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@robpataki
Last active August 29, 2015 14:25
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Demonstrating sweat free movieclip creation and clean up in PIXI
/*
This snippet requires PIXI and underscoreJS to work;
The good thing about this approach is that you don't have to manually set the number of total frames
used and file name references used in the animation to build up your texture data; and this technique
also makes it a lot easier to remove the BaseTextures from TextureCache once you no longer need them,
so that you can free up precious memory!
Use this snippet with caution, I quickly scribbled it in, so not sure if it breaks, please let me know
in the comments if you found it useful or found an error. Cheers!
I'll follow up with a blog post and demo soon on http://blog.robertpataki.com :)
*/
/*global PIXI _*/
var canvasEl,
pixi,
stage,
loader,
anim_mc,
animTextures,
frameData,
totalFrames;
var animJSON = 'images/animations/my-anim.json';
var animSprite = 'images/animations/my-anim.png';
// PIXI init
canvasEl = document.createElement('canvas');
canvasEl.setAttribute('id', 'pixiCanvas');
document.body.appendChild(canvasEl);
pixi = PIXI.autoDetectRenderer(200, 200, {
view: canvasEl,
resolution: window.devicePixelRatio || 1,
autoResize: true,
transparent: false,
antialiasing: true,
interactive: false
});
stage = new PIXI.Container();
// Loader init
loader = new PIXI.loaders.Loader();
loader.add(animJSON);
loader.add(animSprite);
loader.on('complete', onAnimDataLoaded);
loader.load();
// Handle the load complete event
function onAnimDataLoaded() {
loader.off('complete', onAnimDataLoaded);
// This is where the magic happens - Getting the frame object from the loader
frameData = loader.resources[animJSON].data.frames;
totalFrames = _.size(frameData.frames);
addAnimation();
};
// Add the animation to the stage
function addAnimation() {
animTextures = {
images: [],
textures: []
};
_.each(frameData, function(data, key){
var texture = PIXI.Texture.fromFrame(key);
animTextures.images.push(key);
animTextures.textures.push(texture);
});
anim_mc = new PIXI.extras.MovieClip(animTextures.textures);
anim_mc.id = 'dude_mc';
anim_mc.play();
stage.addChild(anim_mc);
};
// Kill the animation and clean up
function killAnimation() {
// Destroy the Textures with the BaseTextures to free up memory
_.each(animTextures.images, function(src){
PIXI.utils.TextureCache[src].destroy(true);
});
loader.reset();
};
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