, 50, 100, fg, bg);
SDL_UpdateWindowSurface(window);
TTF_Quit();
SDL_Delay(2000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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