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@roblabla
Last active December 11, 2015 19:49
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node-minecraft-protocol manual testing ping.
var mc = require('../');
var client = mc.ping({}, function (err,results) {
if (err !== null) {
console.log(err);
} else {
console.log(results);
}
});
var mc = require('../');
var yellow = '§e';
var options = {
motd: 'LETZ DO ZIS',
'max-players': 122,
port: 25565,
};
var server = mc.createServer(options);
server.on('login', function(client) {
broadcast(yellow + client.username+' joined the game.');
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log(client.username+' connected', '('+addr+')');
client.on('end', function() {
broadcast(yellow + client.username+' left the game.', client);
console.log(client.username+' disconnected', '('+addr+')');
});
// send init data so client will start rendering world
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 256,
stance: 255,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.on(0x03, function(data) {
var message = '<'+client.username+'>' + ' ' + data.message;
broadcast(message);
console.log(message);
});
});
server.on('error', function(error) {
console.log('Error:', error);
});
server.on('listening', function() {
console.log('Server listening on port', server.socketServer.address().port);
});
function broadcast(message, exclude) {
var client;
for (var clientId in server.clients) {
client = server.clients[clientId];
if (client !== exclude) client.write(0x03, { message: message });
}
}
it("pings the server", function(done) {
startServer({
motd: 'test1234',
'max-players': 120,
}, function() {
mc.ping({}, function(err, results) {
console.log(results);
if (err) return done(err);
assert.deepEqual(results, {
prefix: "§1",
protocol: protocol.version,
version: protocol.minecraftVersion,
motd: 'test1234',
playerCount: 0,
maxPlayers: 120
});
done();
});
});
});
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