Created
March 17, 2011 02:14
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#!/usr/bin/python | |
# -*- coding: utf-8 -*- | |
# | |
# Copyright (C) 2010 Quildreen <http://www.mottaweb.com.br/> | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a | |
# copy of this software and associated documentation files (the "Software"), | |
# to deal in the Software without restriction, including without limitation | |
# the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
# and/or sell copies of the Software, and to permit persons to whom the | |
# Software is furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in | |
# all copies or substantial portions of the Software. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
# DEALINGS IN THE SOFTWARE. | |
""" | |
Simple pong game to test how ecore and evas work together. | |
""" | |
from collections import defaultdict | |
from ecore.evas import SoftwareX11 | |
from ecore import main_loop_begin, animator_add, animator_frametime_set | |
from evas import Rect | |
# Hooks for some event stuff | |
hooks = defaultdict(list) | |
def add_hook(kind, fn): | |
hooks[kind].append(fn) | |
def fire_hooks(kind, *args, **kwargs): | |
for hook in hooks[kind]: | |
hook(*args, **kwargs) | |
def setup_field(engine): | |
canvas = engine.evas | |
background(canvas, (255, 255, 255, 255)) | |
human_paddle(canvas) | |
paddle(canvas, canvas.rect.right - 30) | |
def on_resize(engine): | |
fire_hooks('resize', engine, engine.evas) | |
def background(canvas, colour): | |
def on_resize(engine, canvas): | |
bg.resize(*canvas.size) | |
bg = canvas.Rectangle(color=colour) | |
bg.resize(*canvas.size) | |
bg.show() | |
add_hook('resize', on_resize) | |
return bg | |
def paddle(canvas, xpos, controller=None): | |
pad = canvas.Rectangle(color=(85,87,83,255)) | |
pad.resize(20, 100) | |
pad.move(xpos, canvas.rect.center_y - 50) | |
pad.show() | |
# If there's any callback to handle the pad, add it to the animators | |
if controller is not None: | |
animator_add(controller, pad) | |
return pad | |
def human_paddle(canvas): | |
def controller(pad): | |
x, y, w, h = pad.geometry | |
cw, ch = canvas.size | |
px, py = canvas.pointer_canvas_xy | |
pad.pos = (x, max(0, min(ch, py) - h)) | |
return True | |
return paddle(canvas, 10, controller) | |
def game_main(): | |
# Instantiate a canvas using the SoftwareX11 rendering engine. This | |
# does all the work of creating the canvas, assigning it to the | |
# rendering engine and integrating it with the `ecore' loop. | |
# | |
# From there onwards, the only thing left is add objects to the | |
# Canvas, and manipulate these objects. The `ecore' loop will call | |
# render automatically on `idle'. | |
ee = SoftwareX11(w=640, h=480) | |
canvas = ee.evas | |
# Setups the game window and field by creating objects and adding them to | |
# the canvas. | |
setup_field(ee) | |
# Makes sure our objects are properly updated whenever the rendering | |
# engine's size changes. | |
ee.callback_resize = on_resize | |
# Sets the framerate of the game to 60FPS | |
animator_frametime_set(1.0 / 60.0) | |
# Finally, shows all this stuff to the user and enters the main | |
# loop. From there ownards the only say we have is on the callbacks | |
# from the events we've set to watch. | |
ee.title = "Pong" | |
ee.show() | |
main_loop_begin() | |
############################################################################## | |
if __name__ == '__main__': | |
game_main() | |
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