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Handle video loading
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function onVideoReady() { | |
video.play(); | |
} | |
/* Solution #1 | |
First check for the videos readyState, if not ready add an event | |
listener to 'canplaythrough' event | |
*/ | |
if(video.readyState < 4) { | |
video.addEventListener('canplaythrough', function() { | |
onVideoReady(); | |
}); | |
} else { | |
onVideoReady(); | |
} | |
/* Solution #2 | |
Checking the video's `buffered.end` property periodically until the buffer is | |
long enough to play the video without interruption | |
*/ | |
interval = setInterval(function(){ | |
if(video.buffered && | |
video.buffered.length && | |
video.buffered.end && | |
video.duration) { | |
var duration = Math.floor(video.duration); | |
var buffered = Math.floor(video.buffered.end(0)); | |
if(duration > 0 && buffered > 0) { | |
var minimumBuffer = duration * 0.75; | |
if(buffered >= minimumBuffer) { | |
clearInterval(interval); | |
interval = undefined; | |
onVideoReady(); | |
} | |
} | |
} | |
}, 250); |
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