Created
June 16, 2012 13:33
-
-
Save robotlolita/2941344 to your computer and use it in GitHub Desktop.
Get a random Y position for a new enemy being spawned, which is NOT "crowded" (no other active enemy must have the same rough Y position).
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function getYPositionNotCrowded() { | |
var radius = 8 | |
var y = 0 | |
var blocking = false | |
do { | |
y = randIntRange(height, canvas.height - height) | |
for (var i = 0; i < enemies.length; ++i) | |
if (enemies[i].isActive) | |
blocking = y > enemies[i].y && y < (enemies[i].y + height) | |
} while (blocking) | |
return y | |
} | |
/* | |
// Get a random Y position for a new enemy being spawned, which is NOT "crowded" (no other active enemy must have the same rough Y position). | |
function getYPositionNotCrowded() | |
{ | |
var theHeight = 8; | |
var theY = 0; | |
var numberOfEnemiesWhoAreNotBlocking = 0; | |
var numberOfActiveEnemies = 0; | |
while (1) | |
{ | |
theY = randIntRange(theHeight, canvas.height - theHeight); | |
numberOfEnemiesWhoAreNotBlocking = 0; | |
numberOfActiveEnemies = 0; | |
for (var i = 0; i < enemies.length; i++) | |
{ | |
if (enemies[i].isActive) | |
{ | |
numberOfActiveEnemies++; | |
if (!(theY > enemies[i].y && theY < (enemies[i].y + theHeight))) | |
numberOfEnemiesWhoAreNotBlocking++; | |
} | |
} | |
if (numberOfEnemiesWhoAreNotBlocking == numberOfActiveEnemies) | |
break; | |
} | |
return theY; | |
} | |
*/ |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment