Created
September 25, 2020 10:45
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function initScene() { | |
_triangleGeometry = World.QUAD, _luminosityShader = _this.initClass(Shader, "UnrealBloomLuminosity", { | |
tDiffuse: { | |
value: null, | |
ignoreUIL: !0 | |
}, | |
luminosityThreshold: { | |
value: 1 | |
}, | |
smoothWidth: { | |
value: .01, | |
ignoreUIL: !0 | |
}, | |
defaultColor: { | |
value: new Color(0), | |
ignoreUIL: !0 | |
}, | |
defaultOpacity: { | |
value: 0, | |
ignoreUIL: !0 | |
}, | |
unique: _unique | |
}), (_mesh = new Mesh(_triangleGeometry, _luminosityShader)).frustumCulled = !1 | |
}(), | |
function initBlurShaders() { | |
let resx = Math.round(_this.resolution.x / 2), | |
resy = Math.round(_this.resolution.y / 2); | |
for (let i = 0; i < _nMips; i++) { | |
let shader = _this.initClass(Shader, "UnrealBloomGaussian", { | |
unique: _unique, | |
colorTexture: { | |
value: null | |
}, | |
texSize: { | |
value: new Vector2(resx, resy) | |
}, | |
direction: { | |
value: new Vector2(.5, .5) | |
} | |
}, null, glsl => `\n#define KERNEL_RADIUS ${_kernelSizeArray[i]}\n#define SIGMA ${_kernelSizeArray[i]}\n${glsl}`, "gaussian" + i); | |
_separableBlurShaders.push(shader), resx = Math.round(resx / 2), resy = Math.round(resy / 2) | |
} | |
}(), | |
function initCompositeShader() { | |
let uniforms = { | |
bloomStrength: { | |
value: 1 | |
}, | |
bloomTintColor: { | |
value: new Color("#ffffff") | |
}, | |
bloomRadius: { | |
value: 0 | |
}, | |
unique: _unique | |
}; | |
for (let i = 0; i < _nMips; i++) uniforms["blurTexture" + (i + 1)] = { | |
value: _useRTPool ? null : _renderTargetsVertical[i].texture, | |
ignoreUIL: !0 | |
}; | |
(_compositeShader = _this.initClass(Shader, "UnrealBloomComposite", uniforms, null, (glsl, type) => { | |
if ("vs" === type) return glsl; | |
let compositeUniforms = "", | |
compositeMain = ""; | |
for (let i = 0; i < _nMips; i++) compositeUniforms += `uniform sampler2D blurTexture${i+1};\n`, compositeMain += `lerpBloomFactor(${_bloomFactors[i].toFixed(4)}) * vec4(bloomTintColor, 1.0) * texture2D(blurTexture${i+1}, vUv) ${i<_nMips-1?"+ ":""}`; | |
return (glsl = glsl.replace("uniform sampler2D blurTexture1;", compositeUniforms)).replace("lerpBloomFactor(1.0) * vec4(bloomTintColor, 1.0) * texture2D(blurTexture1, vUv)", compositeMain) | |
})).needsUpdate = !0 | |
}(), | |
function initPass() { | |
_this.pass = _this.initClass(NukePass, "UnrealBloomPass", _this.uniforms) | |
}(), | |
function addListeners() { | |
_this.events.sub(Events.RESIZE, resizeHandler), _this.events.sub(RenderManager.POST_RENDER, render) | |
}(), ShaderUIL.add(_luminosityShader).setLabel("UnrealBloom Luminosity"), ShaderUIL.add(_compositeShader).setLabel("UnrealBloom Composite"), this.set("texture", texture => { | |
_inputTexture = texture | |
}), this.set("dpr", dpr => { | |
_DPR = dpr, resizeHandler() | |
}), this.renderBloom = render, this.renderMesh = _mesh, this.luminosity = _luminosityShader, this.composite = _compositeShader, this.onDestroy = function () { | |
_renderTargetsHorizontal.forEach(r => r.destroy()), _renderTargetsVertical.forEach(r => r.destroy()), _this.renderTargetBright && _this.renderTargetBright.destroy() | |
}, this.getRTs = function () { | |
_this.renderTargetBright = RTPool.instance().getRT(); | |
for (let i = 0; i < _nMips; i++) _renderTargetsHorizontal.push(RTPool.instance().getRT()), _renderTargetsVertical.push(RTPool.instance().getRT()), _compositeShader.uniforms["blurTexture" + (i + 1)].value = _renderTargetsVertical[i].texture; | |
_this.outputTexture = _renderTargetsHorizontal[0].texture, _this.uniforms.tUnrealBloom.value = _renderTargetsHorizontal[0].texture, resizeHandler() | |
}, this.putRTs = function () { | |
_this.renderTargetBright && RTPool.instance().putRT(_this.renderTargetBright), _this.renderTargetBright = null; | |
for (let i = 0; i < _renderTargetsHorizontal.length; i++) RTPool.instance().putRT(_renderTargetsHorizontal[i]), RTPool.instance().putRT(_renderTargetsVertical[i]); | |
_renderTargetsHorizontal = [], _renderTargetsVertical = [] | |
} |
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