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using UnityEngine; | |
using System.Collections; | |
public class CreatePanorama : MonoBehaviour { | |
public string captureName; | |
private float stepSize = 20; | |
// Use this for initialization | |
IEnumerator Start () { |
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<html> | |
<head> | |
<title>Slush Rewards</title> | |
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script> | |
<script type="text/javascript" src="https://www.google.com/jsapi"></script> | |
<script type="text/javascript"> | |
var API_KEY = ""; // Your Slush's pool API Token | |
google.load("visualization", "1", {packages:["corechart"]}); |
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# Simpele Binary puzzle solver die Level 1, en sommige Level 2 puzzels kan solven. (Zoals deze: http://binaire-puzzels.robinu.nl/binaire-puzzel.php?id=9 ) | |
# Door Robin Kruijt. Op zijn mobiel. In de vakantie. | |
$veld = Array.new; | |
tmpV = Array.new; | |
$height = 13; | |
$width = $height; | |
# Dit is voor input, maar aangezien we lui zijn. putten we weinig in. |
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(function game(){ | |
var canvas = document.getElementById("game"); | |
gs = canvas.getContext("2d"); | |
var collideIndex = 1; | |
bitSize = 5; //Size of 1 block. 4=16 5=32 6=64 | |
sourceSize = 16; | |
destSize = Math.pow(2,bitSize); | |
tileWidth = 4; | |
layerSize = {x:levelWidth*destSize, y:(levelArray.length/levelWidth)*destSize}; |