This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace UTJ | |
{ | |
// Attach on "stretch" type anchor | |
public class UISafeArea : MonoBehaviour | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
// Use ImmediateModeElement to draw custom mesh in UI Toolkit | |
// | |
// You will be able to assign your own shaders, so it can be used | |
// as a workaround to draw elements with custom materials | |
// |