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@Hamcha
Hamcha / SmoothFollow.cs
Created July 28, 2013 00:45
Stupid Unity scripts : "Smooth Follow" from Standard Assets
// Smooth Follow from Standard Assets
// Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability
// If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead.
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour {
// The target we are following
public Transform target;
@alienresident
alienresident / video-fix-videos-for-pseudo-streaming.md
Last active April 20, 2024 05:02
How to: Fix pseudo-streaming videos by moving Moov Atom
How to:

Fix pseudo-streaming videos by moving Moov Atom

Relies on some *nix CLI utilities: mediainfo; and qt-faststart (part of ffmpeg). I used homebrew to install them on OS X.

What is pseudo-streaming?

Pseudo streaming is simply a video that can start playing before it's fully dowmloaded. The videos are not streaming but rather progressively downloaded. What's important is that the file metadata (the Moov Atom) is at the start of the file rather than at the end. Usually this is an option set when encoding the file (called quick start or web start). If the files have not been encoded this way you can either re-encode or use a utility to move the Moov Atom. Re-encoding takes much longer than using a utility to move the Moov Atom so here's how to do it.

Steps

First check with mediainfo to see if video 'is streamable':

@ChrisMcKee
ChrisMcKee / PredicatableGuid.cs
Last active April 19, 2024 08:49
Namespaced Deterministic Guid - RFC 4122 dotnetcore
using System;
using System.Security.Cryptography;
using System.Text;
namespace Utility
{
/// <summary>
/// Helper methods for working with <see cref="Guid"/>.
/// </summary>
public static class GuidUtility
@ftvs
ftvs / CameraShake.cs
Last active April 17, 2024 23:08
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@oodavid
oodavid / README.md
Last active April 6, 2024 18:45 — forked from aronwoost/README.md
Deploy your site with git

Deploy your site with git

This gist assumes:

  • you have a local git repo
  • with an online remote repository (github / bitbucket etc)
  • and a cloud server (Rackspace cloud / Amazon EC2 etc)
    • your (PHP) scripts are served from /var/www/html/
    • your webpages are executed by apache
  • apache's home directory is /var/www/
@simonbroggi
simonbroggi / BuildAutomation.cs
Last active March 14, 2024 06:01
Build mutliple Unity applications for multiple platforms with one click
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class BuildAutomation {
public struct BuildTargetAndGroup {
public BuildTargetGroup group;
public BuildTarget target;
@JohannesMP
JohannesMP / LICENSE
Last active March 9, 2024 11:26
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@SeanMcTex
SeanMcTex / PinToSafeArea.cs
Last active March 2, 2024 07:27
Restrict Unity UI to an iPhone X or other Mobile Device's Safe Area
using UnityEngine;
/// <summary>
/// Resizes a UI element with a RectTransform to respect the safe areas of the current device.
/// This is particularly useful on an iPhone X, where we have to avoid the notch and the screen
/// corners.
///
/// The easiest way to use it is to create a root Canvas object, attach this script to a game object called "SafeAreaContainer"
/// that is the child of the root canvas, and then layout the UI elements within the SafeAreaContainer, which
/// will adjust size appropriately for the current device./// </summary>
@niyazpk
niyazpk / pQuery.js
Created October 25, 2014 14:03
Add or update query string parameter
// Add / Update a key-value pair in the URL query parameters
function updateUrlParameter(uri, key, value) {
// remove the hash part before operating on the uri
var i = uri.indexOf('#');
var hash = i === -1 ? '' : uri.substr(i);
uri = i === -1 ? uri : uri.substr(0, i);
var re = new RegExp("([?&])" + key + "=.*?(&|$)", "i");
var separator = uri.indexOf('?') !== -1 ? "&" : "?";
if (uri.match(re)) {
@n0mimono
n0mimono / YouTubeLiveController.cs
Created February 12, 2018 06:10
Unity script example for YouTube Live Streaming API
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System;
using System.Net;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Networking;
using SimpleJSON;