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August 27, 2017 13:24
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quickly tried to implement something like layers with the canvas on top of each other. I think you'll get the idea by reading the code.
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html" charset="utf-8"/> | |
<title>Babylon - Getting Started</title> | |
<script src="babylon.custom.js"></script> | |
<style> | |
html, body { | |
overflow: hidden; | |
width : 100%; | |
height : 100%; | |
margin : 0; | |
padding : 0; | |
} | |
#renderCanvas { | |
width : 100%; | |
height : 100%; | |
touch-action: none; | |
position: absolute; | |
z-Index: 0; | |
} | |
#renderCanvas2 { | |
width : 100%; | |
height : 100%; | |
touch-action: none; | |
position: absolute; | |
z-Index: 1; | |
} | |
#topLayer { | |
width : 100%; | |
height : 100%; | |
position: absolute; | |
z-Index: 2; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="topLayer"></div> | |
<canvas id="renderCanvas"></canvas> | |
<canvas id="renderCanvas2"></canvas> | |
<script> | |
window.addEventListener('DOMContentLoaded', function(){ | |
// get the canvas DOM element | |
const canvas = document.getElementById('renderCanvas'); | |
const canvas2= document.getElementById('renderCanvas2'); | |
var engine1 = new BABYLON.Engine(canvas, true); | |
var engine2 = new BABYLON.Engine(canvas2, true); | |
window.addEventListener('resize', function(){ | |
engine1.resize(); | |
engine2.resize(); | |
}); | |
var createScene = (controlLayer, engine, pos) => { | |
var scene = new BABYLON.Scene(engine); | |
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); | |
var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(0, 0, 0), scene); | |
camera.setPosition(new BABYLON.Vector3(0, 0, -50)); | |
camera.setTarget(BABYLON.Vector3.Zero()); | |
camera.attachControl(controlLayer, false); | |
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene); | |
var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene); | |
sphere.position.y = pos; | |
return scene; | |
} | |
const forwardEvent = (e) => { | |
const newEvent = new e.constructor(e.type, e); | |
canvas.dispatchEvent(newEvent); | |
canvas2.dispatchEvent(newEvent); | |
}; | |
const mouseDown = (e) => { | |
engine1.isPointerLock = true; | |
engine2.isPointerLock = true; | |
forwardEvent(e); | |
}; | |
const mouseUp = (e) => { | |
engine1.isPointerLock = false; | |
engine2.isPointerLock = false; | |
forwardEvent(e); | |
} | |
document.getElementById("topLayer").addEventListener("mousemove", e => forwardEvent(e), false); | |
document.getElementById("topLayer").addEventListener("mousedown", e => mouseDown(e, true), false); | |
document.getElementById("topLayer").addEventListener("mouseup", e => mouseUp(e), false); | |
//document.getElementById("topLayer").addEventListener("MSGestureChange", e => forwardEvent(e), false); | |
// call the createScene function | |
var scene1 = createScene(canvas, engine1, 1); | |
var scene2 = createScene(canvas2, engine2, 4); | |
// run the render loop | |
engine1.runRenderLoop(function(){ | |
scene1.render(); | |
}); | |
engine2.runRenderLoop(function(){ | |
scene2.render(); | |
}); | |
}); | |
</script> | |
</body> | |
</html> |
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