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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UTJ
{
// Attach on "stretch" type anchor
public class UISafeArea : MonoBehaviour
{
@robin-boucher
robin-boucher / TestImmediateModeElement.cs
Created April 21, 2023 06:05
Sample of using ImmediateModeElement to draw your own mesh in UI Toolkit, as a workaround to use custom materials
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
// Use ImmediateModeElement to draw custom mesh in UI Toolkit
//
// You will be able to assign your own shaders, so it can be used
// as a workaround to draw elements with custom materials
//